mlsanityData to 7 Oct 2026

Revisiting Skeleton-based Action Recognition

arXiv 2104.13586 ↗First posted 28 Apr 2021cs.CVcited by 256

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Abstract (arXiv)

Human skeleton, as a compact representation of human action, has received increasing attention in recent years. Many skeleton-based action recognition methods adopt graph convolutional networks (GCN) to extract features on top of human skeletons. Despite the positive results shown in previous works, GCN-based methods are subject to limitations in robustness, interoperability, and scalability. In this work, we propose PoseC3D, a new approach to skeleton-based action recognition, which relies on a 3D heatmap stack instead of a graph sequence as the base representation of human skeletons. Compared to GCN-based methods, PoseC3D is more effective in learning spatiotemporal features, more robust against pose estimation noises, and generalizes better in cross-dataset settings. Also, PoseC3D can handle multiple-person scenarios without additional computation cost, and its features can be easily integrated with other modalities at early fusion stages, which provides a great design space to further boost the performance. On four challenging datasets, PoseC3D consistently obtains superior performance, when used alone on skeletons and in combination with the RGB modality.

Key facts. Cited by 256 papers in the map (data through 7 Oct 2026). Builds on 47 of its 77 references that are in the map. First posted on arXiv 28 Apr 2021.

Builds on

47 of 77 references.

References · 47

  1. 2014Microsoft COCO: Common Objects in Contextcited by 17,498
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  3. 2017MobileNets: Efficient Convolutional Neural Networks for Mobile Vision Applicationscited by 3,827
  4. 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,259
  5. 2018SlowFast Networks for Video Recognitioncited by 1,862
  6. 2019Deep High-Resolution Representation Learning for Human Pose Estimationcited by 1,339
  7. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  8. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,161
  9. 2017A Closer Look at Spatiotemporal Convolutions for Action Recognitioncited by 1,139
  10. 2014Two-Stream Convolutional Networks for Action Recognition in Videoscited by 1,067
  11. 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,061
  12. 2016Stacked Hourglass Networks for Human Pose Estimationcited by 913
35 more
  1. 2016Temporal Segment Networks: Towards Good Practices for Deep Action Recognitioncited by 899
  2. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  3. 2020X3D: Expanding Architectures for Efficient Video Recognitioncited by 635
  4. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
  5. 2017Can Spatiotemporal 3D CNNs Retrace the History of 2D CNNs and ImageNet?cited by 551
  6. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
  7. 2018Simple Baselines for Human Pose Estimation and Trackingcited by 502
  8. 2017A simple yet effective baseline for 3d human pose estimationcited by 401
  9. 20183D human pose estimation in video with temporal convolutions and semi-supervised trainingcited by 401
  10. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
  11. 2019Video Classification with Channel-Separated Convolutional Networkscited by 290
  12. 2019HigherHRNet: Scale-Aware Representation Learning for Bottom-Up Human Pose Estimationcited by 247
  13. 2020FineGym: A Hierarchical Video Dataset for Fine-grained Action Understandingcited by 232
  14. 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
  15. 2016Associative Embedding: End-to-End Learning for Joint Detection and Groupingcited by 211
  16. 2020Audiovisual SlowFast Networks for Video Recognitioncited by 144
  17. 2019MMTM: Multimodal Transfer Module for CNN Fusioncited by 128
  18. 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 125
  19. 2018Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregationcited by 106
  20. 20182D/3D Pose Estimation and Action Recognition using Multitask Deep Learningcited by 103
  21. 2020Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognitioncited by 91
  22. 2016Hierarchical Deep Temporal Models for Group Activity Recognitioncited by 89
  23. 2020VPN: Learning Video-Pose Embedding for Activities of Daily Livingcited by 57
  24. 2020Omni-sourced Webly-supervised Learning for Video Recognitioncited by 48
  25. 2019SkeleMotion: A New Representation of Skeleton Joint Sequences Based on Motion Information for 3D Action Recognitioncited by 42
  26. 2020Richly Activated Graph Convolutional Network for Robust Skeleton-based Action Recognitioncited by 36
  27. 2020JOLO-GCN: Mining Joint-Centered Light-Weight Information for Skeleton-Based Action Recognitioncited by 33
  28. 2019Mimetics: Towards Understanding Human Actions Out of Contextcited by 32
  29. 2021Learning Self-Similarity in Space and Time as Generalized Motion for Video Action Recognitioncited by 31
  30. 2020DOPE: Distillation Of Part Experts for whole-body 3D pose estimation in the wildcited by 25
  31. 2017Two-Stream 3D Convolutional Neural Network for Skeleton-Based Action Recognitioncited by 23
  32. 2020Feedback Graph Convolutional Network for Skeleton-based Action Recognitioncited by 22
  33. 2020Quo Vadis, Skeleton Action Recognition ?cited by 21
  34. 2020Decoupled Spatial-Temporal Attention Network for Skeleton-Based Action Recognitioncited by 21
  35. 2020Hierarchical Action Classification with Network Pruningcited by 7

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 3; 2022: 31; 2023: 74; 2024: 50; 2025: 49; 2026: 49.

