mlsanityData to 7 Oct 2026

Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesis

arXiv 2406.06216 ↗First posted 10 Jun 2024cs.CVcited by 27

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Abstract (arXiv)

Volumetric rendering based methods, like NeRF, excel in HDR view synthesis from RAWimages, especially for nighttime scenes. While, they suffer from long training times and cannot perform real-time rendering due to dense sampling requirements. The advent of 3D Gaussian Splatting (3DGS) enables real-time rendering and faster training. However, implementing RAW image-based view synthesis directly using 3DGS is challenging due to its inherent drawbacks: 1) in nighttime scenes, extremely low SNR leads to poor structure-from-motion (SfM) estimation in distant views; 2) the limited representation capacity of spherical harmonics (SH) function is unsuitable for RAW linear color space; and 3) inaccurate scene structure hampers downstream tasks such as refocusing. To address these issues, we propose LE3D (Lighting Every darkness with 3DGS). Our method proposes Cone Scatter Initialization to enrich the estimation of SfM, and replaces SH with a Color MLP to represent the RAW linear color space. Additionally, we introduce depth distortion and near-far regularizations to improve the accuracy of scene structure for downstream tasks. These designs enable LE3D to perform real-time novel view synthesis, HDR rendering, refocusing, and tone-mapping changes. Compared to previous volumetric rendering based methods, LE3D reduces training time to 1% and improves rendering speed by up to 4,000 times for 2K resolution images in terms of FPS. Code and viewer can be found in https://github.com/Srameo/LE3D .

Key facts. Cited by 27 papers in the map (data through 7 Oct 2026). Builds on 36 of its 64 references that are in the map. First posted on arXiv 10 Jun 2024.

Builds on

36 of 64 references.

References · 36

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  6. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  7. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  8. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  9. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
  10. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  11. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  12. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
24 more
  1. 2018Learning to See in the Darkcited by 459
  2. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  3. 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
  4. 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
  5. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
  6. 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 172
  7. 2017HDR image reconstruction from a single exposure using deep CNNscited by 167
  8. 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 142
  9. 2020Single-Image HDR Reconstruction by Learning to Reverse the Camera Pipelinecited by 131
  10. 2021HDR-NeRF: High Dynamic Range Neural Radiance Fieldscited by 113
  11. 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 103
  12. 2023VR-NeRF: High-Fidelity Virtualized Walkable Spacescited by 86
  13. 2018Synthetic Depth-of-Field with a Single-Camera Mobile Phonecited by 70
  14. 2021Physics-based Noise Modeling for Extreme Low-light Photographycited by 67
  15. 2024Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integrationcited by 66
  16. 2023NeuRBF: A Neural Fields Representation with Adaptive Radial Basis Functionscited by 65
  17. 2023Lighting up NeRF via Unsupervised Decomposition and Enhancementcited by 40
  18. 2024SA-GS: Scale-Adaptive Gaussian Splatting for Training-Free Anti-Aliasingcited by 40
  19. 2023Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumptioncited by 35
  20. 2024HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splattingcited by 35
  21. 2019Synthetic Defocus and Look-Ahead Autofocus for Casual Videographycited by 28
  22. 2024DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Darkcited by 25
  23. 2024GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyondcited by 24
  24. 2022DDNeRF: Depth Distribution Neural Radiance Fieldscited by 5

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 2; 2025: 13; 2026: 12.

27 papers.

Sort:

  1. 2025Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustmentcited by 27
  2. 2025Viser: Imperative, Web-based 3D Visualization in Pythoncited by 19
  3. 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstructioncited by 19
  4. 2025RobustGS: Unified Boosting of Feedforward 3D Gaussian Splatting under Low-Quality Conditionscited by 13
  5. 2024Towards RAW Object Detection in Diverse Conditionscited by 9
  6. 2025GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mappingcited by 9
  7. 2026Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesiscited by 8
  8. 2025Plenodium: UnderWater 3D Scene Reconstruction with Plenoptic Medium Representationcited by 7
  9. 2025DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian Splattingcited by 6
  10. 20253D-UIR: 3D Gaussian for Underwater 3D Scene Reconstruction via Physics Based Appearance-Medium Decouplingcited by 5
  11. 2026RAWild: Sensor-Agnostic RAW Object Detection via Physics-Guided Curve and Grid Modelingcited by 3
  12. 2025RAW-Adapter: Adapting Pre-trained Visual Model to Camera RAW Images and A Benchmarkcited by 2
15 more
  1. 2025Time of the Flight of the Gaussians: Optimizing Depth Indirectly in Dynamic Radiance Fieldscited by 2
  2. 2025Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular Videoscited by 2
  3. 2026Dark3R: Learning Structure from Motion in the Darkcited by 2
  4. 2026NimbusGS: Unified 3D Scene Reconstruction under Hybrid Weathercited by 2
  5. 2026Naka-GS: A Bionics-inspired Dual-Branch Naka Correction and Progressive Point Pruning for Low-Light 3DGScited by 2
  6. 2025Casual3DHDR: Deblurring High Dynamic Range 3D Gaussian Splatting from Casually Captured Videoscited by 1
  7. 2025High Dynamic Range 3D Gaussian Splatting via Luminance-Chromaticity Decompositioncited by 1
  8. 2026Physically Inspired Gaussian Splatting for HDR Novel View Synthesiscited by 1
  9. 2024Towards Real-Time Generation of Delay-Compensated Video Feeds for Outdoor Mobile Robot Teleoperationcited by 0
  10. 2026Seeing through Light and Darkness: Sensor-Physics Grounded Deblurring HDR NeRF from Single-Exposure Images and Eventscited by 0
  11. 2026InstantHDR: Single-forward Gaussian Splatting Initialization for HDR 3D Reconstructioncited by 0
  12. 2026MERIT: Multi-domain Efficient RAW Image Translationcited by 0
  13. 2026FujinSplat: Seeing Through Smoke with RAW-Domain Gaussian Splattingcited by 0
  14. 2026NOVA-GS: Noise-Aware View-Consistent Gaussian Splatting for Low-Light Novel View Synthesiscited by 0
  15. 2026RawSLAM: Online HDR Gaussian SLAM from Linear Radiancecited by 0