Neural Assets: Volumetric Object Capture and Rendering for Interactive Environments
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Abstract (arXiv)
Creating realistic virtual assets is a time-consuming process: it usually involves an artist designing the object, then spending a lot of effort on tweaking its appearance. Intricate details and certain effects, such as subsurface scattering, elude representation using real-time BRDFs, making it impossible to fully capture the appearance of certain objects. Inspired by the recent progress of neural rendering, we propose an approach for capturing real-world objects in everyday environments faithfully and fast. We use a novel neural representation to reconstruct volumetric effects, such as translucent object parts, and preserve photorealistic object appearance. To support real-time rendering without compromising rendering quality, our model uses a grid of features and a small MLP decoder that is transpiled into efficient shader code with interactive framerates. This leads to a seamless integration of the proposed neural assets with existing mesh environments and objects. Thanks to the use of standard shader code rendering is portable across many existing hardware and software systems.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 28 of its 45 references that are in the map. First posted on arXiv 12 Dec 2022.
Builds on
28 of 45 references.
References · 28
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16 more
- 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 652
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Built on by
Citing papers per year: 2023: 2; 2024: 4.
6 papers.
- 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 143
- 2024Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Mediacited by 37
- 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priorscited by 28
- 2023VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesiscited by 25
- 2024Oblique-MERF: Revisiting and Improving MERF for Oblique Photographycited by 2
- 2024fNeRF: High Quality Radiance Fields from Practical Camerascited by 1
- 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors23 Sep 2024
- 2024fNeRF: High Quality Radiance Fields from Practical Cameras15 Jun 2024
- 2024Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media24 May 2024
- 2024Oblique-MERF: Revisiting and Improving MERF for Oblique Photography15 Apr 2024
- 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields21 Jul 2023
- 2023VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesis28 Mar 2023