GAUDI: A Neural Architect for Immersive 3D Scene Generation
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Cited by 57 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
We introduce GAUDI, a generative model capable of capturing the distribution of complex and realistic 3D scenes that can be rendered immersively from a moving camera. We tackle this challenging problem with a scalable yet powerful approach, where we first optimize a latent representation that disentangles radiance fields and camera poses. This latent representation is then used to learn a generative model that enables both unconditional and conditional generation of 3D scenes. Our model generalizes previous works that focus on single objects by removing the assumption that the camera pose distribution can be shared across samples. We show that GAUDI obtains state-of-the-art performance in the unconditional generative setting across multiple datasets and allows for conditional generation of 3D scenes given conditioning variables like sparse image observations or text that describes the scene.
Key facts. Cited by 136 papers in the map (data through 7 Oct 2026). Builds on 67 of its 81 references that are in the map. First posted on arXiv 27 Jul 2022.
Builds on
67 of 81 references.
References · 67
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- 2021Unconstrained Scene Generation with Locally Conditioned Radiance Fieldscited by 130
50 most cited of 67 All 67 (JSON)
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Citing papers per year: 2022: 15; 2023: 55; 2024: 36; 2025: 21; 2026: 9.
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