PyNeRF: Pyramidal Neural Radiance Fields
Not on the map. Why?
Abstract (arXiv)
Neural Radiance Fields (NeRFs) can be dramatically accelerated by spatial grid representations. However, they do not explicitly reason about scale and so introduce aliasing artifacts when reconstructing scenes captured at different camera distances. Mip-NeRF and its extensions propose scale-aware renderers that project volumetric frustums rather than point samples but such approaches rely on positional encodings that are not readily compatible with grid methods. We propose a simple modification to grid-based models by training model heads at different spatial grid resolutions. At render time, we simply use coarser grids to render samples that cover larger volumes. Our method can be easily applied to existing accelerated NeRF methods and significantly improves rendering quality (reducing error rates by 20-90% across synthetic and unbounded real-world scenes) while incurring minimal performance overhead (as each model head is quick to evaluate). Compared to Mip-NeRF, we reduce error rates by 20% while training over 60x faster.
Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). Builds on 34 of its 42 references that are in the map. First posted on arXiv 30 Nov 2023.
Builds on
34 of 42 references.
References · 34
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
22 more
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
- 2023Argoverse 2: Next Generation Datasets for Self-Driving Perception and Forecastingcited by 707
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
- 2023LERF: Language Embedded Radiance Fieldscited by 543
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2021In-Place Scene Labelling and Understanding with Implicit Scene Representationcited by 415
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
- 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 371
- 2019Panoptic-DeepLabcited by 363
- 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 229
- 2022Neural Feature Fusion Fields: 3D Distillation of Self-Supervised 2D Image Representationscited by 196
- 2020DeRF: Decomposed Radiance Fieldscited by 163
- 2023SUDS: Scalable Urban Dynamic Scenescited by 151
- 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 143
- 2023Grid-guided Neural Radiance Fields for Large Urban Scenescited by 100
- 2023Floaters No More: Radiance Field Gradient Scaling for Improved Near-Camera Trainingcited by 25
- 2023Local Implicit Ray Function for Generalizable Radiance Field Representationcited by 19
- 2022Exact-NeRF: An Exploration of a Precise Volumetric Parameterization for Neural Radiance Fieldscited by 15
- 2023Multiscale Representation for Real-Time Anti-Aliasing Neural Renderingcited by 11
Built on by
Citing papers per year: 2023: 3; 2024: 7; 2025: 3; 2026: 3.
16 papers.
Sort:
By area:
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
- 2024HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstructioncited by 57
- 2024PyGS: Large-scale Scene Representation with Pyramidal 3D Gaussian Splattingcited by 13
- 2025LookCloser: Frequency-aware Radiance Field for Tiny-Detail Scenecited by 5
- 2023WaterHE-NeRF: Water-ray Tracing Neural Radiance Fields for Underwater Scene Reconstructioncited by 3
- 2026NERFIFY: A Multi-Agent Framework for Turning NeRF Papers into Codecited by 3
- 2023RING-NeRF : Rethinking Inductive Biases for Versatile and Efficient Neural Fieldscited by 2
- 2024GameIR: A Large-Scale Synthesized Ground-Truth Dataset for Image Restoration over Gaming Contentcited by 2
- 2025A View-consistent Sampling Method for Regularized Training of Neural Radiance Fieldscited by 1
- 2023Re-Nerfing: Improving Novel View Synthesis through Novel View Synthesiscited by 0
- 2024InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space Complexitycited by 0
- 2024InterNeRF: Scaling Radiance Fields via Parameter Interpolationcited by 0
4 more
- 2024Freq-Mip-AA : Frequency Mip Representation for Anti-Aliasing Neural Radiance Fieldscited by 0
