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Richly Activated Graph Convolutional Network for Robust Skeleton-based Action Recognition

arXiv 2008.03791 ↗First posted 9 Aug 2020cs.CVcited by 36

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Abstract (arXiv)

Current methods for skeleton-based human action recognition usually work with complete skeletons. However, in real scenarios, it is inevitable to capture incomplete or noisy skeletons, which could significantly deteriorate the performance of current methods when some informative joints are occluded or disturbed. To improve the robustness of action recognition models, a multi-stream graph convolutional network (GCN) is proposed to explore sufficient discriminative features spreading over all skeleton joints, so that the distributed redundant representation reduces the sensitivity of the action models to non-standard skeletons. Concretely, the backbone GCN is extended by a series of ordered streams which is responsible for learning discriminative features from the joints less activated by preceding streams. Here, the activation degrees of skeleton joints of each GCN stream are measured by the class activation maps (CAM), and only the information from the unactivated joints will be passed to the next stream, by which rich features over all active joints are obtained. Thus, the proposed method is termed richly activated GCN (RA-GCN). Compared to the state-of-the-art (SOTA) methods, the RA-GCN achieves comparable performance on the standard NTU RGB+D 60 and 120 datasets. More crucially, on the synthetic occlusion and jittering datasets, the performance deterioration due to the occluded and disturbed joints can be significantly alleviated by utilizing the proposed RA-GCN.

Key facts. Cited by 36 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 Aug 2020.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 6; 2022: 10; 2023: 6; 2024: 6; 2025: 4; 2026: 4.

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  1. 2021Revisiting Skeleton-based Action Recognitioncited by 256
  2. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
  3. 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
  4. 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
  5. 2022PSUMNet: Unified Modality Part Streams are All You Need for Efficient Pose-based Action Recognitioncited by 14
  6. 2022Delving Deep into One-Shot Skeleton-based Action Recognition with Diverse Occlusionscited by 13
  7. 2022Skeleton-based Action Recognition via Temporal-Channel Aggregationcited by 13
  8. 2024Simba: Mamba augmented U-ShiftGCN for Skeletal Action Recognition in Videoscited by 13
  9. 2021Logsig-RNN: a novel network for robust and efficient skeleton-based action recognitioncited by 10
  10. 2023D-STGCNT: A Dense Spatio-Temporal Graph Conv-GRU Network based on transformer for assessment of patient physical rehabilitationcited by 9
  11. 2024Zero-Shot Skeleton-based Action Recognition with Dual Visual-Text Alignmentcited by 9
  12. 2022Two-person Graph Convolutional Network for Skeleton-based Human Interaction Recognitioncited by 7
24 more
  1. 2023A Decoupled Spatio-Temporal Framework for Skeleton-based Action Segmentationcited by 7
  2. 2021A Central Difference Graph Convolutional Operator for Skeleton-Based Action Recognitioncited by 6
  3. 2022Snipper: A Spatiotemporal Transformer for Simultaneous Multi-Person 3D Pose Estimation Tracking and Forecasting on a Video Snippetcited by 6
  4. 2022AdaptivePose++: A Powerful Single-Stage Network for Multi-Person Pose Regressioncited by 6
  5. 2023TSGCNeXt: Dynamic-Static Multi-Graph Convolution for Efficient Skeleton-Based Action Recognition with Long-term Learning Potentialcited by 5
  6. 2025MoFM: A Large-Scale Human Motion Foundation Modelcited by 5
  7. 2025Are Spatial-Temporal Graph Convolution Networks for Human Action Recognition Over-Parameterized?cited by 5
  8. 2022Towards To-a-T Spatio-Temporal Focus for Skeleton-Based Action Recognitioncited by 4
  9. 2022Automated Dominative Subspace Mining for Efficient Neural Architecture Searchcited by 3
  10. 2023Balanced Representation Learning for Long-tailed Skeleton-based Action Recognitioncited by 3
  11. 2023Fourier Analysis on Robustness of Graph Convolutional Neural Networks for Skeleton-based Action Recognitioncited by 2
  12. 2024Enhancing Action Recognition from Low-Quality Skeleton Data via Part-Level Knowledge Distillationcited by 2
  13. 2025Action Recognition in Real-World Ambient Assisted Living Environmentcited by 2
  14. 2021Efficient Spatialtemporal Context Modeling for Action Recognitioncited by 1
  15. 2022A New Adjacency Matrix Configuration in GCN-based Models for Skeleton-based Action Recognitioncited by 0
  16. 2023Multi-Dimensional Refinement Graph Convolutional Network with Robust Decouple Loss for Fine-Grained Skeleton-Based Action Recognitioncited by 0
  17. 2024Unsupervised Spatial-Temporal Feature Enrichment and Fidelity Preservation Network for Skeleton based Action Recognitioncited by 0
  18. 2024Leveraging Foundation Model Automatic Data Augmentation Strategies and Skeletal Points for Hands Action Recognition in Industrial Assembly Linescited by 0
  19. 2024Video-to-Task Learning via Motion-Guided Attention for Few-Shot Action Recognitioncited by 0
  20. 2025AI-Based Stroke Rehabilitation Domiciliary Assessment System with ST_GCN Attentioncited by 0
  21. 2026Affinity Contrastive Learning for Skeleton-based Human Activity Understandingcited by 0
  22. 2026A Point Cloud Transformer for Remote Monitoring and Automated Assessment of Physical Rehabilitation Exercisescited by 0
  23. 2026Partial Skeleton Visibility for Action Recognition: A Constrained Field-of-View Approachcited by 0
  24. 2026Structure over Depth: A Single-Block Spatio-Temporal Transformer for Multi-Entity Reasoningcited by 0