Explicifying Neural Implicit Fields for Efficient Dynamic Human Avatar Modeling via a Neural Explicit Surface
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Abstract (arXiv)
This paper proposes a technique for efficiently modeling dynamic humans by explicifying the implicit neural fields via a Neural Explicit Surface (NES). Implicit neural fields have advantages over traditional explicit representations in modeling dynamic 3D content from sparse observations and effectively representing complex geometries and appearances. Implicit neural fields defined in 3D space, however, are expensive to render due to the need for dense sampling during volumetric rendering. Moreover, their memory efficiency can be further optimized when modeling sparse 3D space. To overcome these issues, the paper proposes utilizing Neural Explicit Surface (NES) to explicitly represent implicit neural fields, facilitating memory and computational efficiency. To achieve this, the paper creates a fully differentiable conversion between the implicit neural fields and the explicit rendering interface of NES, leveraging the strengths of both implicit and explicit approaches. This conversion enables effective training of the hybrid representation using implicit methods and efficient rendering by integrating the explicit rendering interface with a newly proposed rasterization-based neural renderer that only incurs a texture color query once for the initial ray interaction with the explicit surface, resulting in improved inference efficiency. NES describes dynamic human geometries with pose-dependent neural implicit surface deformation fields and their dynamic neural textures both in 2D space, which is a more memory-efficient alternative to traditional 3D methods, reducing redundancy and computational load. The comprehensive experiments show that NES performs similarly to previous 3D approaches, with greatly improved rendering speed and reduced memory cost.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 33 of its 45 references that are in the map. First posted on arXiv 7 Aug 2023.
Builds on
33 of 45 references.
References · 33
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21 more
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Built on by
Citing papers per year: 2023: 1; 2024: 0; 2025: 4; 2026: 1.
6 papers.
- 2023Human101: Training 100+FPS Human Gaussians in 100s from 1 Viewcited by 32
- 2025HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformerscited by 9
- 2026Learning Context-Adaptive Motion Priors for Masked Motion Diffusion Models with Efficient Kinematic Attention Aggregationcited by 1
- 2025Fast and Physically-based Neural Explicit Surface for Relightable Human Avatarscited by 0
- 2025Real-Time Animatable 2DGS-Avatars with Detail Enhancement from Monocular Videoscited by 0
- 2025MoGaFace: Momentum-Guided and Texture-Aware Gaussian Avatars for Consistent Facial Geometrycited by 0
- 2026Learning Context-Adaptive Motion Priors for Masked Motion Diffusion Models with Efficient Kinematic Attention Aggregation8 Mar 2026
- 2025MoGaFace: Momentum-Guided and Texture-Aware Gaussian Avatars for Consistent Facial Geometry2 Aug 2025
- 2025HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformers3 Jun 2025
- 2025Real-Time Animatable 2DGS-Avatars with Detail Enhancement from Monocular Videos1 May 2025
- 2025Fast and Physically-based Neural Explicit Surface for Relightable Human Avatars24 Mar 2025
- 2023Human101: Training 100+FPS Human Gaussians in 100s from 1 View23 Dec 2023