mlsanityData to 14 Oct 2026

PyGS: Large-scale Scene Representation with Pyramidal 3D Gaussian Splatting

arXiv 2405.16829 ↗First posted 27 May 2024cs.CVcited by 13

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Abstract (arXiv)

Neural Radiance Fields (NeRFs) have demonstrated remarkable proficiency in synthesizing photorealistic images of large-scale scenes. However, they are often plagued by a loss of fine details and long rendering durations. 3D Gaussian Splatting has recently been introduced as a potent alternative, achieving both high-fidelity visual results and accelerated rendering performance. Nonetheless, scaling 3D Gaussian Splatting is fraught with challenges. Specifically, large-scale scenes grapples with the integration of objects across multiple scales and disparate viewpoints, which often leads to compromised efficacy as the Gaussians need to balance between detail levels. Furthermore, the generation of initialization points via COLMAP from large-scale dataset is both computationally demanding and prone to incomplete reconstructions. To address these challenges, we present Pyramidal 3D Gaussian Splatting (PyGS) with NeRF Initialization. Our approach represent the scene with a hierarchical assembly of Gaussians arranged in a pyramidal fashion. The top level of the pyramid is composed of a few large Gaussians, while each subsequent layer accommodates a denser collection of smaller Gaussians. We effectively initialize these pyramidal Gaussians through sampling a rapidly trained grid-based NeRF at various frequencies. We group these pyramidal Gaussians into clusters and use a compact weighting network to dynamically determine the influence of each pyramid level of each cluster considering camera viewpoint during rendering. Our method achieves a significant performance leap across multiple large-scale datasets and attains a rendering time that is over 400 times faster than current state-of-the-art approaches.

Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 23 of its 42 references that are in the map. First posted on arXiv 27 May 2024.

Builds on

23 of 42 references.

References · 23

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,200
  5. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  6. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  7. 2018On the Spectral Bias of Neural Networkscited by 1,341
  8. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  9. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
  10. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
  11. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  12. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
11 more
  1. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  2. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
  3. 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 229
  4. 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
  5. 2021BACON: Band-limited Coordinate Networks for Multiscale Scene Representationcited by 143
  6. 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 143
  7. 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 138
  8. 2021Capturing, Reconstructing, and Simulating: the UrbanScene3D Datasetcited by 118
  9. 2023Grid-guided Neural Radiance Fields for Large Urban Scenescited by 100
  10. 2023PyNeRF: Pyramidal Neural Radiance Fieldscited by 16
  11. 2024Mip-Grid: Anti-aliased Grid Representations for Neural Radiance Fieldscited by 13

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 3; 2025: 9; 2026: 1.

13 papers.

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