MaskedManipulator: Versatile Whole-Body Manipulation
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Abstract (arXiv)
We tackle the challenges of synthesizing versatile, physically simulated human motions for full-body object manipulation. Unlike prior methods that are focused on detailed motion tracking, trajectory following, or teleoperation, our framework enables users to specify versatile high-level objectives such as target object poses or body poses. To achieve this, we introduce MaskedManipulator, a generative control policy distilled from a tracking controller trained on large-scale human motion capture data. This two-stage learning process allows the system to perform complex interaction behaviors, while providing intuitive user control over both character and object motions. MaskedManipulator produces goal-directed manipulation behaviors that expand the scope of interactive animation systems beyond task-specific solutions.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 20 of its 32 references that are in the map. First posted on arXiv 25 May 2025.
Builds on
20 of 32 references.
References · 20
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- 2019Efficient Learning on Point Clouds with Basis Point Setscited by 101
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
8 more
- 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 86
- 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 75
- 2024OPEN TEACH: A Versatile Teleoperation System for Robotic Manipulationcited by 67
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
- 2025Visual Imitation Enables Contextual Humanoid Controlcited by 57
- 2025What Makes a Good Diffusion Planner for Decision Making?cited by 37
- 2024Twisting Lids Off with Two Handscited by 36
- 2025SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrationscited by 23
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Citing papers per year: 2026: 2.
2 papers.