Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstruction
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Abstract (arXiv)
Reconstructing dynamic 3D scenes from monocular input is fundamentally under-constrained, with ambiguities arising from occlusion and extreme novel views. While dynamic Gaussian Splatting offers an efficient representation, vanilla models optimize all Gaussian primitives uniformly, ignoring whether they are well or poorly observed. This limitation leads to motion drifts under occlusion and degraded synthesis when extrapolating to unseen views. We argue that uncertainty matters: Gaussians with recurring observations across views and time act as reliable anchors to guide motion, whereas those with limited visibility are treated as less reliable. To this end, we introduce USplat4D, a novel Uncertainty-aware dynamic Gaussian Splatting framework that propagates reliable motion cues to enhance 4D reconstruction. Our approach estimates time-varying per-Gaussian uncertainty and leverages it to construct a spatio-temporal graph for uncertainty-aware optimization. Experiments on diverse real and synthetic datasets show that explicitly modeling uncertainty consistently improves dynamic Gaussian Splatting models, yielding more stable geometry under occlusion and high-quality synthesis at extreme viewpoints.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 49 of its 62 references that are in the map. First posted on arXiv 14 Oct 2025.
Builds on
49 of 62 references.
References · 49
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,415
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- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
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- 2016Direct Sparse Odometrycited by 485
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- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
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- 2023TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinementcited by 287
37 more
- 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 250
- 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 211
- 2022Monocular Dynamic View Synthesis: A Reality Checkcited by 200
- 2023Robust Dynamic Radiance Fieldscited by 194
- 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
- 2021InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Renderingcited by 182
- 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 179
- 2020Novel View Synthesis of Dynamic Scenes with Globally Coherent Depths from a Monocular Cameracited by 166
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- 2022ActiveNeRF: Learning where to See with Uncertainty Estimationcited by 127
- 20243D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesiscited by 109
- 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
- 2024Diffusion4D: Fast Spatial-temporal Consistent 4D Generation via Video Diffusion Modelscited by 100
- 2024Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videoscited by 97
- 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
- 2021Stochastic Neural Radiance Fields: Quantifying Uncertainty in Implicit 3D Representationscited by 82
- 2022Conditional-Flow NeRF: Accurate 3D Modelling with Reliable Uncertainty Quantificationcited by 73
- 2023Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstructioncited by 61
- 2022Density-aware NeRF Ensembles: Quantifying Predictive Uncertainty in Neural Radiance Fieldscited by 60
- 2022Uncertainty Guided Policy for Active Robotic 3D Reconstruction using Neural Radiance Fieldscited by 54
- 2025FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstructioncited by 54
- 2024MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priorscited by 51
- 2025SV4D 2.0: Enhancing Spatio-Temporal Consistency in Multi-View Video Diffusion for High-Quality 4D Generationcited by 48
- 2024Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstructioncited by 45
- 2023DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulationcited by 42
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- 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
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- 20244D Gaussian Splatting in the Wild with Uncertainty-Aware Regularizationcited by 28
- 2023Pseudo-Generalized Dynamic View Synthesis from a Videocited by 27
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- 2024CTNeRF: Cross-Time Transformer for Dynamic Neural Radiance Field from Monocular Videocited by 18
- 2024DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular Videocited by 17
- 2024Self-Ensembling Gaussian Splatting for Few-Shot Novel View Synthesiscited by 14
- 2024D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Videocited by 11
- 2024Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rulescited by 6
Built on by
Citing papers per year: 2026: 6.
6 papers.
- 2026RiGS: Rigid-aware 4D Gaussian Splatting from a Single Monocular Videocited by 0
- 2026Unified Panoramic-Gaussian Representation for Monocular 4D Scene Synthesiscited by 0
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinementcited by 0
- 2026PASTEL: Panoramic Alignment for Monocular 4D Scene Reconstructioncited by 0
- 2026View-Structured Conformal Prediction for 3D Gaussian Splattingcited by 0
- 2026PUGS: Physics-Guided Uncertainty Modeling for Underwater Dynamic 3D Gaussian Splattingcited by 0
- 2026PUGS: Physics-Guided Uncertainty Modeling for Underwater Dynamic 3D Gaussian Splatting13 Oct 2026
- 2026View-Structured Conformal Prediction for 3D Gaussian Splatting9 Sep 2026
- 2026PASTEL: Panoramic Alignment for Monocular 4D Scene Reconstruction5 Sep 2026
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement31 Jul 2026
- 2026Unified Panoramic-Gaussian Representation for Monocular 4D Scene Synthesis2 Jul 2026
- 2026RiGS: Rigid-aware 4D Gaussian Splatting from a Single Monocular Video22 May 2026