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Feedback Graph Convolutional Network for Skeleton-based Action Recognition

arXiv 2003.07564 ↗First posted 17 Mar 2020cs.CVcited by 22

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Abstract (arXiv)

Skeleton-based action recognition has attracted considerable attention in computer vision since skeleton data is more robust to the dynamic circumstance and complicated background than other modalities. Recently, many researchers have used the Graph Convolutional Network (GCN) to model spatial-temporal features of skeleton sequences by an end-to-end optimization. However, conventional GCNs are feedforward networks which are impossible for low-level layers to access semantic information in the high-level layers. In this paper, we propose a novel network, named Feedback Graph Convolutional Network (FGCN). This is the first work that introduces the feedback mechanism into GCNs and action recognition. Compared with conventional GCNs, FGCN has the following advantages: (1) a multi-stage temporal sampling strategy is designed to extract spatial-temporal features for action recognition in a coarse-to-fine progressive process; (2) A dense connections based Feedback Graph Convolutional Block (FGCB) is proposed to introduce feedback connections into the GCNs. It transmits the high-level semantic features to the low-level layers and flows temporal information stage by stage to progressively model global spatial-temporal features for action recognition; (3) The FGCN model provides early predictions. In the early stages, the model receives partial information about actions. Naturally, its predictions are relatively coarse. The coarse predictions are treated as the prior to guide the feature learning of later stages for a accurate prediction. Extensive experiments on the datasets, NTU-RGB+D, NTU-RGB+D120 and Northwestern-UCLA, demonstrate that the proposed FGCN is effective for action recognition. It achieves the state-of-the-art performance on the three datasets.

Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). First posted on arXiv 17 Mar 2020.

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Citing papers per year: 2021: 3; 2022: 6; 2023: 4; 2024: 3; 2025: 6.

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  1. 2021Revisiting Skeleton-based Action Recognitioncited by 256
  2. 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
  3. 2024Text-controlled Motion Mamba: Text-Instructed Temporal Grounding of Human Motioncited by 16
  4. 2022Skeleton-based Action Recognition via Temporal-Channel Aggregationcited by 13
  5. 2021Human Interaction Recognition Framework based on Interacting Body Part Attentioncited by 11
  6. 2024Deep learning for 3D human pose estimation and mesh recovery: A surveycited by 11
  7. 2023A Decoupled Spatio-Temporal Framework for Skeleton-based Action Segmentationcited by 7
  8. 2022Real-World Graph Convolution Networks (RW-GCNs) for Action Recognition in Smart Video Surveillancecited by 6
  9. 2022Cross-Skeleton Interaction Graph Aggregation Network for Representation Learning of Mouse Social Behaviourcited by 4
  10. 2023Token Boosting for Robust Self-Supervised Visual Transformer Pre-trainingcited by 4
  11. 2023MPM: A Unified 2D-3D Human Pose Representation via Masked Pose Modelingcited by 4
  12. 2024Deep video representation learning: a surveycited by 4
10 more
  1. 2023DD-GCN: Directed Diffusion Graph Convolutional Network for Skeleton-based Human Action Recognitioncited by 3
  2. 2025DSTSA-GCN: Advancing Skeleton-Based Gesture Recognition with Semantic-Aware Spatio-Temporal Topology Modelingcited by 3
  3. 2025Action Recognition in Real-World Ambient Assisted Living Environmentcited by 2
  4. 2021Efficient Spatialtemporal Context Modeling for Action Recognitioncited by 1
  5. 2022Multi-view Graph Convolutional Networks with Differentiable Node Selectioncited by 1
  6. 2022A New Adjacency Matrix Configuration in GCN-based Models for Skeleton-based Action Recognitioncited by 0
  7. 2025HFGCN:Hypergraph Fusion Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 0
  8. 2025A Review on Coarse to Fine-Grained Animal Action Recognitioncited by 0
  9. 2025A Topology-Aware Graph Convolutional Network for Human Pose Similarity and Action Quality Assessmentcited by 0
  10. 2025TSkel-Mamba: Temporal Dynamic Modeling via State Space Model for Human Skeleton-based Action Recognitioncited by 0