mlsanityData to 14 Oct 2026

Learning Discriminative Representations for Skeleton Based Action Recognition

arXiv 2303.03729 ↗First posted 7 Mar 2023cs.CVcited by 62

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Abstract (arXiv)

Human action recognition aims at classifying the category of human action from a segment of a video. Recently, people have dived into designing GCN-based models to extract features from skeletons for performing this task, because skeleton representations are much more efficient and robust than other modalities such as RGB frames. However, when employing the skeleton data, some important clues like related items are also discarded. It results in some ambiguous actions that are hard to be distinguished and tend to be misclassified. To alleviate this problem, we propose an auxiliary feature refinement head (FR Head), which consists of spatial-temporal decoupling and contrastive feature refinement, to obtain discriminative representations of skeletons. Ambiguous samples are dynamically discovered and calibrated in the feature space. Furthermore, FR Head could be imposed on different stages of GCNs to build a multi-level refinement for stronger supervision. Extensive experiments are conducted on NTU RGB+D, NTU RGB+D 120, and NW-UCLA datasets. Our proposed models obtain competitive results from state-of-the-art methods and can help to discriminate those ambiguous samples. Codes are available at https://github.com/zhysora/FR-Head.

Key facts. Cited by 62 papers in the map (data through 14 Oct 2026). Builds on 32 of its 48 references that are in the map. First posted on arXiv 7 Mar 2023.

Builds on

32 of 48 references.

References · 32

  1. 2017Attention Is All You Needcited by 60,361
  2. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,399
  3. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  4. 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 12,049
  5. 2019Momentum Contrast for Unsupervised Visual Representation Learningcited by 7,513
  6. 2020Improved Baselines with Momentum Contrastive Learningcited by 2,287
  7. 2021An Empirical Study of Training Self-Supervised Vision Transformerscited by 1,616
  8. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
  9. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
  10. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
  11. 20183D human pose estimation in video with temporal convolutions and semi-supervised trainingcited by 403
  12. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 343
20 more
  1. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
  2. 2021Revisiting Skeleton-based Action Recognitioncited by 257
  3. 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
  4. 2018Independently Recurrent Neural Network (IndRNN): Building A Longer and Deeper RNNcited by 143
  5. 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
  6. 2014Cross-view Action Modeling, Learning and Recognitioncited by 134
  7. 2019PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognitioncited by 91
  8. 2020Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognitioncited by 91
  9. 2017Exploiting temporal information for 3D pose estimationcited by 89
  10. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
  11. 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
  12. 2020Learning Attentive Pairwise Interaction for Fine-Grained Classificationcited by 84
  13. 2020Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognitioncited by 82
  14. 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
  15. 2021Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimationcited by 62
  16. 2015Differential Recurrent Neural Networks for Action Recognitioncited by 39
  17. 2021Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognitioncited by 29
  18. 2018Graph Edge Convolutional Neural Networks for Skeleton Based Action Recognitioncited by 28
  19. 2022Skeleton-based Action Recognition via Temporal-Channel Aggregationcited by 13
  20. 2022Towards To-a-T Spatio-Temporal Focus for Skeleton-Based Action Recognitioncited by 4

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 8; 2024: 25; 2025: 19; 2026: 10.

62 papers.

