Neural Directional Encoding for Efficient and Accurate View-Dependent Appearance Modeling
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Abstract (arXiv)
Novel-view synthesis of specular objects like shiny metals or glossy paints remains a significant challenge. Not only the glossy appearance but also global illumination effects, including reflections of other objects in the environment, are critical components to faithfully reproduce a scene. In this paper, we present Neural Directional Encoding (NDE), a view-dependent appearance encoding of neural radiance fields (NeRF) for rendering specular objects. NDE transfers the concept of feature-grid-based spatial encoding to the angular domain, significantly improving the ability to model high-frequency angular signals. In contrast to previous methods that use encoding functions with only angular input, we additionally cone-trace spatial features to obtain a spatially varying directional encoding, which addresses the challenging interreflection effects. Extensive experiments on both synthetic and real datasets show that a NeRF model with NDE (1) outperforms the state of the art on view synthesis of specular objects, and (2) works with small networks to allow fast (real-time) inference. The project webpage and source code are available at: urlhttps://lwwu2.github.io/nde/.
Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Builds on 51 of its 64 references that are in the map. First posted on arXiv 23 May 2024.
Builds on
51 of 64 references.
References · 51
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
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- 2021Volume Rendering of Neural Implicit Surfacescited by 990
38 more
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
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50 most cited of 51 All 51 (JSON)
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Citing papers per year: 2024: 7; 2025: 5; 2026: 3.
15 papers.
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- 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussiancited by 34
- 2024Ref-GS: Directional Factorization for 2D Gaussian Splattingcited by 27
- 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fieldscited by 16
- 2024Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variationcited by 13
- 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Spherecited by 10
- 2024ProbeSDF: Light Field Probes for Neural Surface Reconstructioncited by 6
- 2024Inverse Rendering using Multi-Bounce Path Tracing and Reservoir Samplingcited by 4
- 2024PBIR-NIE: Glossy Object Capture under Non-Distant Lightingcited by 3
- 2024RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Renderingcited by 3
- 2025Car-GS: Addressing Reflective and Transparent Surface Challenges in 3D Car Reconstructioncited by 3
- 2025NeRFs are Mirror Detectors: Using Structural Similarity for Multi-View Mirror Scene Reconstruction with 3D Surface Primitivescited by 2
- 20268DNA: 8D Neural Asset Light Transport by Distribution Learningcited by 1
3 more
- 20268DNA: 8D Neural Asset Light Transport by Distribution Learning28 Apr 2026
- 2026PhyGaP: Physically-Grounded Gaussians with Polarization Cues14 Mar 2026
- 2026Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting23 Feb 2026
- 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere16 Dec 2025
- 2025Spectral Prefiltering of Neural Fields9 Oct 2025
- 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields28 Apr 2025
- 2025Car-GS: Addressing Reflective and Transparent Surface Challenges in 3D Car Reconstruction19 Jan 2025
- 2025NeRFs are Mirror Detectors: Using Structural Similarity for Multi-View Mirror Scene Reconstruction with 3D Surface Primitives7 Jan 2025
- 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussian19 Dec 2024
- 2024Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variation19 Dec 2024
- 2024ProbeSDF: Light Field Probes for Neural Surface Reconstruction13 Dec 2024
- 2024Ref-GS: Directional Factorization for 2D Gaussian Splatting1 Dec 2024
- 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussiancited by 34
- 2024Ref-GS: Directional Factorization for 2D Gaussian Splattingcited by 27
- 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fieldscited by 16
- 2024Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variationcited by 13
- 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Spherecited by 10
- 2024ProbeSDF: Light Field Probes for Neural Surface Reconstructioncited by 6
- 2024Inverse Rendering using Multi-Bounce Path Tracing and Reservoir Samplingcited by 4
- 2024PBIR-NIE: Glossy Object Capture under Non-Distant Lightingcited by 3
- 2024RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Renderingcited by 3
- 2025Car-GS: Addressing Reflective and Transparent Surface Challenges in 3D Car Reconstructioncited by 3
- 2025NeRFs are Mirror Detectors: Using Structural Similarity for Multi-View Mirror Scene Reconstruction with 3D Surface Primitivescited by 2
- 20268DNA: 8D Neural Asset Light Transport by Distribution Learningcited by 1
12 most cited of 15 All 15 (JSON)
- 20268DNA: 8D Neural Asset Light Transport by Distribution Learning28 Apr 2026
- 2026PhyGaP: Physically-Grounded Gaussians with Polarization Cues14 Mar 2026
- 2026Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting23 Feb 2026
- 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere16 Dec 2025
- 2025Spectral Prefiltering of Neural Fields9 Oct 2025
- 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields28 Apr 2025
- 2025Car-GS: Addressing Reflective and Transparent Surface Challenges in 3D Car Reconstruction19 Jan 2025
- 2025NeRFs are Mirror Detectors: Using Structural Similarity for Multi-View Mirror Scene Reconstruction with 3D Surface Primitives7 Jan 2025
- 2024EnvGS: Modeling View-Dependent Appearance with Environment Gaussian19 Dec 2024
- 2024Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variation19 Dec 2024
- 2024ProbeSDF: Light Field Probes for Neural Surface Reconstruction13 Dec 2024
- 2024Ref-GS: Directional Factorization for 2D Gaussian Splatting1 Dec 2024
12 newest of 15 All 15 (JSON)