Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimization
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Abstract (arXiv)
We introduce Auto-Connect, a novel approach for automatic rigging that explicitly preserves skeletal connectivity through a connectivity-preserving tokenization scheme. Unlike previous methods that predict bone positions represented as two joints or first predict points before determining connectivity, our method employs special tokens to define endpoints for each joint's children and for each hierarchical layer, effectively automating connectivity relationships. This approach significantly enhances topological accuracy by integrating connectivity information directly into the prediction framework. To further guarantee high-quality topology, we implement a topology-aware reward function that quantifies topological correctness, which is then utilized in a post-training phase through reward-guided Direct Preference Optimization. Additionally, we incorporate implicit geodesic features for latent top-k bone selection, which substantially improves skinning quality. By leveraging geodesic distance information within the model's latent space, our approach intelligently determines the most influential bones for each vertex, effectively mitigating common skinning artifacts. This combination of connectivity-preserving tokenization, reward-guided fine-tuning, and geodesic-aware bone selection enables our model to consistently generate more anatomically plausible skeletal structures with superior deformation properties.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 60 of its 73 references that are in the map. First posted on arXiv 13 Jun 2025.
Builds on
60 of 73 references.
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50 most cited of 60 All 60 (JSON)
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Citing papers per year: 2025: 2; 2026: 5.
7 papers.
- 2025Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generationcited by 13
- 2025Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videoscited by 7
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenescited by 6
- 2026Stroke3D: Lifting 2D strokes into rigged 3D model via latent diffusion modelscited by 2
- 2026BrickAnything: Geometry-Conditioned Buildable Brick Generation with Structure-Aware Tokenizationcited by 2
- 2026Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generationcited by 0
- 2026Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generationcited by 0
- 2026Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generation5 Sep 2026
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenes30 Jun 2026
- 2026BrickAnything: Geometry-Conditioned Buildable Brick Generation with Structure-Aware Tokenization25 May 2026
- 2026Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation13 May 2026
- 2026Stroke3D: Lifting 2D strokes into rigged 3D model via latent diffusion models10 Feb 2026
- 2025Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videos29 Sep 2025
- 2025Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation16 Sep 2025
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