Learning Discriminative Representations for Skeleton Based Action Recognition
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Abstract (arXiv)
Human action recognition aims at classifying the category of human action from a segment of a video. Recently, people have dived into designing GCN-based models to extract features from skeletons for performing this task, because skeleton representations are much more efficient and robust than other modalities such as RGB frames. However, when employing the skeleton data, some important clues like related items are also discarded. It results in some ambiguous actions that are hard to be distinguished and tend to be misclassified. To alleviate this problem, we propose an auxiliary feature refinement head (FR Head), which consists of spatial-temporal decoupling and contrastive feature refinement, to obtain discriminative representations of skeletons. Ambiguous samples are dynamically discovered and calibrated in the feature space. Furthermore, FR Head could be imposed on different stages of GCNs to build a multi-level refinement for stronger supervision. Extensive experiments are conducted on NTU RGB+D, NTU RGB+D 120, and NW-UCLA datasets. Our proposed models obtain competitive results from state-of-the-art methods and can help to discriminate those ambiguous samples. Codes are available at https://github.com/zhysora/FR-Head.
Key facts. Cited by 62 papers in the map (data through 14 Oct 2026). Builds on 32 of its 48 references that are in the map. First posted on arXiv 7 Mar 2023.
Builds on
32 of 48 references.
References · 32
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- 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 12,049
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- 2021An Empirical Study of Training Self-Supervised Vision Transformerscited by 1,616
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
- 20183D human pose estimation in video with temporal convolutions and semi-supervised trainingcited by 403
- 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 343
20 more
- 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
- 2021Revisiting Skeleton-based Action Recognitioncited by 257
- 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
- 2018Independently Recurrent Neural Network (IndRNN): Building A Longer and Deeper RNNcited by 143
- 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
- 2014Cross-view Action Modeling, Learning and Recognitioncited by 134
- 2019PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognitioncited by 91
- 2020Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognitioncited by 91
- 2017Exploiting temporal information for 3D pose estimationcited by 89
- 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
- 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
- 2020Learning Attentive Pairwise Interaction for Fine-Grained Classificationcited by 84
- 2020Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognitioncited by 82
- 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
- 2021Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimationcited by 62
- 2015Differential Recurrent Neural Networks for Action Recognitioncited by 39
- 2021Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognitioncited by 29
- 2018Graph Edge Convolutional Neural Networks for Skeleton Based Action Recognitioncited by 28
- 2022Skeleton-based Action Recognition via Temporal-Channel Aggregationcited by 13
- 2022Towards To-a-T Spatio-Temporal Focus for Skeleton-Based Action Recognitioncited by 4
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Citing papers per year: 2023: 8; 2024: 25; 2025: 19; 2026: 10.
62 papers.
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- 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
- 2023MVHumanNet: A Large-scale Dataset of Multi-view Daily Dressing Human Capturescited by 54
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 47
- 2024LLMs are Good Action Recognizerscited by 37
- 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
- 2024Prototype Learning for Micro-gesture Classificationcited by 18
- 2024Matrix Manifold Neural Networks++cited by 13
- 2024Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognitioncited by 13
- 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connectionscited by 11
- 2024Meet JEANIE: a Similarity Measure for 3D Skeleton Sequences via Temporal-Viewpoint Alignmentcited by 10
- 2024Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognitioncited by 9
- 2025MVHumanNet++: A Large-scale Dataset of Multi-view Daily Dressing Human Captures with Richer Annotations for 3D Human Digitizationcited by 9
38 more
- 2024TASAR: Transfer-based Attack on Skeletal Action Recognitioncited by 7
- 2023Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Surveycited by 6
- 2024HumMUSS: Human Motion Understanding using State Space Modelscited by 6
- 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
- 2024Wavelet-Decoupling Contrastive Enhancement Network for Fine-Grained Skeleton-Based Action Recognitioncited by 5
