mlsanityData to 7 Oct 2026

SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition

arXiv 2403.09508 ↗First posted 14 Mar 2024cs.CVcited by 46

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Abstract (arXiv)

Skeleton-based action recognition, which classifies human actions based on the coordinates of joints and their connectivity within skeleton data, is widely utilized in various scenarios. While Graph Convolutional Networks (GCNs) have been proposed for skeleton data represented as graphs, they suffer from limited receptive fields constrained by joint connectivity. To address this limitation, recent advancements have introduced transformer-based methods. However, capturing correlations between all joints in all frames requires substantial memory resources. To alleviate this, we propose a novel approach called Skeletal-Temporal Transformer (SkateFormer) that partitions joints and frames based on different types of skeletal-temporal relation (Skate-Type) and performs skeletal-temporal self-attention (Skate-MSA) within each partition. We categorize the key skeletal-temporal relations for action recognition into a total of four distinct types. These types combine (i) two skeletal relation types based on physically neighboring and distant joints, and (ii) two temporal relation types based on neighboring and distant frames. Through this partition-specific attention strategy, our SkateFormer can selectively focus on key joints and frames crucial for action recognition in an action-adaptive manner with efficient computation. Extensive experiments on various benchmark datasets validate that our SkateFormer outperforms recent state-of-the-art methods.

Key facts. Cited by 46 papers in the map (data through 7 Oct 2026). Builds on 58 of its 79 references that are in the map. First posted on arXiv 14 Mar 2024.

Builds on

58 of 79 references.

References · 58

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38 more
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  6. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
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  8. 2021Revisiting Skeleton-based Action Recognitioncited by 256
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  15. 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
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  17. 2017View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Datacited by 105
  18. 2020Skeleton-based Action Recognition via Spatial and Temporal Transformer Networkscited by 98
  19. 2020Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognitioncited by 91
  20. 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 89
  21. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
  22. 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
  23. 2022PYSKL: Towards Good Practices for Skeleton Action Recognitioncited by 83
  24. 2020Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognitioncited by 82
  25. 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 8; 2025: 16; 2026: 22.

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  1. 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connectionscited by 11
  2. 2024Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognitioncited by 9
  3. 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understandingcited by 8
  4. 2024TASAR: Transfer-based Attack on Skeletal Action Recognitioncited by 7
  5. 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
  6. 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognitioncited by 3
  7. 2025Body-Hand Modality Expertized Networks with Cross-attention for Fine-grained Skeleton Action Recognitioncited by 3
  8. 2025SkeletonX: Data-Efficient Skeleton-based Action Recognition via Cross-sample Feature Aggregationcited by 3
  9. 2024GCN-DevLSTM: Path Development for Skeleton-Based Action Recognitioncited by 2
  10. 2025BST: Badminton Stroke-type Transformer for Skeleton-based Action Recognition in Racket Sportscited by 2
  11. 2025A Standardized Benchmark for Skeleton-Based Rehabilitation Assessment Using Deep Learningcited by 2
  12. 2026KGS-GCN: Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Skeleton-Based Action Recognitioncited by 2
34 more
  1. 2026Frequency-Enhanced Diffusion Models: Curriculum-Guided Semantic Alignment for Zero-Shot Skeleton Action Recognitioncited by 2
  2. 2024SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorderscited by 1
  3. 2025Trajectory-guided Motion Perception for Facial Expression Quality Assessment in Neurological Disorderscited by 1
  4. 2025FLEX: A Largescale Multimodal, Multiview Dataset for Learning Structured Representations for Fitness Action Quality Assessmentcited by 1
  5. 2025LSTC-MDA: A Unified Framework for Long-Short Term Temporal Convolution and Mixed Data Augmentation in Skeleton-Based Action Recognitioncited by 1
  6. 2025Every Subtlety Counts: Fine-grained Person Independence Micro-Action Recognition via Distributionally Robust Optimizationcited by 1
  7. 2025SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognitioncited by 1
  8. 2026BikeActions: An Open Platform and Benchmark for Cyclist-Centric VRU Action Recognitioncited by 1
  9. 2026SCALE: Semantic- and Confidence-Aware Conditional Variational Autoencoder for Zero-shot Skeleton-based Action Recognitioncited by 1
  10. 2024Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognitioncited by 0
  11. 2025Stack Transformer Based Spatial-Temporal Attention Model for Dynamic Sign Language and Fingerspelling Recognitioncited by 0
  12. 2025SHARDeg: A Benchmark for Skeletal Human Action Recognition in Degraded Scenarioscited by 0
  13. 2025UniSTFormer: Unified Spatio-Temporal Lightweight Transformer for Efficient Skeleton-Based Action Recognitioncited by 0
  14. 2025CGTGait: Collaborative Graph and Transformer for Gait Emotion Recognitioncited by 0
  15. 2025Kinetic Mining in Context: Few-Shot Action Synthesis via Text-to-Motion Distillationcited by 0
  16. 2025Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localizationcited by 0
  17. 2026Skarimva: Skeleton-based Action Recognition is a Multi-view Applicationcited by 0
  18. 2026E2E-GNet: An End-to-End Skeleton-based Geometric Deep Neural Network for Human Motion Recognitioncited by 0
  19. 2026Marrying Text-to-Motion Generation with Skeleton-Based Action Recognitioncited by 0
  20. 2026TemPose-TF-ASF: Two-Stage Bidirectional Stroke Context Fusion for Badminton Stroke Classificationcited by 0
  21. 2026Quality-Preserving Imperceptible Adversarial Attack on Skeleton-based Human Action Recognitioncited by 0
  22. 2026TraMP-LLaMA: Generative Interpretability with Decoupled Instruction Tuning for Facial Expression Quality Assessmentcited by 0
  23. 2026Partial Skeleton Visibility for Action Recognition: A Constrained Field-of-View Approachcited by 0
  24. 2026From General Actions to Domain-Specific Monitoring: Prior-Adaptive Transfer for Skeleton-Based Action Recognitioncited by 0
  25. 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognitioncited by 0
  26. 2026Structure over Depth: A Single-Block Spatio-Temporal Transformer for Multi-Entity Reasoningcited by 0
  27. 2026MyoMechanix: Biomechanically-Grounded Compositional Skilled Activity Understanding and Coachingcited by 0
  28. 2026Orthogonal Ensembles and Tested Explanations for Performer-Independent Body-Motion Emotion Recognitioncited by 0
  29. 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learningcited by 0
  30. 2026Social Intuition vs. Machine Reasoning: Anticipating Human-Robot Interaction from multiple modalitiescited by 0
  31. 2026PhysioAI: Clinical Knowledge-Guided Semantic Supervision for Skeleton-Based Physiotherapy Action Recognitioncited by 0
  32. 20263D Gait-Based Autism Classification Using Attention-Enhanced Deep Learning with Cross-Fold Statistical Stability Analysiscited by 0
  33. 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shiftcited by 0
  34. 2026DiMoP: Diffusion-Driven Motion Representation Learning With Frame-Level Pseudo-Classification for Skeleton-Based Action Recognitioncited by 0