BulletGen: Improving 4D Reconstruction with Bullet-Time Generation
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Abstract (arXiv)
Transforming casually captured, monocular videos into fully immersive dynamic experiences is a highly ill-posed task, and comes with significant challenges, e.g., reconstructing unseen regions, and dealing with the ambiguity in monocular depth estimation. In this work we introduce BulletGen, an approach that takes advantage of generative models to correct errors and complete missing information in a Gaussian-based dynamic scene representation. This is done by aligning the output of a diffusion-based video generation model with the 4D reconstruction at a single frozen "bullet-time" step. The generated frames are then used to supervise the optimization of the 4D Gaussian model. Our method seamlessly blends generative content with both static and dynamic scene components, achieving state-of-the-art results on both novel-view synthesis, and 2D/3D tracking tasks.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 73 of its 96 references that are in the map. First posted on arXiv 23 Jun 2025.
Builds on
73 of 96 references.
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38 more
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- 2025BulletTime: Decoupled Control of Time and Camera Pose for Video Generation
- 2024SV4D: Dynamic 3D Content Generation with Multi-Frame and Multi-View Consistency
- 20254D Driving Scene Generation With Stereo Forcing
- 20254DNeX: Feed-Forward 4D Generative Modeling Made Easy
- 2025Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models
- 2026Full-4D: Generating Full-Scope 4D Scenes from a Single-View Video
- 20244Real: Towards Photorealistic 4D Scene Generation via Video Diffusion Models
- 2025Geo4D: Leveraging Video Generators for Geometric 4D Scene Reconstruction