SA-GS: Scale-Adaptive Gaussian Splatting for Training-Free Anti-Aliasing
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Abstract (arXiv)
In this paper, we present a Scale-adaptive method for Anti-aliasing Gaussian Splatting (SA-GS). While the state-of-the-art method Mip-Splatting needs modifying the training procedure of Gaussian splatting, our method functions at test-time and is training-free. Specifically, SA-GS can be applied to any pretrained Gaussian splatting field as a plugin to significantly improve the field's anti-alising performance. The core technique is to apply 2D scale-adaptive filters to each Gaussian during test time. As pointed out by Mip-Splatting, observing Gaussians at different frequencies leads to mismatches between the Gaussian scales during training and testing. Mip-Splatting resolves this issue using 3D smoothing and 2D Mip filters, which are unfortunately not aware of testing frequency. In this work, we show that a 2D scale-adaptive filter that is informed of testing frequency can effectively match the Gaussian scale, thus making the Gaussian primitive distribution remain consistent across different testing frequencies. When scale inconsistency is eliminated, sampling rates smaller than the scene frequency result in conventional jaggedness, and we propose to integrate the projected 2D Gaussian within each pixel during testing. This integration is actually a limiting case of super-sampling, which significantly improves anti-aliasing performance over vanilla Gaussian Splatting. Through extensive experiments using various settings and both bounded and unbounded scenes, we show SA-GS performs comparably with or better than Mip-Splatting. Note that super-sampling and integration are only effective when our scale-adaptive filtering is activated. Our codes, data and models are available at https://github.com/zsy1987/SA-GS.
Key facts. Cited by 40 papers in the map (data through 7 Oct 2026). Builds on 22 of its 26 references that are in the map. First posted on arXiv 28 Mar 2024.
Builds on
22 of 26 references.
References · 22
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2017Neural 3D Mesh Renderercited by 437
10 more
- 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
- 2019Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderercited by 221
- 2023MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Drivingcited by 170
- 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 142
- 2024Editable Scene Simulation for Autonomous Driving via Collaborative LLM-Agentscited by 91
- 2023SyncTalk: The Devil is in the Synchronization for Talking Head Synthesiscited by 86
- 2023PAD: A Dataset and Benchmark for Pose-agnostic Anomaly Detectioncited by 46
- 2022LATITUDE: Robotic Global Localization with Truncated Dynamic Low-pass Filter in City-scale NeRFcited by 17
- 2023SlimmeRF: Slimmable Radiance Fieldscited by 15
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Citing papers per year: 2024: 18; 2025: 18; 2026: 4.
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- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 20243D-HGS: 3D Half-Gaussian Splattingcited by 43
- 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editingcited by 37
- 2024Spectrally Pruned Gaussian Fields with Neural Compensationcited by 33
- 2024Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesiscited by 27
- 2024Drone-assisted Road Gaussian Splatting with Cross-view Uncertaintycited by 20
- 2025PUGS: Zero-shot Physical Understanding with Gaussian Splattingcited by 20
- 2025GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objectscited by 17
- 2024MVG-Splatting: Multi-View Guided Gaussian Splatting with Adaptive Quantile-Based Geometric Consistency Densificationcited by 16
- 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Renderingcited by 16
- 2025Challenger: Affordable Adversarial Driving Video Generationcited by 16
- 20244D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitivescited by 15
28 more
- 2025PartRM: Modeling Part-Level Dynamics with Large Cross-State Reconstruction Modelcited by 15
- 2025NeRF Is a Valuable Assistant for 3D Gaussian Splattingcited by 15
- 2025Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splattingcited by 14
- 2024MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstructioncited by 11
- 2025RealEngine: Simulating Autonomous Driving in Realistic Contextcited by 10
- 2024Mipmap-GS: Let Gaussians Deform with Scale-specific Mipmap for Anti-aliasing Renderingcited by 9
- 2024ZeroGS: Training 3D Gaussian Splatting from Unposed Imagescited by 9
- 2025GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mappingcited by 9
- 2024HGSLoc: 3DGS-based Heuristic Camera Pose Refinementcited by 8
- 2024RGM: Reconstructing High-fidelity 3D Car Assets with Relightable 3D-GS Generative Model from a Single Imagecited by 7
- 2024Topology-Aware 3D Gaussian Splatting: Leveraging Persistent Homology for Optimized Structural Integritycited by 6
- 2025VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignmentcited by 6
- 20242DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Featurescited by 5
- 2025SurfaceSplat: Connecting Surface Reconstruction and Gaussian Splattingcited by 5
- 2025Arbitrary-Scale 3D Gaussian Super-Resolutioncited by 5
- 2025Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splattingcited by 4
- 2025LOD-GS: Level-of-Detail-Sensitive 3D Gaussian Splatting for Detail Conserved Anti-Aliasingcited by 3
- 2025GaussianLens: Localized High-Resolution Reconstruction via On-Demand Gaussian Densificationcited by 3
- 2025DC4GS: Directional Consistency-Driven Adaptive Density Control for 3D Gaussian Splattingcited by 2
- 2025Alias-free 4D Gaussian Splattingcited by 2
- 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Visioncited by 2
- 2024Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropycited by 1
- 2026SurfSplat: Conquering Feedforward 2D Gaussian Splatting with Surface Continuity Priorscited by 1