256 papers.

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  1. 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
  2. 2022Two-Stream Network for Sign Language Recognition and Translationcited by 122
  3. 2022PYSKL: Towards Good Practices for Skeleton Action Recognitioncited by 83
  4. 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
  5. 2022GFPose: Learning 3D Human Pose Prior with Gradient Fieldscited by 57
  6. 2023Natural Language-Assisted Sign Language Recognitioncited by 46
  7. 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 46
  8. 2022STAR-Transformer: A Spatio-temporal Cross Attention Transformer for Human Action Recognitioncited by 43
  9. 2023SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-trainingcited by 41
  10. 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
  11. 20233Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognitioncited by 40
  12. 2023Hierarchical Semantic Contrast for Scene-aware Video Anomaly Detectioncited by 39
38 more
  1. 2024LLMs are Good Action Recognizerscited by 36
  2. 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
  3. 2022A Survey on Video Action Recognition in Sports: Datasets, Methods and Applicationscited by 27
  4. 2023Motion Question Answering via Modular Motion Programscited by 27
  5. 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
  6. 2022Vision Transformers for Action Recognition: A Surveycited by 25
  7. 2023HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actionscited by 25
  8. 2023Joint Skeletal and Semantic Embedding Loss for Micro-gesture Classificationcited by 24
  9. 2022FLAG3D: A 3D Fitness Activity Dataset with Language Instructioncited by 23
  10. 2024Part-aware Unified Representation of Language and Skeleton for Zero-shot Action Recognitioncited by 23
  11. 2022OCSampler: Compressing Videos to One Clip with Single-step Samplingcited by 22
  12. 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargetingcited by 22
  13. 2023Hulk: A Universal Knowledge Translator for Human-Centric Taskscited by 22
  14. 2023Prompt-Guided Zero-Shot Anomaly Action Recognition using Pretrained Deep Skeleton Featurescited by 21
  15. 2022Cross-Modal Learning with 3D Deformable Attention for Action Recognitioncited by 20
  16. 2023Vision-Based Human Pose Estimation via Deep Learning: A Surveycited by 20
  17. 2023Unified Keypoint-based Action Recognition Framework via Structured Keypoint Poolingcited by 19
  18. 2023Just Add π! Pose Induced Video Transformers for Understanding Activities of Daily Livingcited by 19
  19. 2024Hypergraph-based Multi-View Action Recognition using Event Camerascited by 19
  20. 2024SA-DVAE: Improving Zero-Shot Skeleton-Based Action Recognition by Disentangled Variational Autoencoderscited by 19
  21. 2022Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognitioncited by 18
  22. 2022Spatio-Temporal Tuples Transformer for Skeleton-Based Action Recognitioncited by 17
  23. 2023Ancilia: Scalable Intelligent Video Surveillance for the Artificial Intelligence of Thingscited by 17
  24. 2023Graph Contrastive Learning for Skeleton-based Action Recognitioncited by 17
  25. 2024On the Utility of 3D Hand Poses for Action Recognitioncited by 17
  26. 2024Prototype Learning for Micro-gesture Classificationcited by 17
  27. 2025BASKET: A Large-Scale Video Dataset for Fine-Grained Skill Estimationcited by 17
  28. 2023Isolated Sign Language Recognition based on Tree Structure Skeleton Imagescited by 15
  29. 2023Data Augmentation for Human Behavior Analysis in Multi-Person Conversationscited by 15
  30. 2023LAC: Latent Action Composition for Skeleton-based Action Segmentationcited by 15
  31. 2023Holistic Representation Learning for Multitask Trajectory Anomaly Detectioncited by 15
  32. 2024OpenGait: A Comprehensive Benchmark Study for Gait Recognition towards Better Practicalitycited by 15
  33. 2021MoCaNet: Motion Retargeting in-the-wild via Canonicalization Networkscited by 13
  34. 2022QueryPose: Sparse Multi-Person Pose Regression via Spatial-Aware Part-Level Querycited by 13
  35. 2023STEPs: Self-Supervised Key Step Extraction and Localization from Unlabeled Procedural Videoscited by 13
  36. 2025MM-Gesture: Towards Precise Micro-Gesture Recognition through Multimodal Fusioncited by 13
  37. 2022Skeleton-based Action Recognition via Adaptive Cross-Form Learningcited by 12
  38. 2022Video Unsupervised Domain Adaptation with Deep Learning: A Comprehensive Surveycited by 12

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