Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognition
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Abstract (arXiv)
In skeleton-based action recognition, a key challenge is distinguishing between actions with similar trajectories of joints due to the lack of image-level details in skeletal representations. Recognizing that the differentiation of similar actions relies on subtle motion details in specific body parts, we direct our approach to focus on the fine-grained motion of local skeleton components. To this end, we introduce ProtoGCN, a Graph Convolutional Network (GCN)-based model that breaks down the dynamics of entire skeleton sequences into a combination of learnable prototypes representing core motion patterns of action units. By contrasting the reconstruction of prototypes, ProtoGCN can effectively identify and enhance the discriminative representation of similar actions. Without bells and whistles, ProtoGCN achieves state-of-the-art performance on multiple benchmark datasets, including NTU RGB+D, NTU RGB+D 120, Kinetics-Skeleton, and FineGYM, which demonstrates the effectiveness of the proposed method. The code is available at https://github.com/firework8/ProtoGCN.
Key facts. Cited by 29 papers in the map (data through 14 Oct 2026). Builds on 37 of its 46 references that are in the map. First posted on arXiv 28 Nov 2024.
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37 of 46 references.
References · 37
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- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
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- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
25 more
- 2017Rethinking Spatiotemporal Feature Learning: Speed-Accuracy Trade-offs in Video Classificationcited by 521
- 2020Hopfield Networks is All You Needcited by 475
- 2019PANet: Few-Shot Image Semantic Segmentation with Prototype Alignmentcited by 449
- 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 343
- 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
- 2021Revisiting Skeleton-based Action Recognitioncited by 257
- 2020FineGym: A Hierarchical Video Dataset for Fine-grained Action Understandingcited by 234
- 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
- 2020Prototype Mixture Models for Few-shot Semantic Segmentationcited by 190
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- 2018Robust Classification with Convolutional Prototype Learningcited by 123
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- 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
- 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
- 2023SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-trainingcited by 41
- 2022Unsupervised Video Object Segmentation via Prototype Memory Networkcited by 30
- 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
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Citing papers per year: 2024: 1; 2025: 10; 2026: 18.
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- 2026SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognitioncited by 3
- 2025BST: Badminton Stroke-type Transformer for Skeleton-based Action Recognition in Racket Sportscited by 2
- 2025LSTC-MDA: A Unified Framework for Long-Short Term Temporal Convolution and Mixed Data Augmentation in Skeleton-Based Action Recognitioncited by 1
- 2025SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognitioncited by 1
- 2025Heatmap Pooling Network for Action Recognition from RGB Videoscited by 1
- 2024Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognitioncited by 0
- 2025Variational Graph Convolutional Neural Networkscited by 0
- 2025MMeViT: Multi-Modal ensemble ViT for Post-Stroke Rehabilitation Action Recognitioncited by 0
- 2025Label-Efficient Skeleton-based Recognition with Stable-Invertible Graph Convolutional Networkscited by 0
- 2025Active Learning for GCN-based Action Recognitioncited by 0
- 2025Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localizationcited by 0
- 2025Patch as Node: Human-Centric Graph Representation Learning for Multimodal Action Recognitioncited by 0
17 more
- 2026Affinity Contrastive Learning for Skeleton-based Human Activity Understandingcited by 0
- 2026Skarimva: Skeleton-based Action Recognition is a Multi-view Applicationcited by 0
- 2026E2E-GNet: An End-to-End Skeleton-based Geometric Deep Neural Network for Human Motion Recognitioncited by 0
- 2026SBF: An Effective Representation to Augment Skeleton for Video-based Human Action Recognitioncited by 0
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabulariescited by 0
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchorscited by 0
- 2026Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movementscited by 0
- 2026High-Speed Vision Improves Zero-Shot Semantic Understanding of Human Actionscited by 0
- 2026DAP: Doppler-aware Point Network for Heterogeneous mmWave Action Recognitioncited by 0
- 2026Improving Viewpoint-Invariance and Temporal Consistency for Action Detectioncited by 0
- 2026Cross-Domain Human Action Recognition from Multiview Motion and Textual Descriptionscited by 0
- 2026SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognitioncited by 0
- 2026Partial Skeleton Visibility for Action Recognition: A Constrained Field-of-View Approachcited by 0
- 2026Capturing Uncertainty in Human Motion for Representation Learning in Soccercited by 0
