HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actions
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Abstract (arXiv)
Supervised learning of skeleton sequence encoders for action recognition has received significant attention in recent times. However, learning such encoders without labels continues to be a challenging problem. While prior works have shown promising results by applying contrastive learning to pose sequences, the quality of the learned representations is often observed to be closely tied to data augmentations that are used to craft the positives. However, augmenting pose sequences is a difficult task as the geometric constraints among the skeleton joints need to be enforced to make the augmentations realistic for that action. In this work, we propose a new contrastive learning approach to train models for skeleton-based action recognition without labels. Our key contribution is a simple module, HaLP - to Hallucinate Latent Positives for contrastive learning. Specifically, HaLP explores the latent space of poses in suitable directions to generate new positives. To this end, we present a novel optimization formulation to solve for the synthetic positives with an explicit control on their hardness. We propose approximations to the objective, making them solvable in closed form with minimal overhead. We show via experiments that using these generated positives within a standard contrastive learning framework leads to consistent improvements across benchmarks such as NTU-60, NTU-120, and PKU-II on tasks like linear evaluation, transfer learning, and kNN evaluation. Our code will be made available at https://github.com/anshulbshah/HaLP.
Key facts. Cited by 25 papers in the map (data through 7 Oct 2026). Builds on 44 of its 64 references that are in the map. First posted on arXiv 1 Apr 2023.
Builds on
44 of 64 references.
References · 44
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32 more
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
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- 2021Revisiting Skeleton-based Action Recognitioncited by 256
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Citing papers per year: 2023: 6; 2024: 11; 2025: 6; 2026: 2.
25 papers.
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- 2024Confabulation: The Surprising Value of Large Language Model Hallucinationscited by 42
- 2023Know Your Self-supervised Learning: A Survey on Image-based Generative and Discriminative Trainingcited by 39
- 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
- 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
- 2023Hallucination Improves the Performance of Unsupervised Visual Representation Learningcited by 16
- 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelationcited by 15
- 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learningcited by 11
- 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
- 2023No Free Lunch in Self Supervised Representation Learningcited by 7
- 2023Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Surveycited by 6
- 2024MV2MAE: Multi-View Video Masked Autoencoderscited by 6
13 more
- 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
- 2024LightHouse: A Survey of AGI Hallucinationcited by 4
- 2024STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequencescited by 3
- 2025Towards Efficient General Feature Prediction in Masked Skeleton Modelingcited by 3
- 2024Skeleton2vec: A Self-supervised Learning Framework with Contextualized Target Representations for Skeleton Sequencecited by 2
- 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentationcited by 2
- 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learningcited by 1
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Compositioncited by 1
- 2024Unsupervised Spatial-Temporal Feature Enrichment and Fidelity Preservation Network for Skeleton based Action Recognitioncited by 0
- 2024Spatial Hierarchy and Temporal Attention Guided Cross Masking for Self-supervised Skeleton-based Action Recognitioncited by 0
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchorscited by 0
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learningcited by 0
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learning7 Sep 2026
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors20 Apr 2026
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition24 Dec 2025
- 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentation5 Sep 2025
- 2025Towards Efficient General Feature Prediction in Masked Skeleton Modeling3 Sep 2025
- 2025Foundation Model for Skeleton-Based Human Action Understanding18 Aug 2025
- 2025Heterogeneous Skeleton-Based Action Representation Learning4 Jun 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation12 Dec 2024
- 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognition28 Nov 2024
- 2024Spatial Hierarchy and Temporal Attention Guided Cross Masking for Self-supervised Skeleton-based Action Recognition26 Sep 2024
- 2024STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequences15 Jul 2024
13 more
- 2024Confabulation: The Surprising Value of Large Language Model Hallucinations6 Jun 2024
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyond5 Jun 2024
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learning31 May 2024
- 2024MV2MAE: Multi-View Video Masked Autoencoders29 Jan 2024
- 2024Unsupervised Spatial-Temporal Feature Enrichment and Fidelity Preservation Network for Skeleton based Action Recognition25 Jan 2024
- 2024LightHouse: A Survey of AGI Hallucination8 Jan 2024
- 2024Skeleton2vec: A Self-supervised Learning Framework with Contextualized Target Representations for Skeleton Sequence1 Jan 2024
- 2023Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Survey19 Oct 2023
- 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learning8 Aug 2023
- 2023Hallucination Improves the Performance of Unsupervised Visual Representation Learning22 Jul 2023
- 2023Know Your Self-supervised Learning: A Survey on Image-based Generative and Discriminative Training23 May 2023
- 2023No Free Lunch in Self Supervised Representation Learning23 Apr 2023
- 2023Attack-Augmentation Mixing-Contrastive Skeletal Representation Learning8 Apr 2023
- 2024Confabulation: The Surprising Value of Large Language Model Hallucinationscited by 42
- 2023Know Your Self-supervised Learning: A Survey on Image-based Generative and Discriminative Trainingcited by 39
- 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
- 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
- 2023Hallucination Improves the Performance of Unsupervised Visual Representation Learningcited by 16
- 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelationcited by 15
- 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learningcited by 11
- 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
- 2023No Free Lunch in Self Supervised Representation Learningcited by 7
- 2023Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Surveycited by 6
- 2024MV2MAE: Multi-View Video Masked Autoencoderscited by 6
12 most cited of 25 All 25 (JSON)
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learning7 Sep 2026
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors20 Apr 2026
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition24 Dec 2025
- 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentation5 Sep 2025
- 2025Towards Efficient General Feature Prediction in Masked Skeleton Modeling3 Sep 2025
- 2025Foundation Model for Skeleton-Based Human Action Understanding18 Aug 2025
- 2025Heterogeneous Skeleton-Based Action Representation Learning4 Jun 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation12 Dec 2024
- 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognition28 Nov 2024
- 2024Spatial Hierarchy and Temporal Attention Guided Cross Masking for Self-supervised Skeleton-based Action Recognition26 Sep 2024
- 2024STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequences15 Jul 2024
12 newest of 25 All 25 (JSON)