UP2You: Fast Reconstruction of Yourself from Unconstrained Photo Collections
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Abstract (arXiv)
We present UP2You, the first tuning-free solution for reconstructing high-fidelity 3D clothed portraits from extremely unconstrained in-the-wild 2D photos. Unlike previous approaches that require "clean" inputs (e.g., full-body images with minimal occlusions, or well-calibrated cross-view captures), UP2You directly processes raw, unstructured photographs, which may vary significantly in pose, viewpoint, cropping, and occlusion. Instead of compressing data into tokens for slow online text-to-3D optimization, we introduce a data rectifier paradigm that efficiently converts unconstrained inputs into clean, orthogonal multi-view images in a single forward pass within seconds, simplifying the 3D reconstruction. Central to UP2You is a pose-correlated feature aggregation module (PCFA), that selectively fuses information from multiple reference images w.r.t. target poses, enabling better identity preservation and nearly constant memory footprint, with more observations. We also introduce a perceiver-based multi-reference shape predictor, removing the need for pre-captured body templates. Extensive experiments on 4D-Dress, PuzzleIOI, and in-the-wild captures demonstrate that UP2You consistently surpasses previous methods in both geometric accuracy (Chamfer-15%, P2S-18% on PuzzleIOI) and texture fidelity (PSNR-21%, LPIPS-46% on 4D-Dress). UP2You is efficient (1.5 minutes per person), and versatile (supports arbitrary pose control, and training-free multi-garment 3D virtual try-on), making it practical for real-world scenarios where humans are casually captured. Both models and code will be released to facilitate future research on this underexplored task. Project Page: https://zcai0612.github.io/UP2You
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 97 of its 109 references that are in the map. First posted on arXiv 29 Sep 2025.
Builds on
97 of 109 references.
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38 more
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Citing papers per year: 2026: 10.
10 papers.
- 2026CoMoVi: Co-Generation of 3D Human Motions and Realistic Videoscited by 6
- 2026Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretrainingcited by 3
- 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactionscited by 2
- 2026ETCH-X: Robustify Expressive Body Fitting to Clothed Humans with Composable Datasetscited by 2
- 2026OmniFit: Multi-modal 3D Body Fitting via Scale-agnostic Dense Landmark Predictioncited by 2
- 2026DiffProxy: Multi-View Human Mesh Recovery via Diffusion-Generated Dense Proxiescited by 1
- 20264DAnyone: Create Anyone in 4D from a Casual Monocular Videocited by 1
- 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamicscited by 0
- 2026LUNA: Learning Universal 3D Human Animation Beyond Skinningcited by 0
- 2026Astrolabe: Spherical-Map Guidance Across Diffusion Pipelines for Full-Body Capture from Unconstrained Imagescited by 0
- 20264DAnyone: Create Anyone in 4D from a Casual Monocular Video20 Aug 2026
- 2026Astrolabe: Spherical-Map Guidance Across Diffusion Pipelines for Full-Body Capture from Unconstrained Images2 Aug 2026
- 2026LUNA: Learning Universal 3D Human Animation Beyond Skinning30 Jun 2026
- 2026OmniFit: Multi-modal 3D Body Fitting via Scale-agnostic Dense Landmark Prediction23 Apr 2026
- 2026ETCH-X: Robustify Expressive Body Fitting to Clothed Humans with Composable Datasets9 Apr 2026
- 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamics9 Apr 2026
- 2026Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining2 Apr 2026
- 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions16 Mar 2026
- 2026CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos15 Jan 2026
- 2026DiffProxy: Multi-View Human Mesh Recovery via Diffusion-Generated Dense Proxies5 Jan 2026