mlsanityData to 7 Oct 2026

HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actions

arXiv 2304.00387 ↗First posted 1 Apr 2023cs.CVcited by 25

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Abstract (arXiv)

Supervised learning of skeleton sequence encoders for action recognition has received significant attention in recent times. However, learning such encoders without labels continues to be a challenging problem. While prior works have shown promising results by applying contrastive learning to pose sequences, the quality of the learned representations is often observed to be closely tied to data augmentations that are used to craft the positives. However, augmenting pose sequences is a difficult task as the geometric constraints among the skeleton joints need to be enforced to make the augmentations realistic for that action. In this work, we propose a new contrastive learning approach to train models for skeleton-based action recognition without labels. Our key contribution is a simple module, HaLP - to Hallucinate Latent Positives for contrastive learning. Specifically, HaLP explores the latent space of poses in suitable directions to generate new positives. To this end, we present a novel optimization formulation to solve for the synthetic positives with an explicit control on their hardness. We propose approximations to the objective, making them solvable in closed form with minimal overhead. We show via experiments that using these generated positives within a standard contrastive learning framework leads to consistent improvements across benchmarks such as NTU-60, NTU-120, and PKU-II on tasks like linear evaluation, transfer learning, and kNN evaluation. Our code will be made available at https://github.com/anshulbshah/HaLP.

Key facts. Cited by 25 papers in the map (data through 7 Oct 2026). Builds on 44 of its 64 references that are in the map. First posted on arXiv 1 Apr 2023.

Builds on

44 of 64 references.

References · 44

  1. 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 11,979
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  3. 2021Masked Autoencoders Are Scalable Vision Learnerscited by 7,339
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32 more
  1. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  2. 2016Colorful Image Colorizationcited by 1,113
  3. 2020Contrastive Learning with Hard Negative Samplescited by 619
  4. 2020A Survey on Contrastive Self-supervised Learningcited by 553
  5. 2020Hard Negative Mixing for Contrastive Learningcited by 399
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  7. 2021Revisiting Skeleton-based Action Recognitioncited by 256
  8. 2018Human Action Recognition and Prediction: A Surveycited by 226
  9. 2019EPIC-Fusion: Audio-Visual Temporal Binding for Egocentric Action Recognitioncited by 226
  10. 2019REPAIR: Removing Representation Bias by Dataset Resamplingcited by 157
  11. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
  12. 2016Pymanopt: A Python Toolbox for Optimization on Manifolds using Automatic Differentiationcited by 93
  13. 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
  14. 2019PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognitioncited by 90
  15. 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 89
  16. 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
  17. 2020Un-Mix: Rethinking Image Mixtures for Unsupervised Visual Representation Learningcited by 62
  18. 2020Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognitioncited by 59
  19. 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
  20. 2021AdaFuse: Adaptive Temporal Fusion Network for Efficient Action Recognitioncited by 48
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  26. 2020Adversarial Self-Supervised Learning for Semi-Supervised 3D Action Recognitioncited by 34
  27. 2022Global-local Motion Transformer for Unsupervised Skeleton-based Action Learningcited by 33
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  32. 2022Where Should I Spend My FLOPS? Efficiency Evaluations of Visual Pre-training Methodscited by 8

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 6; 2024: 11; 2025: 6; 2026: 2.

25 papers.

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  1. 2024Confabulation: The Surprising Value of Large Language Model Hallucinationscited by 42
  2. 2023Know Your Self-supervised Learning: A Survey on Image-based Generative and Discriminative Trainingcited by 39
  3. 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
  4. 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
  5. 2023Hallucination Improves the Performance of Unsupervised Visual Representation Learningcited by 16
  6. 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelationcited by 15
  7. 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
  8. 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learningcited by 11
  9. 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
  10. 2023No Free Lunch in Self Supervised Representation Learningcited by 7
  11. 2023Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Surveycited by 6
  12. 2024MV2MAE: Multi-View Video Masked Autoencoderscited by 6
13 more
  1. 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
  2. 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
  3. 2024LightHouse: A Survey of AGI Hallucinationcited by 4
  4. 2024STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequencescited by 3
  5. 2025Towards Efficient General Feature Prediction in Masked Skeleton Modelingcited by 3
  6. 2024Skeleton2vec: A Self-supervised Learning Framework with Contextualized Target Representations for Skeleton Sequencecited by 2
  7. 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentationcited by 2
  8. 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learningcited by 1
  9. 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Compositioncited by 1
  10. 2024Unsupervised Spatial-Temporal Feature Enrichment and Fidelity Preservation Network for Skeleton based Action Recognitioncited by 0
  11. 2024Spatial Hierarchy and Temporal Attention Guided Cross Masking for Self-supervised Skeleton-based Action Recognitioncited by 0
  12. 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchorscited by 0
  13. 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learningcited by 0