Generalizable Neural Voxels for Fast Human Radiance Fields
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Abstract (arXiv)
Rendering moving human bodies at free viewpoints only from a monocular video is quite a challenging problem. The information is too sparse to model complicated human body structures and motions from both view and pose dimensions. Neural radiance fields (NeRF) have shown great power in novel view synthesis and have been applied to human body rendering. However, most current NeRF-based methods bear huge costs for both training and rendering, which impedes the wide applications in real-life scenarios. In this paper, we propose a rendering framework that can learn moving human body structures extremely quickly from a monocular video. The framework is built by integrating both neural fields and neural voxels. Especially, a set of generalizable neural voxels are constructed. With pretrained on various human bodies, these general voxels represent a basic skeleton and can provide strong geometric priors. For the fine-tuning process, individual voxels are constructed for learning differential textures, complementary to general voxels. Thus learning a novel body can be further accelerated, taking only a few minutes. Our method shows significantly higher training efficiency compared with previous methods, while maintaining similar rendering quality. The project page is at https://taoranyi.com/gneuvox .
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 86 of its 103 references that are in the map. First posted on arXiv 27 Mar 2023.
Builds on
86 of 103 references.
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38 more
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Citing papers per year: 2023: 1; 2024: 3; 2025: 4.
8 papers.
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2024Segment Any 4D Gaussianscited by 19
- 2024Fast High Dynamic Range Radiance Fields for Dynamic Scenescited by 13
- 2024Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Texturescited by 7
- 2025DEGS: Deformable Event-based 3D Gaussian Splatting from RGB and Event Streamcited by 3
- 2025Snap-Snap: Taking Two Images to Reconstruct 3D Human Gaussians in Millisecondscited by 2
- 2025Style4D-Bench: A Benchmark Suite for 4D Stylizationcited by 1
- 2025EPSilon: Efficient Point Sampling for Lightening of Hybrid-based 3D Avatar Generationcited by 0
- 2025DEGS: Deformable Event-based 3D Gaussian Splatting from RGB and Event Stream9 Oct 2025
- 2025Style4D-Bench: A Benchmark Suite for 4D Stylization26 Aug 2025
- 2025Snap-Snap: Taking Two Images to Reconstruct 3D Human Gaussians in Milliseconds20 Aug 2025
- 2025EPSilon: Efficient Point Sampling for Lightening of Hybrid-based 3D Avatar Generation18 Jul 2025
- 2024Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures17 Dec 2024
- 2024Segment Any 4D Gaussians5 Jul 2024
- 2024Fast High Dynamic Range Radiance Fields for Dynamic Scenes11 Jan 2024
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Rendering12 Oct 2023