mlsanityData to 14 Oct 2026

DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognition

arXiv 2210.05895 ↗First posted 12 Oct 2022cs.CVcited by 26

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Abstract (arXiv)

Graph convolution networks (GCN) have been widely used in skeleton-based action recognition. We note that existing GCN-based approaches primarily rely on prescribed graphical structures (ie., a manually defined topology of skeleton joints), which limits their flexibility to capture complicated correlations between joints. To move beyond this limitation, we propose a new framework for skeleton-based action recognition, namely Dynamic Group Spatio-Temporal GCN (DG-STGCN). It consists of two modules, DG-GCN and DG-TCN, respectively, for spatial and temporal modeling. In particular, DG-GCN uses learned affinity matrices to capture dynamic graphical structures instead of relying on a prescribed one, while DG-TCN performs group-wise temporal convolutions with varying receptive fields and incorporates a dynamic joint-skeleton fusion module for adaptive multi-level temporal modeling. On a wide range of benchmarks, including NTURGB+D, Kinetics-Skeleton, BABEL, and Toyota SmartHome, DG-STGCN consistently outperforms state-of-the-art methods, often by a notable margin.

Key facts. Cited by 26 papers in the map (data through 14 Oct 2026). Builds on 45 of its 61 references that are in the map. First posted on arXiv 12 Oct 2022.

Builds on

45 of 61 references.

References · 45

  1. 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,361
  2. 2017Graph Attention Networkscited by 8,923
  3. 2017Inductive Representation Learning on Large Graphscited by 6,320
  4. 2018How Powerful are Graph Neural Networks?cited by 4,393
  5. 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,270
  6. 2016Convolutional Neural Networks on Graphs with Fast Localized Spectral Filteringcited by 2,089
  7. 2018SlowFast Networks for Video Recognitioncited by 1,867
  8. 2019Deep High-Resolution Representation Learning for Human Pose Estimationcited by 1,339
  9. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  10. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
  11. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,162
  12. 2017A Closer Look at Spatiotemporal Convolutions for Action Recognitioncited by 1,143
33 more
  1. 2013Spectral Networks and Locally Connected Networks on Graphscited by 1,102
  2. 2014Two-Stream Convolutional Networks for Action Recognition in Videoscited by 1,068
  3. 2015Convolutional Networks on Graphs for Learning Molecular Fingerprintscited by 754
  4. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
  5. 2020X3D: Expanding Architectures for Efficient Video Recognitioncited by 637
  6. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
  7. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 343
  8. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
  9. 2019Video Classification with Channel-Separated Convolutional Networkscited by 290
  10. 2021BABEL: Bodies, Action and Behavior with English Labelscited by 265
  11. 2021Revisiting Skeleton-based Action Recognitioncited by 257
  12. 2015Deep Convolutional Networks on Graph-Structured Datacited by 246
  13. 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
  14. 2016Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognitioncited by 143
  15. 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
  16. 2016An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Datacited by 126
  17. 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 126
  18. 2018Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregationcited by 106
  19. 2019Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networkscited by 103
  20. 2017Interpretable 3D Human Action Analysis with Temporal Convolutional Networkscited by 89
  21. 2018LCR-Net++: Multi-person 2D and 3D Pose Detection in Natural Imagescited by 88
  22. 2022PYSKL: Towards Good Practices for Skeleton Action Recognitioncited by 83
  23. 2020Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognitioncited by 82
  24. 2016Co-occurrence Feature Learning for Skeleton based Action Recognition using Regularized Deep LSTM Networkscited by 63
  25. 2018Representation Flow for Action Recognitioncited by 51
  26. 2020Omni-sourced Webly-supervised Learning for Video Recognitioncited by 48
  27. 2019SkeleMotion: A New Representation of Skeleton Joint Sequences Based on Motion Information for 3D Action Recognitioncited by 43
  28. 2017On the Integration of Optical Flow and Action Recognitioncited by 42
  29. 2020Richly Activated Graph Convolutional Network for Robust Skeleton-based Action Recognitioncited by 36
  30. 2021UNIK: A Unified Framework for Real-world Skeleton-based Action Recognitioncited by 35
  31. 2020Feedback Graph Convolutional Network for Skeleton-based Action Recognitioncited by 22
  32. 2020Decoupled Spatial-Temporal Attention Network for Skeleton-Based Action Recognitioncited by 21
  33. 2020Selective Spatio-Temporal Aggregation Based Pose Refinement System: Towards Understanding Human Activities in Real-World Videoscited by 7

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 5; 2024: 9; 2025: 7; 2026: 5.

26 papers.

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  1. 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
  2. 2023Joint Skeletal and Semantic Embedding Loss for Micro-gesture Classificationcited by 25
  3. 2024Prototype Learning for Micro-gesture Classificationcited by 18
  4. 2023Text-to-Motion Retrieval: Towards Joint Understanding of Human Motion Data and Natural Languagecited by 11
  5. 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understandingcited by 8
  6. 2023Ske2Grid: Skeleton-to-Grid Representation Learning for Action Recognitioncited by 7
  7. 2024An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognitioncited by 7
  8. 2023Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Surveycited by 6
  9. 2024Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformationcited by 6
  10. 2023VSViG: Real-time Video-based Seizure Detection via Skeleton-based Spatiotemporal ViGcited by 5
  11. 2025Are Spatial-Temporal Graph Convolution Networks for Human Action Recognition Over-Parameterized?cited by 5
  12. 2024STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequencescited by 3
14 more
  1. 2025SkeletonX: Data-Efficient Skeleton-based Action Recognition via Cross-sample Feature Aggregationcited by 3
  2. 2024Skeleton2vec: A Self-supervised Learning Framework with Contextualized Target Representations for Skeleton Sequencecited by 2
  3. 2024Mask and Compress: Efficient Skeleton-based Action Recognition in Continual Learningcited by 2
  4. 2025BST: Badminton Stroke-type Transformer for Skeleton-based Action Recognition in Racket Sportscited by 2
  5. 2025Adversarially-Refined VQ-GAN with Dense Motion Tokenization for Spatio-Temporal Heatmapscited by 2
  6. 2025IoT-Based Real-Time Medical-Related Human Activity Recognition Using Skeletons and Multi-Stage Deep Learning for Healthcarecited by 1
  7. 2025SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognitioncited by 1
  8. 2025Multi-Track Multimodal Learning on iMiGUE: Micro-Gesture and Emotion Recognitioncited by 1
  9. 2024Interact with me: Joint Egocentric Forecasting of Intent to Interact, Attitude and Social Actionscited by 0
  10. 2026SkeFi: Cross-Modal Knowledge Transfer for Wireless Skeleton-Based Action Recognitioncited by 0
  11. 2026Affinity Contrastive Learning for Skeleton-based Human Activity Understandingcited by 0
  12. 2026Skarimva: Skeleton-based Action Recognition is a Multi-view Applicationcited by 0
  13. 2026Recognition of Daily Activities through Multi-Modal Deep Learning: A Video, Pose, and Object-Aware Approach for Ambient Assisted Livingcited by 0
  14. 2026SAFER-Activities: A Dataset for Smart Assessment of Fall Events and Routine Activitiescited by 0