- 2025Beyond Existance: Fulfill 3D Reconstructed Scenes with Pseudo Detailscited by 0
- 2026Recent Advances and Trends in Learning-based 3D Representationscited by 0
- 2026VDGS: Visibility-Driven Large-Scale 3D Gaussian Splatting for Aerial Scene Reconstructioncited by 0
- 2026VDGS: Visibility-Driven Large-Scale 3D Gaussian Splatting for Aerial Scene Reconstruction19 Sep 2026
- 2026Recent Advances and Trends in Learning-based 3D Representations3 Jun 2026
- 2026NERFIFY: A Multi-Agent Framework for Turning NeRF Papers into Code28 Feb 2026
- 2025A View-consistent Sampling Method for Regularized Training of Neural Radiance Fields6 Jul 2025
- 2025LookCloser: Frequency-aware Radiance Field for Tiny-Detail Scene24 Mar 2025
- 2025Beyond Existance: Fulfill 3D Reconstructed Scenes with Pseudo Details6 Mar 2025
- 2024HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstruction8 Oct 2024
- 2024GameIR: A Large-Scale Synthesized Ground-Truth Dataset for Image Restoration over Gaming Content29 Aug 2024
- 2024Freq-Mip-AA : Frequency Mip Representation for Anti-Aliasing Neural Radiance Fields19 Jun 2024
- 2024InterNeRF: Scaling Radiance Fields via Parameter Interpolation17 Jun 2024
- 2024PyGS: Large-scale Scene Representation with Pyramidal 3D Gaussian Splatting27 May 2024
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians26 Mar 2024
4 more
- 2024InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space Complexity21 Mar 2024
- 2023WaterHE-NeRF: Water-ray Tracing Neural Radiance Fields for Underwater Scene Reconstruction12 Dec 2023
- 2023RING-NeRF : Rethinking Inductive Biases for Versatile and Efficient Neural Fields6 Dec 2023
- 2023Re-Nerfing: Improving Novel View Synthesis through Novel View Synthesis4 Dec 2023
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
- 2024HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstructioncited by 57
- 2024PyGS: Large-scale Scene Representation with Pyramidal 3D Gaussian Splattingcited by 13
- 2025LookCloser: Frequency-aware Radiance Field for Tiny-Detail Scenecited by 5
- 2023WaterHE-NeRF: Water-ray Tracing Neural Radiance Fields for Underwater Scene Reconstructioncited by 3
- 2023RING-NeRF : Rethinking Inductive Biases for Versatile and Efficient Neural Fieldscited by 2
- 2024GameIR: A Large-Scale Synthesized Ground-Truth Dataset for Image Restoration over Gaming Contentcited by 2
- 2025A View-consistent Sampling Method for Regularized Training of Neural Radiance Fieldscited by 1
- 2023Re-Nerfing: Improving Novel View Synthesis through Novel View Synthesiscited by 0
- 2024InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space Complexitycited by 0
- 2024InterNeRF: Scaling Radiance Fields via Parameter Interpolationcited by 0
- 2024Freq-Mip-AA : Frequency Mip Representation for Anti-Aliasing Neural Radiance Fieldscited by 0
12 most cited of 15 All 15 (JSON)
- 2026VDGS: Visibility-Driven Large-Scale 3D Gaussian Splatting for Aerial Scene Reconstruction19 Sep 2026
- 2026Recent Advances and Trends in Learning-based 3D Representations3 Jun 2026
- 2025A View-consistent Sampling Method for Regularized Training of Neural Radiance Fields6 Jul 2025
- 2025LookCloser: Frequency-aware Radiance Field for Tiny-Detail Scene24 Mar 2025
- 2025Beyond Existance: Fulfill 3D Reconstructed Scenes with Pseudo Details6 Mar 2025
- 2024HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstruction8 Oct 2024
- 2024GameIR: A Large-Scale Synthesized Ground-Truth Dataset for Image Restoration over Gaming Content29 Aug 2024
- 2024Freq-Mip-AA : Frequency Mip Representation for Anti-Aliasing Neural Radiance Fields19 Jun 2024
- 2024InterNeRF: Scaling Radiance Fields via Parameter Interpolation17 Jun 2024
- 2024PyGS: Large-scale Scene Representation with Pyramidal 3D Gaussian Splatting27 May 2024
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians26 Mar 2024
- 2024InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space Complexity21 Mar 2024
12 newest of 15 All 15 (JSON)