GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative Modeling
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Abstract (arXiv)
We introduce a radiance representation that is both structured and fully explicit and thus greatly facilitates 3D generative modeling. Existing radiance representations either require an implicit feature decoder, which significantly degrades the modeling power of the representation, or are spatially unstructured, making them difficult to integrate with mainstream 3D diffusion methods. We derive GaussianCube by first using a novel densification-constrained Gaussian fitting algorithm, which yields high-accuracy fitting using a fixed number of free Gaussians, and then rearranging these Gaussians into a predefined voxel grid via Optimal Transport. Since GaussianCube is a structured grid representation, it allows us to use standard 3D U-Net as our backbone in diffusion modeling without elaborate designs. More importantly, the high-accuracy fitting of the Gaussians allows us to achieve a high-quality representation with orders of magnitude fewer parameters than previous structured representations for comparable quality, ranging from one to two orders of magnitude. The compactness of GaussianCube greatly eases the difficulty of 3D generative modeling. Extensive experiments conducted on unconditional and class-conditioned object generation, digital avatar creation, and text-to-3D synthesis all show that our model achieves state-of-the-art generation results both qualitatively and quantitatively, underscoring the potential of GaussianCube as a highly accurate and versatile radiance representation for 3D generative modeling. Project page: https://gaussiancube.github.io/.
Key facts. Cited by 44 papers in the map (data through 7 Oct 2026). Builds on 63 of its 79 references that are in the map. First posted on arXiv 28 Mar 2024.
Builds on
63 of 79 references.
References · 63
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- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
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- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
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- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2023MVDream: Multi-view Diffusion for 3D Generationcited by 928
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
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- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2021StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesiscited by 477
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- 2021Towards Real-World Blind Face Restoration with Generative Facial Priorcited by 347
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- 20223D Neural Field Generation using Triplane Diffusioncited by 274
- 2024A Survey on 3D Gaussian Splattingcited by 221
- 2021GRAM: Generative Radiance Manifolds for 3D-Aware Image Generationcited by 216
- 2022DiffRF: Rendering-Guided 3D Radiance Field Diffusioncited by 204
- 2021Fake It Till You Make It: Face analysis in the wild using synthetic data alonecited by 200
- 20233DGen: Triplane Latent Diffusion for Textured Mesh Generationcited by 181
- 2023Single-Stage Diffusion NeRF: A Unified Approach to 3D Generation and Reconstructioncited by 180
- 2023DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Priorcited by 157
- 2021StyleSwin: Transformer-based GAN for High-resolution Image Generationcited by 152
50 most cited of 63 All 63 (JSON)
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Citing papers per year: 2024: 5; 2025: 20; 2026: 19.
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