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A simple yet effective baseline for 3d human pose estimation

arXiv 1705.03098 ↗First posted 8 May 2017cs.CVcited by 401

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Abstract (arXiv)

Following the success of deep convolutional networks, state-of-the-art methods for 3d human pose estimation have focused on deep end-to-end systems that predict 3d joint locations given raw image pixels. Despite their excellent performance, it is often not easy to understand whether their remaining error stems from a limited 2d pose (visual) understanding, or from a failure to map 2d poses into 3-dimensional positions. With the goal of understanding these sources of error, we set out to build a system that given 2d joint locations predicts 3d positions. Much to our surprise, we have found that, with current technology, "lifting" ground truth 2d joint locations to 3d space is a task that can be solved with a remarkably low error rate: a relatively simple deep feed-forward network outperforms the best reported result by about 30% on Human3.6M, the largest publicly available 3d pose estimation benchmark. Furthermore, training our system on the output of an off-the-shelf state-of-the-art 2d detector (ie, using images as input) yields state of the art results -- this includes an array of systems that have been trained end-to-end specifically for this task. Our results indicate that a large portion of the error of modern deep 3d pose estimation systems stems from their visual analysis, and suggests directions to further advance the state of the art in 3d human pose estimation.

Key facts. Cited by 401 papers in the map (data through 7 Oct 2026). First posted on arXiv 8 May 2017.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 99; 2022: 93; 2023: 80; 2024: 58; 2025: 45; 2026: 26.

401 papers.

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  1. 2023Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priorscited by 395
  2. 20213D Human Pose Estimation with Spatial and Temporal Transformerscited by 271
  3. 2021Revisiting Skeleton-based Action Recognitioncited by 256
  4. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  5. 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
  6. 2022MixSTE: Seq2seq Mixed Spatio-Temporal Encoder for 3D Human Pose Estimation in Videocited by 158
  7. 2021Probabilistic Modeling for Human Mesh Recoverycited by 152
  8. 2021MHFormer: Multi-Hypothesis Transformer for 3D Human Pose Estimationcited by 151
  9. 2022StyleGAN-Human: A Data-Centric Odyssey of Human Generationcited by 143
  10. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
  11. 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
  12. 2021Human Pose Regression with Residual Log-likelihood Estimationcited by 131
38 more
  1. 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 115
  2. 2023Animate124: Animating One Image to 4D Dynamic Scenecited by 113
  3. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  4. 2022DiffPose: Toward More Reliable 3D Pose Estimationcited by 99
  5. 2021Learning Speech-driven 3D Conversational Gestures from Videocited by 98
  6. 2023Human Motion Generation: A Surveycited by 95
  7. 2023EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wildcited by 95
  8. 2021Exploiting Temporal Contexts with Strided Transformer for 3D Human Pose Estimationcited by 94
  9. 2021Graph Stacked Hourglass Networks for 3D Human Pose Estimationcited by 94
  10. 2021PoseAug: A Differentiable Pose Augmentation Framework for 3D Human Pose Estimationcited by 88
  11. 2021Probabilistic Monocular 3D Human Pose Estimation with Normalizing Flowscited by 84
  12. 2023Diffusion-Based 3D Human Pose Estimation with Multi-Hypothesis Aggregationcited by 81
  13. 2022P-STMO: Pre-Trained Spatial Temporal Many-to-One Model for 3D Human Pose Estimationcited by 80
  14. 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 70
  15. 2022DiffPose: Multi-hypothesis Human Pose Estimation using Diffusion modelscited by 65
  16. 2021Learning to Estimate Robust 3D Human Mesh from In-the-Wild Crowded Scenescited by 64
  17. 2021Direct Multi-view Multi-person 3D Pose Estimationcited by 64
  18. 2021SmoothNet: A Plug-and-Play Network for Refining Human Poses in Videoscited by 64
  19. 2021Playing for 3D Human Recoverycited by 63
  20. 2021Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimationcited by 62
  21. 2023Geographic Location Encoding with Spherical Harmonics and Sinusoidal Representation Networkscited by 61
  22. 2026SAM 3D Body: Robust Full-Body Human Mesh Recoverycited by 61
  23. 2022GFPose: Learning 3D Human Pose Prior with Gradient Fieldscited by 57
  24. 2023Spatial Implicit Neural Representations for Global-Scale Species Mappingcited by 57
  25. 2021Estimating Egocentric 3D Human Pose in Global Spacecited by 56
  26. 2022Human-Aware Object Placement for Visual Environment Reconstructioncited by 56
  27. 2024Estimating Body and Hand Motion in an Ego-sensed Worldcited by 56
  28. 2021TRiPOD: Human Trajectory and Pose Dynamics Forecasting in the Wildcited by 52
  29. 2021Conditional Directed Graph Convolution for 3D Human Pose Estimationcited by 52
  30. 2021Recent Advances in Monocular 2D and 3D Human Pose Estimation: A Deep Learning Perspectivecited by 49
  31. 2023HybrIK-X: Hybrid Analytical-Neural Inverse Kinematics for Whole-body Mesh Recoverycited by 48
  32. 2021Reconstructing 3D Human Pose by Watching Humans in the Mirrorcited by 47
  33. 2023GLA-GCN: Global-local Adaptive Graph Convolutional Network for 3D Human Pose Estimation from Monocular Videocited by 46
  34. 2021Body Meshes as Pointscited by 45
  35. 2023Human Pose as Compositional Tokenscited by 45
  36. 2023Exploring Deep Models for Practical Gait Recognitioncited by 44
  37. 2023Task-Oriented Human-Object Interactions Generation with Implicit Neural Representationscited by 41
  38. 2023Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstructioncited by 41

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