- 2024MK-SGN: A Spiking Graph Convolutional Network with Multimodal Fusion and Knowledge Distillation for Skeleton-based Action Recognitioncited by 5
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
- 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognitioncited by 5
- 2023Balanced Representation Learning for Long-tailed Skeleton-based Action Recognitioncited by 3
- 2024GCN-DevLSTM: Path Development for Skeleton-Based Action Recognitioncited by 3
- 2024FunOTTA: On-the-Fly Adaptation on Cross-Domain Fundus Image via Stable Test-time Trainingcited by 3
- 2025SkeletonX: Data-Efficient Skeleton-based Action Recognition via Cross-sample Feature Aggregationcited by 3
- 2026SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognitioncited by 3
- 2025Pose-Aware Weakly-Supervised Action Segmentationcited by 2
- 2026KGS-GCN: Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Skeleton-Based Action Recognitioncited by 2
- 2023Deep Neural Networks in Video Human Action Recognition: A Reviewcited by 1
- 2023MDSC: Towards Evaluating the Style Consistency Between Music and Dancecited by 1
- 2023A Generically Contrastive Spatiotemporal Representation Enhancement for 3D Skeleton Action Recognitioncited by 1
- 2024Cross-Block Fine-Grained Semantic Cascade for Skeleton-Based Sports Action Recognitioncited by 1
- 2024SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorderscited by 1
- 2024FreqMixFormerV2: Lightweight Frequency-aware Mixed Transformer for Human Skeleton Action Recognitioncited by 1
- 2025Every Subtlety Counts: Fine-grained Person Independence Micro-Action Recognition via Distributionally Robust Optimizationcited by 1
- 2025SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognitioncited by 1
- 2025Heatmap Pooling Network for Action Recognition from RGB Videoscited by 1
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Compositioncited by 1
- 2025Signal-SGN++: Topology-Enhanced Time-Frequency Spiking Graph Network for Skeleton-Based Action Recognitioncited by 1
- 2023SiT-MLP: A Simple MLP with Point-wise Topology Feature Learning for Skeleton-based Action Recognitioncited by 0
- 2024Boosting Adversarial Transferability for Skeleton-based Action Recognition via Exploring the Model Posterior Spacecited by 0
- 2024GMFL-Net: A Global Multi-geometric Feature Learning Network for Repetitive Action Countingcited by 0
- 2024Skeleton-Guided Spatial-Temporal Feature Learning for Video-Based Visible-Infrared Person Re-Identificationcited by 0
- 2024Topological Symmetry Enhanced Graph Convolution for Skeleton-Based Action Recognitioncited by 0
- 2024Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognitioncited by 0
- 2025HFGCN:Hypergraph Fusion Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 0
- 2025Multi-view Video-Pose Pretraining for Operating Room Surgical Activity Recognitioncited by 0
- 2025CoCoDiff: Diversifying Skeleton Action Features via Coarse-Fine Text-Co-Guided Latent Diffusioncited by 0
- 2025SHARDeg: A Benchmark for Skeletal Human Action Recognition in Degraded Scenarioscited by 0
- 2025UniSTFormer: Unified Spatio-Temporal Lightweight Transformer for Efficient Skeleton-Based Action Recognitioncited by 0
- 2025Generative Model-Based Feature Attention Module for Video Action Analysiscited by 0
50 most cited of 62 All 62 (JSON)
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition19 Jul 2026
- 2026Partial Skeleton Visibility for Action Recognition: A Constrained Field-of-View Approach1 Jul 2026
- 2026Quality-Preserving Imperceptible Adversarial Attack on Skeleton-based Human Action Recognition11 Jun 2026
- 2026SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognition2 Jun 2026
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies18 Apr 2026
- 2026SBF: An Effective Representation to Augment Skeleton for Video-based Human Action Recognition4 Apr 2026
- 2026SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognition31 Mar 2026
- 2026KGS-GCN: Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Skeleton-Based Action Recognition16 Mar 2026
- 2026E2E-GNet: An End-to-End Skeleton-based Geometric Deep Neural Network for Human Motion Recognition3 Mar 2026
- 2026Affinity Contrastive Learning for Skeleton-based Human Activity Understanding23 Jan 2026
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition24 Dec 2025
- 2025Signal-SGN++: Topology-Enhanced Time-Frequency Spiking Graph Network for Skeleton-Based Action Recognition22 Dec 2025
38 more
- 2025OMG-Bench: A New Challenging Benchmark for Skeleton-based Online Micro Hand Gesture Recognition18 Dec 2025
- 2025TSkel-Mamba: Temporal Dynamic Modeling via State Space Model for Human Skeleton-based Action Recognition12 Dec 2025
- 2025Heatmap Pooling Network for Action Recognition from RGB Videos3 Dec 2025
- 2025SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognition27 Nov 2025
- 2025Every Subtlety Counts: Fine-grained Person Independence Micro-Action Recognition via Distributionally Robust Optimization25 Sep 2025
- 2025CGTGait: Collaborative Graph and Transformer for Gait Emotion Recognition20 Sep 2025
