mlsanityData to 7 Oct 2026

Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scale

arXiv 2204.03514 ↗First posted 7 Apr 2022cs.AI cs.CV cs.ROcited by 116

On the map: Offline RL and imitation learning from data → Robot manipulation imitation learning

Abstract (arXiv)

We present a large-scale study of imitating human demonstrations on tasks that require a virtual robot to search for objects in new environments -- (1) ObjectGoal Navigation (e.g. 'find & go to a chair') and (2) Pick&Place (e.g. 'find mug, pick mug, find counter, place mug on counter'). First, we develop a virtual teleoperation data-collection infrastructure -- connecting Habitat simulator running in a web browser to Amazon Mechanical Turk, allowing remote users to teleoperate virtual robots, safely and at scale. We collect 80k demonstrations for ObjectNav and 12k demonstrations for Pick&Place, which is an order of magnitude larger than existing human demonstration datasets in simulation or on real robots. Second, we attempt to answer the question -- how does large-scale imitation learning (IL) (which hasn't been hitherto possible) compare to reinforcement learning (RL) (which is the status quo)? On ObjectNav, we find that IL (with no bells or whistles) using 70k human demonstrations outperforms RL using 240k agent-gathered trajectories. The IL-trained agent demonstrates efficient object-search behavior -- it peeks into rooms, checks corners for small objects, turns in place to get a panoramic view -- none of these are exhibited as prominently by the RL agent, and to induce these behaviors via RL would require tedious reward engineering. Finally, accuracy vs. training data size plots show promising scaling behavior, suggesting that simply collecting more demonstrations is likely to advance the state of art further. On Pick&Place, the comparison is starker -- IL agents achieve ~18% success on episodes with new object-receptacle locations when trained with 9.5k human demonstrations, while RL agents fail to get beyond 0%. Overall, our work provides compelling evidence for investing in large-scale imitation learning. Project page: https://ram81.github.io/projects/habitat-web.

Key facts. Cited by 116 papers in the map (data through 7 Oct 2026). Placed in Robot manipulation imitation learning, one of 13 directions in Offline RL and imitation learning from data. Builds on 45 of its 68 references that are in the map. First posted on arXiv 7 Apr 2022.

Builds on

45 of 68 references.

References · 45

  1. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  2. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  3. 2014Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translationcited by 4,016
  4. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
  5. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,173
  6. 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
  7. 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,013
  8. 2019ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Taskscited by 773
  9. 2021What Matters in Learning from Offline Human Demonstrations for Robot Manipulationcited by 699
  10. 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 632
  11. 2018On Evaluation of Embodied Navigation Agentscited by 526
  12. 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 501
33 more
  1. 2018Gibson Env: Real-World Perception for Embodied Agentscited by 477
  2. 2020Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environmentscited by 429
  3. 2020Object Goal Navigation using Goal-Oriented Semantic Explorationcited by 421
  4. 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 352
  5. 2016Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learningcited by 351
  6. 2017Embodied Question Answeringcited by 335
  7. 2016#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learningcited by 307
  8. 2018Large-Scale Study of Curiosity-Driven Learningcited by 277
  9. 2021Bridge Data: Boosting Generalization of Robotic Skills with Cross-Domain Datasetscited by 248
  10. 2019Vision-and-Dialog Navigationcited by 246
  11. 2020ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objectscited by 240
  12. 2021TEACh: Task-driven Embodied Agents that Chatcited by 194
  13. 2021Simple but Effective: CLIP Embeddings for Embodied AIcited by 191
  14. 2015Incentivizing Exploration In Reinforcement Learning With Deep Predictive Modelscited by 154
  15. 2017IQA: Visual Question Answering in Interactive Environmentscited by 154
  16. 2020Rearrangement: A Challenge for Embodied AIcited by 153
  17. 2022PONI: Potential Functions for ObjectGoal Navigation with Interaction-free Learningcited by 149
  18. 2021Waypoint Models for Instruction-guided Navigation in Continuous Environmentscited by 125
  19. 2019Learning Exploration Policies for Navigationcited by 113
  20. 2019Embodied Question Answering in Photorealistic Environments with Point Cloud Perceptioncited by 103
  21. 2021Visual Room Rearrangementcited by 101
  22. 2020MultiON: Benchmarking Semantic Map Memory using Multi-Object Navigationcited by 95
  23. 2018Visual Representations for Semantic Target Driven Navigationcited by 89
  24. 2019Multi-Target Embodied Question Answeringcited by 74
  25. 2017MINOS: Multimodal Indoor Simulator for Navigation in Complex Environmentscited by 66
  26. 2018RedNet: Residual Encoder-Decoder Network for indoor RGB-D Semantic Segmentationcited by 65
  27. 2020An Exploration of Embodied Visual Explorationcited by 56
  28. 2020Imitating Interactive Intelligencecited by 55
  29. 2020Auxiliary Tasks Speed Up Learning PointGoal Navigationcited by 52
  30. 2020Where Are You? Localization from Embodied Dialogcited by 24
  31. 2018Blindfold Baselines for Embodied QAcited by 13
  32. 2020Probing Emergent Semantics in Predictive Agents via Question Answeringcited by 9
  33. 2020Optimal Assistance for Object-Rearrangement Tasks in Augmented Realitycited by 3

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 15; 2023: 30; 2024: 27; 2025: 25; 2026: 19.

116 papers.

