mlsanityData to 14 Oct 2026

Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognition

arXiv 2411.18941 ↗First posted 28 Nov 2024cs.CVcited by 29

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Abstract (arXiv)

In skeleton-based action recognition, a key challenge is distinguishing between actions with similar trajectories of joints due to the lack of image-level details in skeletal representations. Recognizing that the differentiation of similar actions relies on subtle motion details in specific body parts, we direct our approach to focus on the fine-grained motion of local skeleton components. To this end, we introduce ProtoGCN, a Graph Convolutional Network (GCN)-based model that breaks down the dynamics of entire skeleton sequences into a combination of learnable prototypes representing core motion patterns of action units. By contrasting the reconstruction of prototypes, ProtoGCN can effectively identify and enhance the discriminative representation of similar actions. Without bells and whistles, ProtoGCN achieves state-of-the-art performance on multiple benchmark datasets, including NTU RGB+D, NTU RGB+D 120, Kinetics-Skeleton, and FineGYM, which demonstrates the effectiveness of the proposed method. The code is available at https://github.com/firework8/ProtoGCN.

Key facts. Cited by 29 papers in the map (data through 14 Oct 2026). Builds on 37 of its 46 references that are in the map. First posted on arXiv 28 Nov 2024.

Builds on

37 of 46 references.

References · 37

  1. 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 12,049
  2. 2019Momentum Contrast for Unsupervised Visual Representation Learningcited by 7,513
  3. 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,270
  4. 2017Prototypical Networks for Few-shot Learningcited by 3,015
  5. 2020Improved Baselines with Momentum Contrastive Learningcited by 2,287
  6. 2017The Kinetics Human Action Video Datasetcited by 1,909
  7. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
  8. 2016Temporal Segment Networks: Towards Good Practices for Deep Action Recognitioncited by 902
  9. 2018TSM: Temporal Shift Module for Efficient Video Understandingcited by 856
  10. 2019Learning Representations by Maximizing Mutual Information Across Viewscited by 734
  11. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
  12. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
25 more
  1. 2017Rethinking Spatiotemporal Feature Learning: Speed-Accuracy Trade-offs in Video Classificationcited by 521
  2. 2020Hopfield Networks is All You Needcited by 475
  3. 2019PANet: Few-Shot Image Semantic Segmentation with Prototype Alignmentcited by 449
  4. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 343
  5. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
  6. 2021Revisiting Skeleton-based Action Recognitioncited by 257
  7. 2020FineGym: A Hierarchical Video Dataset for Fine-grained Action Understandingcited by 234
  8. 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
  9. 2020Prototype Mixture Models for Few-shot Semantic Segmentationcited by 190
  10. 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
  11. 2018Robust Classification with Convolutional Prototype Learningcited by 123
  12. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 106
  13. 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 90
  14. 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
  15. 2022PYSKL: Towards Good Practices for Skeleton Action Recognitioncited by 83
  16. 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
  17. 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
  18. 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
  19. 2023SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-trainingcited by 41
  20. 2022Unsupervised Video Object Segmentation via Prototype Memory Networkcited by 30
  21. 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
  22. 2023HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actionscited by 25
  23. 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
  24. 2023Graph Contrastive Learning for Skeleton-based Action Recognitioncited by 17
  25. 2024Wavelet-Decoupling Contrastive Enhancement Network for Fine-Grained Skeleton-Based Action Recognitioncited by 5

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 10; 2026: 18.

29 papers.

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  1. 2026SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognitioncited by 3
  2. 2025BST: Badminton Stroke-type Transformer for Skeleton-based Action Recognition in Racket Sportscited by 2
  3. 2025LSTC-MDA: A Unified Framework for Long-Short Term Temporal Convolution and Mixed Data Augmentation in Skeleton-Based Action Recognitioncited by 1
  4. 2025SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognitioncited by 1
  5. 2025Heatmap Pooling Network for Action Recognition from RGB Videoscited by 1
  6. 2024Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognitioncited by 0
  7. 2025Variational Graph Convolutional Neural Networkscited by 0
  8. 2025MMeViT: Multi-Modal ensemble ViT for Post-Stroke Rehabilitation Action Recognitioncited by 0
  9. 2025Label-Efficient Skeleton-based Recognition with Stable-Invertible Graph Convolutional Networkscited by 0
  10. 2025Active Learning for GCN-based Action Recognitioncited by 0
  11. 2025Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localizationcited by 0
  12. 2025Patch as Node: Human-Centric Graph Representation Learning for Multimodal Action Recognitioncited by 0
17 more
  1. 2026Affinity Contrastive Learning for Skeleton-based Human Activity Understandingcited by 0
  2. 2026Skarimva: Skeleton-based Action Recognition is a Multi-view Applicationcited by 0
  3. 2026E2E-GNet: An End-to-End Skeleton-based Geometric Deep Neural Network for Human Motion Recognitioncited by 0
  4. 2026SBF: An Effective Representation to Augment Skeleton for Video-based Human Action Recognitioncited by 0
  5. 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabulariescited by 0
  6. 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchorscited by 0
  7. 2026Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movementscited by 0
  8. 2026High-Speed Vision Improves Zero-Shot Semantic Understanding of Human Actionscited by 0
  9. 2026DAP: Doppler-aware Point Network for Heterogeneous mmWave Action Recognitioncited by 0
  10. 2026Improving Viewpoint-Invariance and Temporal Consistency for Action Detectioncited by 0
  11. 2026Cross-Domain Human Action Recognition from Multiview Motion and Textual Descriptionscited by 0
  12. 2026SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognitioncited by 0
  13. 2026Partial Skeleton Visibility for Action Recognition: A Constrained Field-of-View Approachcited by 0
  14. 2026Capturing Uncertainty in Human Motion for Representation Learning in Soccercited by 0
  15. 2026Orthogonal Ensembles and Tested Explanations for Performer-Independent Body-Motion Emotion Recognitioncited by 0
  16. 2026SoftRerank: Hierarchical Soft Fusion with Candidate-Label Reranking for Long-Tailed Micro-Action Recognitioncited by 0
  17. 2026PhysioAI: Clinical Knowledge-Guided Semantic Supervision for Skeleton-Based Physiotherapy Action Recognitioncited by 0