- 2025G3CN: Gaussian Topology Refinement Gated Graph Convolutional Network for Skeleton-Based Action Recognition9 Sep 2025
- 2025Generative Model-Based Feature Attention Module for Video Action Analysis19 Aug 2025
- 2025UniSTFormer: Unified Spatio-Temporal Lightweight Transformer for Efficient Skeleton-Based Action Recognition12 Aug 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2025SHARDeg: A Benchmark for Skeletal Human Action Recognition in Degraded Scenarios23 May 2025
- 2025MVHumanNet++: A Large-scale Dataset of Multi-view Daily Dressing Human Captures with Richer Annotations for 3D Human Digitization3 May 2025
- 2025CoCoDiff: Diversifying Skeleton Action Features via Coarse-Fine Text-Co-Guided Latent Diffusion30 Apr 2025
- 2025SkeletonX: Data-Efficient Skeleton-based Action Recognition via Cross-sample Feature Aggregation16 Apr 2025
- 2025Pose-Aware Weakly-Supervised Action Segmentation8 Apr 2025
- 2025Multi-view Video-Pose Pretraining for Operating Room Surgical Activity Recognition19 Feb 2025
- 2025HFGCN:Hypergraph Fusion Graph Convolutional Networks for Skeleton-Based Action Recognition19 Jan 2025
- 2024FreqMixFormerV2: Lightweight Frequency-aware Mixed Transformer for Human Skeleton Action Recognition29 Dec 2024
- 2024Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognition19 Dec 2024
- 2024SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorders29 Nov 2024
- 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognition28 Nov 2024
- 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connections22 Nov 2024
- 2024Topological Symmetry Enhanced Graph Convolution for Skeleton-Based Action Recognition19 Nov 2024
- 2024Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognition18 Nov 2024
- 2024Skeleton-Guided Spatial-Temporal Feature Learning for Video-Based Visible-Infrared Person Re-Identification17 Nov 2024
- 2024Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognition16 Nov 2024
- 2024TASAR: Transfer-based Attack on Skeletal Action Recognition4 Sep 2024
- 2024GMFL-Net: A Global Multi-geometric Feature Learning Network for Repetitive Action Counting31 Aug 2024
- 2024Prototype Learning for Micro-gesture Classification6 Aug 2024
- 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition17 Jul 2024
- 2024Boosting Adversarial Transferability for Skeleton-based Action Recognition via Exploring the Model Posterior Space11 Jul 2024
- 2024FunOTTA: On-the-Fly Adaptation on Cross-Domain Fundus Image via Stable Test-time Training5 Jul 2024
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyond5 Jun 2024
- 2024Matrix Manifold Neural Networks++29 May 2024
- 2024Cross-Block Fine-Grained Semantic Cascade for Skeleton-Based Sports Action Recognition30 Apr 2024
- 2024HumMUSS: Human Motion Understanding using State Space Models16 Apr 2024
- 2024MK-SGN: A Spiking Graph Convolutional Network with Multimodal Fusion and Knowledge Distillation for Skeleton-based Action Recognition16 Apr 2024
- 2024LLMs are Good Action Recognizers31 Mar 2024
50 newest of 62 All 62 (JSON)
- 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
- 2023MVHumanNet: A Large-scale Dataset of Multi-view Daily Dressing Human Capturescited by 54
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 47
- 2024LLMs are Good Action Recognizerscited by 37
- 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
- 2024Prototype Learning for Micro-gesture Classificationcited by 18
- 2024Matrix Manifold Neural Networks++cited by 13
- 2024Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognitioncited by 13
- 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connectionscited by 11
- 2024Meet JEANIE: a Similarity Measure for 3D Skeleton Sequences via Temporal-Viewpoint Alignmentcited by 10
- 2025MVHumanNet++: A Large-scale Dataset of Multi-view Daily Dressing Human Captures with Richer Annotations for 3D Human Digitizationcited by 9
- 2024TASAR: Transfer-based Attack on Skeletal Action Recognitioncited by 7
12 most cited of 58 All 58 (JSON)
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition19 Jul 2026
- 2026Partial Skeleton Visibility for Action Recognition: A Constrained Field-of-View Approach1 Jul 2026
- 2026Quality-Preserving Imperceptible Adversarial Attack on Skeleton-based Human Action Recognition11 Jun 2026
- 2026SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognition2 Jun 2026
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies18 Apr 2026
- 2026SBF: An Effective Representation to Augment Skeleton for Video-based Human Action Recognition4 Apr 2026
- 2026SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognition31 Mar 2026
- 2026KGS-GCN: Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Skeleton-Based Action Recognition16 Mar 2026
- 2026E2E-GNet: An End-to-End Skeleton-based Geometric Deep Neural Network for Human Motion Recognition3 Mar 2026
- 2026Affinity Contrastive Learning for Skeleton-based Human Activity Understanding23 Jan 2026
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition24 Dec 2025
- 2025Signal-SGN++: Topology-Enhanced Time-Frequency Spiking Graph Network for Skeleton-Based Action Recognition22 Dec 2025
12 newest of 58 All 58 (JSON)