Stable Diffusion-Based Approach for Human De-Occlusion
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Humans can infer the missing parts of an occluded object by leveraging prior knowledge and visible cues. However, enabling deep learning models to accurately predict such occluded regions remains a challenging task. De-occlusion addresses this problem by reconstructing both the mask and RGB appearance. In this work, we focus on human de-occlusion, specifically targeting the recovery of occluded body structures and appearances. Our approach decomposes the task into two stages: mask completion and RGB completion. The first stage leverages a diffusion-based human body prior to provide a comprehensive representation of body structure, combined with occluded joint heatmaps that offer explicit spatial cues about missing regions. The reconstructed amodal mask then serves as a conditioning input for the second stage, guiding the model on which areas require RGB reconstruction. To further enhance RGB generation, we incorporate human-specific textual features derived using a visual question answering (VQA) model and encoded via a CLIP encoder. RGB completion is performed using Stable Diffusion, with decoder fine-tuning applied to mitigate pixel-level degradation in visible regions -- a known limitation of prior diffusion-based de-occlusion methods caused by latent space transformations. Our method effectively reconstructs human appearances even under severe occlusions and consistently outperforms existing methods in both mask and RGB completion. Moreover, the de-occluded images generated by our approach can improve the performance of downstream human-centric tasks, such as 2D pose estimation and 3D human reconstruction. The code will be made publicly available.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 50 of its 73 references that are in the map. First posted on arXiv 18 Aug 2025.
Builds on
50 of 73 references.
Closest ancestors · 4
Same direction, newest first
- 2024DPMesh: Exploiting Diffusion Prior for Occluded Human Mesh Recovery1 Apr
- 2024BrushNet: A Plug-and-Play Image Inpainting Model with Decomposed Dual-Branch Diffusion11 Mar
- 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humans16 Aug
- 2022RePaint: Inpainting using Denoising Diffusion Probabilistic Models24 Jan
Other references · 46
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Citing papers per year: 2026: 1.
1 paper.
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