mlsanityData to 7 Oct 2026

UV-Attack: Physical-World Adversarial Attacks for Person Detection via Dynamic-NeRF-based UV Mapping

arXiv 2501.05783 ↗First posted 10 Jan 2025cs.CV cs.AIcited by 8

Not on the map. Why?

Abstract (arXiv)

In recent research, adversarial attacks on person detectors using patches or static 3D model-based texture modifications have struggled with low success rates due to the flexible nature of human movement. Modeling the 3D deformations caused by various actions has been a major challenge. Fortunately, advancements in Neural Radiance Fields (NeRF) for dynamic human modeling offer new possibilities. In this paper, we introduce UV-Attack, a groundbreaking approach that achieves high success rates even with extensive and unseen human actions. We address the challenge above by leveraging dynamic-NeRF-based UV mapping. UV-Attack can generate human images across diverse actions and viewpoints, and even create novel actions by sampling from the SMPL parameter space. While dynamic NeRF models are capable of modeling human bodies, modifying clothing textures is challenging because they are embedded in neural network parameters. To tackle this, UV-Attack generates UV maps instead of RGB images and modifies the texture stacks. This approach enables real-time texture edits and makes the attack more practical. We also propose a novel Expectation over Pose Transformation loss (EoPT) to improve the evasion success rate on unseen poses and views. Our experiments show that UV-Attack achieves a 92.7% attack success rate against the FastRCNN model across varied poses in dynamic video settings, significantly outperforming the state-of-the-art AdvCamou attack, which only had a 28.5% ASR. Moreover, we achieve 49.5% ASR on the latest YOLOv8 detector in black-box settings. This work highlights the potential of dynamic NeRF-based UV mapping for creating more effective adversarial attacks on person detectors, addressing key challenges in modeling human movement and texture modification. The code is available at https://github.com/PolyLiYJ/UV-Attack.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 41 of its 53 references that are in the map. First posted on arXiv 10 Jan 2025.

Builds on

41 of 53 references.

References · 41

  1. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2020Deformable DETR: Deformable Transformers for End-to-End Object Detectioncited by 3,410
  4. 2015SSD: Single Shot MultiBox Detectorcited by 3,125
  5. 2015Fast R-CNNcited by 2,930
  6. 2018YOLOv3: An Incremental Improvementcited by 2,652
  7. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  8. 2019FCOS: Fully Convolutional One-Stage Object Detectioncited by 1,573
  9. 2019MMDetection: Open MMLab Detection Toolbox and Benchmarkcited by 1,379
  10. 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 781
  11. 2022Exploring Plain Vision Transformer Backbones for Object Detectioncited by 723
  12. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
29 more
  1. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  2. 2018DensePose: Dense Human Pose Estimation In The Wildcited by 573
  3. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  4. 2022DETRs with Collaborative Hybrid Assignments Trainingcited by 273
  5. 2019Fooling automated surveillance cameras: adversarial patches to attack person detectioncited by 268
  6. 2022RTMDet: An Empirical Study of Designing Real-Time Object Detectorscited by 192
  7. 2021Dual Attention Suppression Attack: Generate Adversarial Camouflage in Physical Worldcited by 127
  8. 2022Shadows can be Dangerous: Stealthy and Effective Physical-world Adversarial Attack by Natural Phenomenoncited by 101
  9. 2022Adversarial Texture for Fooling Person Detectors in the Physical Worldcited by 96
  10. 2023Diffusion Models for Imperceptible and Transferable Adversarial Attackcited by 93
  11. 2021FCA: Learning a 3D Full-coverage Vehicle Camouflage for Multi-view Physical Adversarial Attackcited by 74
  12. 2023Learning Neural Volumetric Representations of Dynamic Humans in Minutescited by 70
  13. 2023Diffusion-Based Adversarial Sample Generation for Improved Stealthiness and Controllabilitycited by 66
  14. 2022T-SEA: Transfer-based Self-Ensemble Attack on Object Detectioncited by 59
  15. 2022DTA: Physical Camouflage Attacks using Differentiable Transformation Networkcited by 51
  16. 2022ViewFool: Evaluating the Robustness of Visual Recognition to Adversarial Viewpointscited by 48
  17. 2022UV Volumes for Real-time Rendering of Editable Free-view Human Performancecited by 43
  18. 2023Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modelingcited by 41
  19. 2023DAP: A Dynamic Adversarial Patch for Evading Person Detectorscited by 40
  20. 2023Towards Effective Adversarial Textured 3D Meshes on Physical Face Recognitioncited by 33
  21. 2023Control4D: Efficient 4D Portrait Editing with Textcited by 32
  22. 2023Towards Transferable Targeted 3D Adversarial Attack in the Physical Worldcited by 25
  23. 2022Physical-World Optical Adversarial Attacks on 3D Face Recognitioncited by 23
  24. 2023RFLA: A Stealthy Reflected Light Adversarial Attack in the Physical Worldcited by 23
  25. 2022Adversarially-Aware Robust Object Detectorcited by 20
  26. 2023Towards Viewpoint-Invariant Visual Recognition via Adversarial Trainingcited by 19
  27. 2023Lift3D: Synthesize 3D Training Data by Lifting 2D GAN to 3D Generative Radiance Fieldcited by 15
  28. 2023Diffusion to Confusion: Naturalistic Adversarial Patch Generation Based on Diffusion Model for Object Detectorcited by 10
  29. 2023Stealthy Physical Masked Face Recognition Attack via Adversarial Style Optimizationcited by 4

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 3; 2026: 5.

8 papers.