- 2026Orthogonal Ensembles and Tested Explanations for Performer-Independent Body-Motion Emotion Recognitioncited by 0
- 2026SoftRerank: Hierarchical Soft Fusion with Candidate-Label Reranking for Long-Tailed Micro-Action Recognitioncited by 0
- 2026PhysioAI: Clinical Knowledge-Guided Semantic Supervision for Skeleton-Based Physiotherapy Action Recognitioncited by 0
- 2026PhysioAI: Clinical Knowledge-Guided Semantic Supervision for Skeleton-Based Physiotherapy Action Recognition11 Sep 2026
- 2026SoftRerank: Hierarchical Soft Fusion with Candidate-Label Reranking for Long-Tailed Micro-Action Recognition8 Sep 2026
- 2026Orthogonal Ensembles and Tested Explanations for Performer-Independent Body-Motion Emotion Recognition2 Sep 2026
- 2026Capturing Uncertainty in Human Motion for Representation Learning in Soccer11 Aug 2026
- 2026Partial Skeleton Visibility for Action Recognition: A Constrained Field-of-View Approach1 Jul 2026
- 2026SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognition2 Jun 2026
- 2026Cross-Domain Human Action Recognition from Multiview Motion and Textual Descriptions21 May 2026
- 2026Improving Viewpoint-Invariance and Temporal Consistency for Action Detection21 May 2026
- 2026DAP: Doppler-aware Point Network for Heterogeneous mmWave Action Recognition10 May 2026
- 2026High-Speed Vision Improves Zero-Shot Semantic Understanding of Human Actions1 May 2026
- 2026Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movements30 Apr 2026
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors20 Apr 2026
17 more
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies18 Apr 2026
- 2026SBF: An Effective Representation to Augment Skeleton for Video-based Human Action Recognition4 Apr 2026
- 2026SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognition31 Mar 2026
- 2026E2E-GNet: An End-to-End Skeleton-based Geometric Deep Neural Network for Human Motion Recognition3 Mar 2026
- 2026Skarimva: Skeleton-based Action Recognition is a Multi-view Application26 Feb 2026
- 2026Affinity Contrastive Learning for Skeleton-based Human Activity Understanding23 Jan 2026
- 2025Patch as Node: Human-Centric Graph Representation Learning for Multimodal Action Recognition26 Dec 2025
- 2025Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localization18 Dec 2025
- 2025Heatmap Pooling Network for Action Recognition from RGB Videos3 Dec 2025
- 2025SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognition27 Nov 2025
- 2025Active Learning for GCN-based Action Recognition26 Nov 2025
- 2025Label-Efficient Skeleton-based Recognition with Stable-Invertible Graph Convolutional Networks21 Nov 2025
- 2025MMeViT: Multi-Modal ensemble ViT for Post-Stroke Rehabilitation Action Recognition27 Sep 2025
- 2025LSTC-MDA: A Unified Framework for Long-Short Term Temporal Convolution and Mixed Data Augmentation in Skeleton-Based Action Recognition18 Sep 2025
- 2025Variational Graph Convolutional Neural Networks2 Jul 2025
- 2025BST: Badminton Stroke-type Transformer for Skeleton-based Action Recognition in Racket Sports28 Feb 2025
- 2024Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognition19 Dec 2024
- 2026SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognitioncited by 3
- 2025BST: Badminton Stroke-type Transformer for Skeleton-based Action Recognition in Racket Sportscited by 2
- 2025LSTC-MDA: A Unified Framework for Long-Short Term Temporal Convolution and Mixed Data Augmentation in Skeleton-Based Action Recognitioncited by 1
- 2025Heatmap Pooling Network for Action Recognition from RGB Videoscited by 1
- 2024Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognitioncited by 0
- 2025Variational Graph Convolutional Neural Networkscited by 0
- 2025MMeViT: Multi-Modal ensemble ViT for Post-Stroke Rehabilitation Action Recognitioncited by 0
- 2025Label-Efficient Skeleton-based Recognition with Stable-Invertible Graph Convolutional Networkscited by 0
- 2025Active Learning for GCN-based Action Recognitioncited by 0
- 2025Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localizationcited by 0
- 2025Patch as Node: Human-Centric Graph Representation Learning for Multimodal Action Recognitioncited by 0
- 2026Affinity Contrastive Learning for Skeleton-based Human Activity Understandingcited by 0
12 most cited of 28 All 28 (JSON)
- 2026PhysioAI: Clinical Knowledge-Guided Semantic Supervision for Skeleton-Based Physiotherapy Action Recognition11 Sep 2026
- 2026SoftRerank: Hierarchical Soft Fusion with Candidate-Label Reranking for Long-Tailed Micro-Action Recognition8 Sep 2026
- 2026Orthogonal Ensembles and Tested Explanations for Performer-Independent Body-Motion Emotion Recognition2 Sep 2026
- 2026Capturing Uncertainty in Human Motion for Representation Learning in Soccer11 Aug 2026
- 2026Partial Skeleton Visibility for Action Recognition: A Constrained Field-of-View Approach1 Jul 2026
- 2026SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognition2 Jun 2026
- 2026Cross-Domain Human Action Recognition from Multiview Motion and Textual Descriptions21 May 2026
- 2026Improving Viewpoint-Invariance and Temporal Consistency for Action Detection21 May 2026
- 2026DAP: Doppler-aware Point Network for Heterogeneous mmWave Action Recognition10 May 2026
- 2026High-Speed Vision Improves Zero-Shot Semantic Understanding of Human Actions1 May 2026
- 2026Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movements30 Apr 2026
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors20 Apr 2026
12 newest of 28 All 28 (JSON)