SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognition
On the map: LLM agents and tool use → Multimodal and embodied agents
Abstract (arXiv)
Recent advances in skeleton-based action recognition increasingly leverage semantic priors from Large Language Models (LLMs) to enrich skeletal representations. However, the LLM is typically queried in isolation from the recognition model and receives no performance feedback. As a result, it often fails to deliver the targeted discriminative cues critical to distinguish similar actions. To overcome these limitations, we propose SkeletonAgent, a novel framework that bridges the recognition model and the LLM through two cooperative agents, i.e., Questioner and Selector. Specifically, the Questioner identifies the most frequently confused classes and supplies them to the LLM as context for more targeted guidance. Conversely, the Selector parses the LLM's response to extract precise joint-level constraints and feeds them back to the recognizer, enabling finer-grained cross-modal alignment. Comprehensive evaluations on five benchmarks, including NTU RGB+D, NTU RGB+D 120, Kinetics-Skeleton, FineGYM, and UAV-Human, demonstrate that SkeletonAgent consistently outperforms state-of-the-art benchmark methods. The code is available at https://github.com/firework8/SkeletonAgent.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 46 of its 62 references that are in the map. First posted on arXiv 27 Nov 2025.
Builds on
46 of 62 references.
Closest ancestors · 2
Same direction, newest first
- 2024VCA: Video Curious Agent for Long Video Understanding12 Dec
- 2024VideoAgent: Long-form Video Understanding with Large Language Model as Agent15 Mar
Other references · 44
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,459
- 2024GPT-4o System Cardcited by 4,588
- 2023Reflexion: Language Agents with Verbal Reinforcement Learningcited by 4,276
- 2021Scaling Up Visual and Vision-Language Representation Learning With Noisy Text Supervisioncited by 3,864
- 2017The Kinetics Human Action Video Datasetcited by 1,909
- 2022Least-to-Most Prompting Enables Complex Reasoning in Large Language Modelscited by 1,407
- 2022WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agentscited by 1,251
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
- 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 408
32 more
- 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 343
- 2024AgentBoard: An Analytical Evaluation Board of Multi-turn LLM Agentscited by 339
- 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
- 2022ULIP: Learning a Unified Representation of Language, Images, and Point Clouds for 3D Understandingcited by 267
- 2021Revisiting Skeleton-based Action Recognitioncited by 257
- 2020FineGym: A Hierarchical Video Dataset for Fine-grained Action Understandingcited by 234
- 2016An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Datacited by 126
- 2021UAV-Human: A Large Benchmark for Human Behavior Understanding with Unmanned Aerial Vehiclescited by 96
- 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
- 2022PYSKL: Towards Good Practices for Skeleton Action Recognitioncited by 83
- 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
- 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 47
- 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
- 2023SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-trainingcited by 41
- 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
- 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognitioncited by 27
- 2017Skeleton based action recognition using translation-scale invariant image mapping and multi-scale deep cnncited by 26
- 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
- 2024Part-aware Unified Representation of Language and Skeleton for Zero-shot Action Recognitioncited by 23
- 2023Prompt-Guided Zero-Shot Anomaly Action Recognition using Pretrained Deep Skeleton Featurescited by 21
- 2024SA-DVAE: Improving Zero-Shot Skeleton-Based Action Recognition by Disentangled Variational Autoencoderscited by 19
- 2023Graph Contrastive Learning for Skeleton-based Action Recognitioncited by 17
- 2024Frequency Guidance Matters: Skeletal Action Recognition by Frequency-Aware Mixed Transformercited by 15
- 2024Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognitioncited by 13
- 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connectionscited by 11
- 2025MotionAgent: Fine-grained Controllable Video Generation via Motion Field Agentcited by 11
- 2024Zero-Shot Skeleton-based Action Recognition with Dual Visual-Text Alignmentcited by 9
- 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognitioncited by 5
- 2022Shifting Perspective to See Difference: A Novel Multi-View Method for Skeleton based Action Recognitioncited by 4
- 2024HDBN: A Novel Hybrid Dual-branch Network for Robust Skeleton-based Action Recognitioncited by 4
- 2025VA-AR: Learning Velocity-Aware Action Representations with Mixture of Window Attentioncited by 4
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Citing papers per year: 2026: 1.
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- 2026Neurosymbolic Framework for Concept-Driven Logical Reasoning in Skeleton-Based Human Action Recognition
- 2024Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learning
- 20253D Skeleton-Based Action Recognition: A Review
- 2024Enhancing Action Recognition from Low-Quality Skeleton Data via Part-Level Knowledge Distillation
- 2025Learning by Neighbor-Aware Semantics, Deciding by Open-form Flows: Towards Robust Zero-Shot Skeleton Action Recognition