mlsanityData to 7 Oct 2026

SA-GS: Scale-Adaptive Gaussian Splatting for Training-Free Anti-Aliasing

arXiv 2403.19615 ↗First posted 28 Mar 2024cs.CVcited by 40

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Abstract (arXiv)

In this paper, we present a Scale-adaptive method for Anti-aliasing Gaussian Splatting (SA-GS). While the state-of-the-art method Mip-Splatting needs modifying the training procedure of Gaussian splatting, our method functions at test-time and is training-free. Specifically, SA-GS can be applied to any pretrained Gaussian splatting field as a plugin to significantly improve the field's anti-alising performance. The core technique is to apply 2D scale-adaptive filters to each Gaussian during test time. As pointed out by Mip-Splatting, observing Gaussians at different frequencies leads to mismatches between the Gaussian scales during training and testing. Mip-Splatting resolves this issue using 3D smoothing and 2D Mip filters, which are unfortunately not aware of testing frequency. In this work, we show that a 2D scale-adaptive filter that is informed of testing frequency can effectively match the Gaussian scale, thus making the Gaussian primitive distribution remain consistent across different testing frequencies. When scale inconsistency is eliminated, sampling rates smaller than the scene frequency result in conventional jaggedness, and we propose to integrate the projected 2D Gaussian within each pixel during testing. This integration is actually a limiting case of super-sampling, which significantly improves anti-aliasing performance over vanilla Gaussian Splatting. Through extensive experiments using various settings and both bounded and unbounded scenes, we show SA-GS performs comparably with or better than Mip-Splatting. Note that super-sampling and integration are only effective when our scale-adaptive filtering is activated. Our codes, data and models are available at https://github.com/zsy1987/SA-GS.

Key facts. Cited by 40 papers in the map (data through 7 Oct 2026). Builds on 22 of its 26 references that are in the map. First posted on arXiv 28 Mar 2024.

Builds on

22 of 26 references.

References · 22

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  6. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
  7. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  8. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  9. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  10. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  11. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  12. 2017Neural 3D Mesh Renderercited by 437
10 more
  1. 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
  2. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
  3. 2019Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderercited by 221
  4. 2023MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Drivingcited by 170
  5. 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 142
  6. 2024Editable Scene Simulation for Autonomous Driving via Collaborative LLM-Agentscited by 91
  7. 2023SyncTalk: The Devil is in the Synchronization for Talking Head Synthesiscited by 86
  8. 2023PAD: A Dataset and Benchmark for Pose-agnostic Anomaly Detectioncited by 46
  9. 2022LATITUDE: Robotic Global Localization with Truncated Dynamic Low-pass Filter in City-scale NeRFcited by 17
  10. 2023SlimmeRF: Slimmable Radiance Fieldscited by 15

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 18; 2025: 18; 2026: 4.

40 papers.

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  1. 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
  2. 20243D-HGS: 3D Half-Gaussian Splattingcited by 43
  3. 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editingcited by 37
  4. 2024Spectrally Pruned Gaussian Fields with Neural Compensationcited by 33
  5. 2024Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesiscited by 27
  6. 2024Drone-assisted Road Gaussian Splatting with Cross-view Uncertaintycited by 20
  7. 2025PUGS: Zero-shot Physical Understanding with Gaussian Splattingcited by 20
  8. 2025GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objectscited by 17
  9. 2024MVG-Splatting: Multi-View Guided Gaussian Splatting with Adaptive Quantile-Based Geometric Consistency Densificationcited by 16
  10. 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Renderingcited by 16
  11. 2025Challenger: Affordable Adversarial Driving Video Generationcited by 16
  12. 20244D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitivescited by 15
28 more
  1. 2025PartRM: Modeling Part-Level Dynamics with Large Cross-State Reconstruction Modelcited by 15
  2. 2025NeRF Is a Valuable Assistant for 3D Gaussian Splattingcited by 15
  3. 2025Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splattingcited by 14
  4. 2024MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstructioncited by 11
  5. 2025RealEngine: Simulating Autonomous Driving in Realistic Contextcited by 10
  6. 2024Mipmap-GS: Let Gaussians Deform with Scale-specific Mipmap for Anti-aliasing Renderingcited by 9
  7. 2024ZeroGS: Training 3D Gaussian Splatting from Unposed Imagescited by 9
  8. 2025GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mappingcited by 9
  9. 2024HGSLoc: 3DGS-based Heuristic Camera Pose Refinementcited by 8
  10. 2024RGM: Reconstructing High-fidelity 3D Car Assets with Relightable 3D-GS Generative Model from a Single Imagecited by 7
  11. 2024Topology-Aware 3D Gaussian Splatting: Leveraging Persistent Homology for Optimized Structural Integritycited by 6
  12. 2025VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignmentcited by 6
  13. 20242DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Featurescited by 5
  14. 2025SurfaceSplat: Connecting Surface Reconstruction and Gaussian Splattingcited by 5
  15. 2025Arbitrary-Scale 3D Gaussian Super-Resolutioncited by 5
  16. 2025Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splattingcited by 4
  17. 2025LOD-GS: Level-of-Detail-Sensitive 3D Gaussian Splatting for Detail Conserved Anti-Aliasingcited by 3
  18. 2025GaussianLens: Localized High-Resolution Reconstruction via On-Demand Gaussian Densificationcited by 3
  19. 2025DC4GS: Directional Consistency-Driven Adaptive Density Control for 3D Gaussian Splattingcited by 2
  20. 2025Alias-free 4D Gaussian Splattingcited by 2
  21. 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Visioncited by 2
  22. 2024Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropycited by 1
  23. 2026SurfSplat: Conquering Feedforward 2D Gaussian Splatting with Surface Continuity Priorscited by 1
  24. 2026QueryGaussian: Scalable and Training-Free Open-Vocabulary 3D Instance Retrievalcited by 1
  25. 2024ES-Gaussian: Gaussian Splatting Mapping via Error Space-Based Gaussian Completioncited by 0
  26. 2025AH-GS: Augmented 3D Gaussian Splatting for High-Frequency Detail Representationcited by 0
  27. 2025Robust 3DGS-based SLAM via Adaptive Kernel Smoothingcited by 0
  28. 2026Augmented Radiance Field: A General Framework for Enhanced Gaussian Splattingcited by 0