HIS-GPT: Towards 3D Human-In-Scene Multimodal Understanding
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Abstract (arXiv)
We propose a new task to benchmark human-in-scene understanding for embodied agents: Human-In-Scene Question Answering (HIS-QA). Given a human motion within a 3D scene, HIS-QA requires the agent to comprehend human states and behaviors, reason about its surrounding environment, and answer human-related questions within the scene. To support this new task, we present HIS-Bench, a multimodal benchmark that systematically evaluates HIS understanding across a broad spectrum, from basic perception to commonsense reasoning and planning. Our evaluation of various vision-language models on HIS-Bench reveals significant limitations in their ability to handle HIS-QA tasks. To this end, we propose HIS-GPT, the first foundation model for HIS understanding. HIS-GPT integrates 3D scene context and human motion dynamics into large language models while incorporating specialized mechanisms to capture human-scene interactions. Extensive experiments demonstrate that HIS-GPT sets a new state-of-the-art on HIS-QA tasks. We hope this work inspires future research on human behavior analysis in 3D scenes, advancing embodied AI and world models. The codes and data: https://github.com/ZJHTerry18/HumanInScene.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 62 of its 73 references that are in the map. First posted on arXiv 17 Mar 2025.
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62 of 73 references.
References · 62
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38 more
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Citing papers per year: 2025: 2; 2026: 4.
6 papers.
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- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
- 2026What if? Emulative Simulation with World Models for Situated Reasoningcited by 2
- 2025Grounding Intelligence in Movementcited by 1
- 2026Feeling the Space: Egomotion-Aware Video Representation for Efficient and Accurate 3D Scene Understandingcited by 0
- 2026Scaling Diverse Language Generation for 3D Visual Groundingcited by 0
- 2026Scaling Diverse Language Generation for 3D Visual Grounding18 Jun 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2026Feeling the Space: Egomotion-Aware Video Representation for Efficient and Accurate 3D Scene Understanding18 Mar 2026
- 2026What if? Emulative Simulation with World Models for Situated Reasoning6 Mar 2026
- 2025Grounding Intelligence in Movement3 Jul 2025
- 2025Perception, Reason, Think, and Plan: A Survey on Large Multimodal Reasoning Models8 May 2025
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