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  1. 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,522
  2. 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 369
  3. 2023An Embodied Generalist Agent in 3D Worldcited by 355
  4. 2023Unified-IO 2: Scaling Autoregressive Multimodal Models with Vision, Language, Audio, and Actioncited by 301
  5. 2023Habitat 3.0: A Co-Habitat for Humans, Avatars and Robotscited by 220
  6. 2023Where are we in the search for an Artificial Visual Cortex for Embodied Intelligence?cited by 215
  7. 2024NaVILA: Legged Robot Vision-Language-Action Model for Navigationcited by 201
  8. 2022ZSON: Zero-Shot Object-Goal Navigation using Multimodal Goal Embeddingscited by 177
  9. 2023Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigationcited by 162
  10. 2024InstructNav: Zero-shot System for Generic Instruction Navigation in Unexplored Environmentcited by 150
  11. 2023A Survey of Imitation Learning: Algorithms, Recent Developments, and Challengescited by 145
  12. 2023ESC: Exploration with Soft Commonsense Constraints for Zero-shot Object Navigationcited by 126
38 more
  1. 2023Scaling Data Generation in Vision-and-Language Navigationcited by 115
  2. 2022Habitat-Matterport 3D Semantics Datasetcited by 109
  3. 2022Navigating to Objects in the Real Worldcited by 104
  4. 2022SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learningcited by 93
  5. 2024GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigationcited by 93
  6. 2023PIRLNav: Pretraining with Imitation and RL Finetuning for ObjectNavcited by 91
  7. 2023CIRCLE: Capture In Rich Contextual Environmentscited by 79
  8. 2024Mobility VLA: Multimodal Instruction Navigation with Long-Context VLMs and Topological Graphscited by 72
  9. 2024HM3D-OVON: A Dataset and Benchmark for Open-Vocabulary Object Goal Navigationcited by 71
  10. 2024ReMEmbR: Building and Reasoning Over Long-Horizon Spatio-Temporal Memory for Robot Navigationcited by 67
  11. 2024OpenFMNav: Towards Open-Set Zero-Shot Object Navigation via Vision-Language Foundation Modelscited by 66
  12. 2022A New Path: Scaling Vision-and-Language Navigation with Synthetic Instructions and Imitation Learningcited by 60
  13. 2024PoliFormer: Scaling On-Policy RL with Transformers Results in Masterful Navigatorscited by 55
  14. 2023SayNav: Grounding Large Language Models for Dynamic Planning to Navigation in New Environmentscited by 53
  15. 2024Multi-modal Situated Reasoning in 3D Scenescited by 50
  16. 2024RoboEXP: Action-Conditioned Scene Graph via Interactive Exploration for Robotic Manipulationcited by 48
  17. 2023SPOC: Imitating Shortest Paths in Simulation Enables Effective Navigation and Manipulation in the Real Worldcited by 47
  18. 2022Retrospectives on the Embodied AI Workshopcited by 46
  19. 20223D-Aware Object Goal Navigation via Simultaneous Exploration and Identificationcited by 46
  20. 2025WMNav: Integrating Vision-Language Models into World Models for Object Goal Navigationcited by 42
  21. 2024Vision-Language Models Provide Promptable Representations for Reinforcement Learningcited by 41
  22. 2023Learning Navigational Visual Representations with Semantic Map Supervisioncited by 40
  23. 2024CityNav: A Large-Scale Dataset for Real-World Aerial Navigationcited by 40
  24. 2023Context-Aware Planning and Environment-Aware Memory for Instruction Following Embodied Agentscited by 33
  25. 2024CogNav: Cognitive Process Modeling for Object Goal Navigation with LLMscited by 32
  26. 2023Fast-Slow Test-Time Adaptation for Online Vision-and-Language Navigationcited by 25
  27. 2023Promptable Behaviors: Personalizing Multi-Objective Rewards from Human Preferencescited by 25
  28. 2022Phone2Proc: Bringing Robust Robots Into Our Chaotic Worldcited by 24
  29. 2022PEANUT: Predicting and Navigating to Unseen Targetscited by 22
  30. 2023FGPrompt: Fine-grained Goal Prompting for Image-goal Navigationcited by 21
  31. 2025Grounding Multimodal LLMs to Embodied Agents that Ask for Help with Reinforcement Learningcited by 21
  32. 2022Ask4Help: Learning to Leverage an Expert for Embodied Taskscited by 18
  33. 2023Is Imitation All You Need? Generalized Decision-Making with Dual-Phase Trainingcited by 18
  34. 2024Zero-shot Object Navigation with Vision-Language Models Reasoningcited by 18
  35. 2023Object Goal Navigation with Recursive Implicit Mapscited by 16
  36. 2024ReALFRED: An Embodied Instruction Following Benchmark in Photo-Realistic Environmentscited by 16
  37. 2024SAME: Learning Generic Language-Guided Visual Navigation with State-Adaptive Mixture of Expertscited by 16
  38. 2023Skill Transformer: A Monolithic Policy for Mobile Manipulationcited by 15

50 most cited of 116 All 116 (JSON)

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  1. 2024ARCADE: Scalable Demonstration Collection and Generation via Augmented Reality for Imitation Learning
  2. 2026IntentNav: Learning Spatial-Visual Object Navigation from Human Demonstrations ↗
  3. 2022Eliciting Compatible Demonstrations for Multi-Human Imitation Learning
  4. 2023MimicPlay: Long-Horizon Imitation Learning by Watching Human Play
  5. 2024Towards Diverse Behaviors: A Benchmark for Imitation Learning with Human Demonstrations
  6. 2025RobotMover: Learning to Move Large Objects From Human Demonstrations
  7. 2023MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrations
  8. 2024VITAL: Interactive Few-Shot Imitation Learning via Visual Human-in-the-Loop Corrections