mlsanityData to 14 Oct 2026

Two-Stream 3D Convolutional Neural Network for Skeleton-Based Action Recognition

arXiv 1705.08106 ↗First posted 23 May 2017cs.CVcited by 23

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Abstract (arXiv)

It remains a challenge to efficiently extract spatialtemporal information from skeleton sequences for 3D human action recognition. Although most recent action recognition methods are based on Recurrent Neural Networks which present outstanding performance, one of the shortcomings of these methods is the tendency to overemphasize the temporal information. Since 3D convolutional neural network(3D CNN) is a powerful tool to simultaneously learn features from both spatial and temporal dimensions through capturing the correlations between three dimensional signals, this paper proposes a novel two-stream model using 3D CNN. To our best knowledge, this is the first application of 3D CNN in skeleton-based action recognition. Our method consists of three stages. First, skeleton joints are mapped into a 3D coordinate space and then encoding the spatial and temporal information, respectively. Second, 3D CNN models are seperately adopted to extract deep features from two streams. Third, to enhance the ability of deep features to capture global relationships, we extend every stream into multitemporal version. Extensive experiments on the SmartHome dataset and the large-scale NTU RGB-D dataset demonstrate that our method outperforms most of RNN-based methods, which verify the complementary property between spatial and temporal information and the robustness to noise.

Key facts. Cited by 23 papers in the map (data through 14 Oct 2026). First posted on arXiv 23 May 2017.

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Citing papers per year: 2021: 6; 2022: 5; 2023: 6; 2024: 4; 2025: 1; 2026: 1.

23 papers.

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  1. 2021Revisiting Skeleton-based Action Recognitioncited by 257
  2. 2022IGFormer: Interaction Graph Transformer for Skeleton-based Human Interaction Recognitioncited by 31
  3. 2022FLAG3D: A 3D Fitness Activity Dataset with Language Instructioncited by 23
  4. 2021Skeleton-Based Mutually Assisted Interacted Object Localization and Human Action Recognitioncited by 13
  5. 2022Skeleton-based Action Recognition via Temporal-Channel Aggregationcited by 13
  6. 2024Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognitioncited by 12
  7. 2021Dynamic Hypergraph Convolutional Networks for Skeleton-Based Action Recognitioncited by 9
  8. 2021STAR: Sparse Transformer-based Action Recognitioncited by 8
  9. 2023Action Segmentation Using 2D Skeleton Heatmaps and Multi-Modality Fusioncited by 6
  10. 2023Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Surveycited by 6
  11. 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
  12. 2024An Explainable Non-local Network for COVID-19 Diagnosiscited by 5
11 more
  1. 2022Transformers in Action Recognition: A Review on Temporal Modelingcited by 3
  2. 2023Learning by Aligning 2D Skeleton Sequences and Multi-Modality Fusioncited by 3
  3. 20233DYoga90: A Hierarchical Video Dataset for Yoga Pose Understandingcited by 3
  4. 2021REGINA - Reasoning Graph Convolutional Networks in Human Action Recognitioncited by 2
  5. 2021Efficient Visual Recognition with Deep Neural Networks: A Survey on Recent Advances and New Directionscited by 2
  6. 2024A Comprehensive Methodological Survey of Human Activity Recognition Across Divers Data Modalitiescited by 2
  7. 2023Spiking Two-Stream Methods with Unsupervised STDP-based Learning for Action Recognitioncited by 1
  8. 2024Transformer-based Fusion of 2D-pose and Spatio-temporal Embeddings for Distracted Driver Action Recognitioncited by 1
  9. 2022A New Adjacency Matrix Configuration in GCN-based Models for Skeleton-based Action Recognitioncited by 0
  10. 2023Multi-Dimensional Refinement Graph Convolutional Network with Robust Decouple Loss for Fine-Grained Skeleton-Based Action Recognitioncited by 0
  11. 2026SkeFi: Cross-Modal Knowledge Transfer for Wireless Skeleton-Based Action Recognitioncited by 0