mlsanityData to 14 Oct 2026

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters

arXiv 2411.18197 ↗First posted 27 Nov 2024cs.GR cs.CVcited by 23

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Abstract (arXiv)

3D characters are essential to modern creative industries, but making them animatable often demands extensive manual work in tasks like rigging and skinning. Existing automatic rigging tools face several limitations, including the necessity for manual annotations, rigid skeleton topologies, and limited generalization across diverse shapes and poses. An alternative approach is to generate animatable avatars pre-bound to a rigged template mesh. However, this method often lacks flexibility and is typically limited to realistic human shapes. To address these issues, we present Make-It-Animatable, a novel data-driven method to make any 3D humanoid model ready for character animation in less than one second, regardless of its shapes and poses. Our unified framework generates high-quality blend weights, bones, and pose transformations. By incorporating a particle-based shape autoencoder, our approach supports various 3D representations, including meshes and 3D Gaussian splats. Additionally, we employ a coarse-to-fine representation and a structure-aware modeling strategy to ensure both accuracy and robustness, even for characters with non-standard skeleton structures. We conducted extensive experiments to validate our framework's effectiveness. Compared to existing methods, our approach demonstrates significant improvements in both quality and speed. More demos and code are available at https://jasongzy.github.io/Make-It-Animatable/.

Key facts. Cited by 23 papers in the map (data through 14 Oct 2026). Builds on 24 of its 56 references that are in the map. First posted on arXiv 27 Nov 2024.

Builds on

24 of 56 references.

References · 24

  1. 2017Attention Is All You Needcited by 60,361
  2. 2020Language Models are Few-Shot Learnerscited by 32,419
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  4. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
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  11. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
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12 more
  1. 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 227
  2. 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 179
  3. 2023TADA! Text to Animatable Digital Avatarscited by 110
  4. 2023HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splattingcited by 89
  5. 2023Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstructioncited by 61
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  8. 2019Predicting Animation Skeletons for 3D Articulated Models via Volumetric Netscited by 39
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  10. 2024Gaussian Eigen Models for Human Headscited by 21
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 8; 2026: 14.

23 papers.

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  1. 2024IDOL: Instant Photorealistic 3D Human Creation from a Single Imagecited by 55
  2. 2025RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assetscited by 47
  3. 2025Puppeteer: Rig and Animate Your 3D Modelscited by 43
  4. 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusioncited by 16
  5. 2026Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesiscited by 15
  6. 2025Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generationcited by 13
  7. 2025Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimizationcited by 7
  8. 2026LottieGPT: Tokenizing Vector Animation for Autoregressive Generationcited by 5
  9. 2025ARMO: Autoregressive Rigging for Multi-Category Objectscited by 4
  10. 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generationcited by 4
  11. 2026ClothTransformer: Unified Latent-Space Transformers for Scalable Cloth Simulationcited by 3
  12. 2025RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Datacited by 2
11 more
  1. 2025Advances in 4D Generation: A Surveycited by 1
  2. 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequencescited by 1
  3. 2026SMAL-pets: SMAL Based Avatars of Pets from Single Imagecited by 1
  4. 2026Fast 4D Mesh Generation by Spatio-Temporal Attention Chainscited by 1
  5. 2026Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectoriescited by 1
  6. 2025Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characterscited by 0
  7. 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinningcited by 0
  8. 2026Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generationcited by 0
  9. 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priorscited by 0
  10. 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitivescited by 0
  11. 2026Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generationcited by 0