mlsanityData to 14 Oct 2026

GenM3: Generative Pretrained Multi-path Motion Model for Text Conditional Human Motion Generation

arXiv 2503.14919 ↗First posted 19 Mar 2025cs.CVcited by 6

Not on the map. Why?

Abstract (arXiv)

Scaling up motion datasets is crucial to enhance motion generation capabilities. However, training on large-scale multi-source datasets introduces data heterogeneity challenges due to variations in motion content. To address this, we propose Generative Pretrained Multi-path Motion Model (GenM(3)), a comprehensive framework designed to learn unified motion representations. GenM(3) comprises two components: 1) a Multi-Expert VQ-VAE (MEVQ-VAE) that adapts to different dataset distributions to learn a unified discrete motion representation, and 2) a Multi-path Motion Transformer (MMT) that improves intra-modal representations by using separate modality-specific pathways, each with densely activated experts to accommodate variations within that modality, and improves inter-modal alignment by the text-motion shared pathway. To enable large-scale training, we integrate and unify 11 high-quality motion datasets (approximately 220 hours of motion data) and augment it with textual annotations (nearly 10,000 motion sequences labeled by a large language model and 300+ by human experts). After training on our integrated dataset, GenM(3) achieves a state-of-the-art FID of 0.035 on the HumanML3D benchmark, surpassing state-of-the-art methods by a large margin. It also demonstrates strong zero-shot generalization on IDEA400 dataset, highlighting its effectiveness and adaptability across diverse motion scenarios.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 45 of its 48 references that are in the map. First posted on arXiv 19 Mar 2025.

Builds on

45 of 48 references.

References · 45

  1. 2019Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformercited by 14,599
  2. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  3. 2024ChatGLM: A Family of Large Language Models from GLM-130B to GLM-4 All Toolscited by 1,121
  4. 2022Human Motion Diffusion Modelcited by 1,080
  5. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
  6. 2021Vector-quantized Image Modeling with Improved VQGANcited by 658
  7. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
  8. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 575
  9. 2023LLaMA-VID: An Image is Worth 2 Tokens in Large Language Modelscited by 546
  10. 2023MotionGPT: Human Motion as a Foreign Languagecited by 527
  11. 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 494
  12. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
33 more
  1. 2023Finite Scalar Quantization: VQ-VAE Made Simplecited by 440
  2. 2021VLMo: Unified Vision-Language Pre-Training with Mixture-of-Modality-Expertscited by 425
  3. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 408
  4. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
  5. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 400
  6. 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 368
  7. 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 359
  8. 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Modelcited by 287
  9. 2021BABEL: Bodies, Action and Behavior with English Labelscited by 265
  10. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
  11. 2021Robust Motion In-betweeningcited by 229
  12. 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 227
  13. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 206
  14. 2021Synthesis of Compositional Animations from Textual Descriptionscited by 178
  15. 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 139
  16. 2023MMM: Generative Masked Motion Modelcited by 131
  17. 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 117
  18. 2023AttT2M: Text-Driven Human Motion Generation with Multi-Perspective Attention Mechanismcited by 117
  19. 2024Motion Mamba: Efficient and Long Sequence Motion Generationcited by 112
  20. 2023Avatars Grow Legs: Generating Smooth Human Motion from Sparse Tracking Inputs with Diffusion Modelcited by 107
  21. 2023FineMoGen: Fine-Grained Spatio-Temporal Motion Generation and Editingcited by 106
  22. 2023EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modelingcited by 105
  23. 2023HiFi-Codec: Group-residual Vector quantization for High Fidelity Audio Codeccited by 97
  24. 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generationcited by 89
  25. 2023CIRCLE: Capture In Rich Contextual Environmentscited by 79
  26. 2023Fg-T2M: Fine-Grained Text-Driven Human Motion Generation via Diffusion Modelcited by 79
  27. 2023TM2D: Bimodality Driven 3D Dance Generation via Music-Text Integrationcited by 76
  28. 2024MotionGPT-2: A General-Purpose Motion-Language Model for Motion Generation and Understandingcited by 59
  29. 2023OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllerscited by 47
  30. 2024Motion-Agent: A Conversational Framework for Human Motion Generation with LLMscited by 47
  31. 2023I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactionscited by 44
  32. 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 36
  33. 2024MotionChain: Conversational Motion Controllers via Multimodal Promptscited by 30

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 5.

6 papers.