mlsanityData to 14 Oct 2026

UrbanCraft: Urban View Extrapolation via Hierarchical Sem-Geometric Priors

arXiv 2505.23434 ↗First posted 29 May 2025cs.CVcited by 0

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Abstract (arXiv)

Existing neural rendering-based urban scene reconstruction methods mainly focus on the Interpolated View Synthesis (IVS) setting that synthesizes from views close to training camera trajectory. However, IVS can not guarantee the on-par performance of the novel view outside the training camera distribution (textite.g., looking left, right, or downwards), which limits the generalizability of the urban reconstruction application. Previous methods have optimized it via image diffusion, but they fail to handle text-ambiguous or large unseen view angles due to coarse-grained control of text-only diffusion. In this paper, we design UrbanCraft, which surmounts the Extrapolated View Synthesis (EVS) problem using hierarchical sem-geometric representations serving as additional priors. Specifically, we leverage the partially observable scene to reconstruct coarse semantic and geometric primitives, establishing a coarse scene-level prior through an occupancy grid as the base representation. Additionally, we incorporate fine instance-level priors from 3D bounding boxes to enhance object-level details and spatial relationships. Building on this, we propose the Hierarchical Semantic-Geometric-Guided Variational Score Distillation (HSG-VSD), which integrates semantic and geometric constraints from pretrained UrbanCraft2D into the score distillation sampling process, forcing the distribution to be consistent with the observable scene. Qualitative and quantitative comparisons demonstrate the effectiveness of our methods on EVS problem.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 71 of its 91 references that are in the map. First posted on arXiv 29 May 2025.

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References · 71

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38 more
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