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  1. 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
  2. 2023MVHumanNet: A Large-scale Dataset of Multi-view Daily Dressing Human Capturescited by 54
  3. 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 47
  4. 2024LLMs are Good Action Recognizerscited by 37
  5. 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
  6. 2024Prototype Learning for Micro-gesture Classificationcited by 18
  7. 2024Matrix Manifold Neural Networks++cited by 13
  8. 2024Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognitioncited by 13
  9. 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connectionscited by 11
  10. 2024Meet JEANIE: a Similarity Measure for 3D Skeleton Sequences via Temporal-Viewpoint Alignmentcited by 10
  11. 2024Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognitioncited by 9
  12. 2025MVHumanNet++: A Large-scale Dataset of Multi-view Daily Dressing Human Captures with Richer Annotations for 3D Human Digitizationcited by 9
38 more
  1. 2024TASAR: Transfer-based Attack on Skeletal Action Recognitioncited by 7
  2. 2023Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Surveycited by 6
  3. 2024HumMUSS: Human Motion Understanding using State Space Modelscited by 6
  4. 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
  5. 2024Wavelet-Decoupling Contrastive Enhancement Network for Fine-Grained Skeleton-Based Action Recognitioncited by 5
  6. 2024MK-SGN: A Spiking Graph Convolutional Network with Multimodal Fusion and Knowledge Distillation for Skeleton-based Action Recognitioncited by 5
  7. 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
  8. 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognitioncited by 5
  9. 2023Balanced Representation Learning for Long-tailed Skeleton-based Action Recognitioncited by 3
  10. 2024GCN-DevLSTM: Path Development for Skeleton-Based Action Recognitioncited by 3
  11. 2024FunOTTA: On-the-Fly Adaptation on Cross-Domain Fundus Image via Stable Test-time Trainingcited by 3
  12. 2025SkeletonX: Data-Efficient Skeleton-based Action Recognition via Cross-sample Feature Aggregationcited by 3
  13. 2026SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognitioncited by 3
  14. 2025Pose-Aware Weakly-Supervised Action Segmentationcited by 2
  15. 2026KGS-GCN: Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Skeleton-Based Action Recognitioncited by 2
  16. 2023Deep Neural Networks in Video Human Action Recognition: A Reviewcited by 1
  17. 2023MDSC: Towards Evaluating the Style Consistency Between Music and Dancecited by 1
  18. 2023A Generically Contrastive Spatiotemporal Representation Enhancement for 3D Skeleton Action Recognitioncited by 1
  19. 2024Cross-Block Fine-Grained Semantic Cascade for Skeleton-Based Sports Action Recognitioncited by 1
  20. 2024SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorderscited by 1
  21. 2024FreqMixFormerV2: Lightweight Frequency-aware Mixed Transformer for Human Skeleton Action Recognitioncited by 1
  22. 2025Every Subtlety Counts: Fine-grained Person Independence Micro-Action Recognition via Distributionally Robust Optimizationcited by 1
  23. 2025SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognitioncited by 1
  24. 2025Heatmap Pooling Network for Action Recognition from RGB Videoscited by 1
  25. 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Compositioncited by 1
  26. 2025Signal-SGN++: Topology-Enhanced Time-Frequency Spiking Graph Network for Skeleton-Based Action Recognitioncited by 1
  27. 2023SiT-MLP: A Simple MLP with Point-wise Topology Feature Learning for Skeleton-based Action Recognitioncited by 0
  28. 2024Boosting Adversarial Transferability for Skeleton-based Action Recognition via Exploring the Model Posterior Spacecited by 0
  29. 2024GMFL-Net: A Global Multi-geometric Feature Learning Network for Repetitive Action Countingcited by 0
  30. 2024Skeleton-Guided Spatial-Temporal Feature Learning for Video-Based Visible-Infrared Person Re-Identificationcited by 0
  31. 2024Topological Symmetry Enhanced Graph Convolution for Skeleton-Based Action Recognitioncited by 0
  32. 2024Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognitioncited by 0
  33. 2025HFGCN:Hypergraph Fusion Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 0
  34. 2025Multi-view Video-Pose Pretraining for Operating Room Surgical Activity Recognitioncited by 0
  35. 2025CoCoDiff: Diversifying Skeleton Action Features via Coarse-Fine Text-Co-Guided Latent Diffusioncited by 0
  36. 2025SHARDeg: A Benchmark for Skeletal Human Action Recognition in Degraded Scenarioscited by 0
  37. 2025UniSTFormer: Unified Spatio-Temporal Lightweight Transformer for Efficient Skeleton-Based Action Recognitioncited by 0
  38. 2025Generative Model-Based Feature Attention Module for Video Action Analysiscited by 0

50 most cited of 62 All 62 (JSON)