- 2026QueryGaussian: Scalable and Training-Free Open-Vocabulary 3D Instance Retrievalcited by 1
- 2024ES-Gaussian: Gaussian Splatting Mapping via Error Space-Based Gaussian Completioncited by 0
- 2025AH-GS: Augmented 3D Gaussian Splatting for High-Frequency Detail Representationcited by 0
- 2025Robust 3DGS-based SLAM via Adaptive Kernel Smoothingcited by 0
- 2026Augmented Radiance Field: A General Framework for Enhanced Gaussian Splattingcited by 0
- 2026QueryGaussian: Scalable and Training-Free Open-Vocabulary 3D Instance Retrieval18 Jun 2026
- 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Vision31 Mar 2026
- 2026Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting23 Feb 2026
- 2026SurfSplat: Conquering Feedforward 2D Gaussian Splatting with Surface Continuity Priors2 Feb 2026
- 2025Robust 3DGS-based SLAM via Adaptive Kernel Smoothing28 Nov 2025
- 2025Alias-free 4D Gaussian Splatting23 Nov 2025
- 2025DC4GS: Directional Consistency-Driven Adaptive Density Control for 3D Gaussian Splatting30 Oct 2025
- 2025VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignment13 Oct 2025
- 2025GaussianLens: Localized High-Resolution Reconstruction via On-Demand Gaussian Densification29 Sep 2025
- 2025Arbitrary-Scale 3D Gaussian Super-Resolution22 Aug 2025
- 2025GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objects20 Aug 2025
- 2025NeRF Is a Valuable Assistant for 3D Gaussian Splatting31 Jul 2025
28 more
- 2025SurfaceSplat: Connecting Surface Reconstruction and Gaussian Splatting21 Jul 2025
- 2025LOD-GS: Level-of-Detail-Sensitive 3D Gaussian Splatting for Detail Conserved Anti-Aliasing1 Jul 2025
- 2025Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splatting5 Jun 2025
- 2025Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splatting29 May 2025
- 2025RealEngine: Simulating Autonomous Driving in Realistic Context22 May 2025
- 2025Challenger: Affordable Adversarial Driving Video Generation21 May 2025
- 2025AH-GS: Augmented 3D Gaussian Splatting for High-Frequency Detail Representation28 Mar 2025
- 2025PartRM: Modeling Part-Level Dynamics with Large Cross-State Reconstruction Model25 Mar 2025
- 2025GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mapping13 Mar 2025
- 2025PUGS: Zero-shot Physical Understanding with Gaussian Splatting17 Feb 2025
- 20244D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives30 Dec 2024
- 2024Topology-Aware 3D Gaussian Splatting: Leveraging Persistent Homology for Optimized Structural Integrity21 Dec 2024
- 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering2 Dec 2024
- 2024MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstruction25 Nov 2024
- 2024ZeroGS: Training 3D Gaussian Splatting from Unposed Images24 Nov 2024
- 2024RGM: Reconstructing High-fidelity 3D Car Assets with Relightable 3D-GS Generative Model from a Single Image10 Oct 2024
- 2024ES-Gaussian: Gaussian Splatting Mapping via Error Space-Based Gaussian Completion9 Oct 2024
- 2024Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy19 Sep 2024
- 2024HGSLoc: 3DGS-based Heuristic Camera Pose Refinement17 Sep 2024
- 20242DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Features30 Aug 2024
- 2024Drone-assisted Road Gaussian Splatting with Cross-view Uncertainty27 Aug 2024
- 2024Mipmap-GS: Let Gaussians Deform with Scale-specific Mipmap for Anti-aliasing Rendering12 Aug 2024
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities24 Jul 2024
- 2024MVG-Splatting: Multi-View Guided Gaussian Splatting with Adaptive Quantile-Based Geometric Consistency Densification16 Jul 2024
- 2024Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesis10 Jun 2024
- 20243D-HGS: 3D Half-Gaussian Splatting4 Jun 2024
- 2024Spectrally Pruned Gaussian Fields with Neural Compensation1 May 2024
- 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing29 Apr 2024
- 2025Challenger: Affordable Adversarial Driving Video Generationcited by 16
- 2025Challenger: Affordable Adversarial Driving Video Generation21 May 2025
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 20243D-HGS: 3D Half-Gaussian Splattingcited by 43
- 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editingcited by 37
- 2024Spectrally Pruned Gaussian Fields with Neural Compensationcited by 33
- 2024Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesiscited by 27
- 2024Drone-assisted Road Gaussian Splatting with Cross-view Uncertaintycited by 20
- 2025PUGS: Zero-shot Physical Understanding with Gaussian Splattingcited by 20
- 2025GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objectscited by 17
- 2024MVG-Splatting: Multi-View Guided Gaussian Splatting with Adaptive Quantile-Based Geometric Consistency Densificationcited by 16
- 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Renderingcited by 16
- 20244D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitivescited by 15
- 2025NeRF Is a Valuable Assistant for 3D Gaussian Splattingcited by 15
12 most cited of 37 All 37 (JSON)
- 2026QueryGaussian: Scalable and Training-Free Open-Vocabulary 3D Instance Retrieval18 Jun 2026
- 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Vision31 Mar 2026
- 2026Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting23 Feb 2026
- 2026SurfSplat: Conquering Feedforward 2D Gaussian Splatting with Surface Continuity Priors2 Feb 2026
- 2025Robust 3DGS-based SLAM via Adaptive Kernel Smoothing28 Nov 2025
- 2025Alias-free 4D Gaussian Splatting23 Nov 2025
- 2025DC4GS: Directional Consistency-Driven Adaptive Density Control for 3D Gaussian Splatting30 Oct 2025
- 2025VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignment13 Oct 2025
- 2025GaussianLens: Localized High-Resolution Reconstruction via On-Demand Gaussian Densification29 Sep 2025
- 2025Arbitrary-Scale 3D Gaussian Super-Resolution22 Aug 2025
- 2025GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objects20 Aug 2025
- 2025NeRF Is a Valuable Assistant for 3D Gaussian Splatting31 Jul 2025
12 newest of 37 All 37 (JSON)