Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters
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Abstract (arXiv)
3D characters are essential to modern creative industries, but making them animatable often demands extensive manual work in tasks like rigging and skinning. Existing automatic rigging tools face several limitations, including the necessity for manual annotations, rigid skeleton topologies, and limited generalization across diverse shapes and poses. An alternative approach is to generate animatable avatars pre-bound to a rigged template mesh. However, this method often lacks flexibility and is typically limited to realistic human shapes. To address these issues, we present Make-It-Animatable, a novel data-driven method to make any 3D humanoid model ready for character animation in less than one second, regardless of its shapes and poses. Our unified framework generates high-quality blend weights, bones, and pose transformations. By incorporating a particle-based shape autoencoder, our approach supports various 3D representations, including meshes and 3D Gaussian splats. Additionally, we employ a coarse-to-fine representation and a structure-aware modeling strategy to ensure both accuracy and robustness, even for characters with non-standard skeleton structures. We conducted extensive experiments to validate our framework's effectiveness. Compared to existing methods, our approach demonstrates significant improvements in both quality and speed. More demos and code are available at https://jasongzy.github.io/Make-It-Animatable/.
Key facts. Cited by 23 papers in the map (data through 14 Oct 2026). Builds on 24 of its 56 references that are in the map. First posted on arXiv 27 Nov 2024.
Builds on
24 of 56 references.
References · 24
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12 more
- 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 227
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Citing papers per year: 2024: 1; 2025: 8; 2026: 14.
23 papers.
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- 2024IDOL: Instant Photorealistic 3D Human Creation from a Single Imagecited by 55
- 2025RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assetscited by 47
- 2025Puppeteer: Rig and Animate Your 3D Modelscited by 43
- 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusioncited by 16
- 2026Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesiscited by 15
- 2025Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generationcited by 13
- 2025Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimizationcited by 7
- 2026LottieGPT: Tokenizing Vector Animation for Autoregressive Generationcited by 5
- 2025ARMO: Autoregressive Rigging for Multi-Category Objectscited by 4
- 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generationcited by 4
- 2026ClothTransformer: Unified Latent-Space Transformers for Scalable Cloth Simulationcited by 3
- 2025RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Datacited by 2
11 more
- 2025Advances in 4D Generation: A Surveycited by 1
- 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequencescited by 1
- 2026SMAL-pets: SMAL Based Avatars of Pets from Single Imagecited by 1
- 2026Fast 4D Mesh Generation by Spatio-Temporal Attention Chainscited by 1
- 2026Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectoriescited by 1
- 2025Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characterscited by 0
- 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinningcited by 0
- 2026Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generationcited by 0
- 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priorscited by 0
- 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitivescited by 0
- 2026Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generationcited by 0
- 2026Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generation5 Sep 2026
- 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives31 Aug 2026
- 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priors3 Aug 2026
- 2026Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectories24 Jun 2026
- 2026ClothTransformer: Unified Latent-Space Transformers for Scalable Cloth Simulation27 May 2026
- 2026Fast 4D Mesh Generation by Spatio-Temporal Attention Chains19 May 2026
- 2026Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation13 May 2026
- 2026LottieGPT: Tokenizing Vector Animation for Autoregressive Generation13 Apr 2026
- 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning24 Mar 2026
- 2026SMAL-pets: SMAL Based Avatars of Pets from Single Image17 Mar 2026
- 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generation21 Feb 2026
- 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequences13 Feb 2026
11 more
- 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusion22 Jan 2026
- 2026Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesis20 Jan 2026
- 2025Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characters18 Dec 2025
- 2025RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Data23 Nov 2025
- 2025Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation16 Sep 2025
- 2025Puppeteer: Rig and Animate Your 3D Models14 Aug 2025
- 2025Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimization13 Jun 2025
- 2025ARMO: Autoregressive Rigging for Multi-Category Objects26 Mar 2025
- 2025Advances in 4D Generation: A Survey18 Mar 2025
- 2025RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assets13 Feb 2025
- 2024IDOL: Instant Photorealistic 3D Human Creation from a Single Image19 Dec 2024
- 2024IDOL: Instant Photorealistic 3D Human Creation from a Single Imagecited by 55
- 2025RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assetscited by 47
- 2025Puppeteer: Rig and Animate Your 3D Modelscited by 43
- 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusioncited by 16
- 2026Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesiscited by 15
- 2025Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generationcited by 13
- 2025Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimizationcited by 7
- 2026LottieGPT: Tokenizing Vector Animation for Autoregressive Generationcited by 5
- 2025ARMO: Autoregressive Rigging for Multi-Category Objectscited by 4
- 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generationcited by 4
- 2026ClothTransformer: Unified Latent-Space Transformers for Scalable Cloth Simulationcited by 3
- 2025RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Datacited by 2
12 most cited of 23 All 23 (JSON)
- 2026Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generation5 Sep 2026
- 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives31 Aug 2026
- 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priors3 Aug 2026
- 2026Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectories24 Jun 2026
- 2026ClothTransformer: Unified Latent-Space Transformers for Scalable Cloth Simulation27 May 2026
- 2026Fast 4D Mesh Generation by Spatio-Temporal Attention Chains19 May 2026
- 2026Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation13 May 2026
- 2026LottieGPT: Tokenizing Vector Animation for Autoregressive Generation13 Apr 2026
- 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning24 Mar 2026
- 2026SMAL-pets: SMAL Based Avatars of Pets from Single Image17 Mar 2026
- 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generation21 Feb 2026
- 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequences13 Feb 2026
12 newest of 23 All 23 (JSON)