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SBF: An Effective Representation to Augment Skeleton for Video-based Human Action Recognition

arXiv 2604.03590 ↗First posted 4 Apr 2026cs.CVcited by 0

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Abstract (arXiv)

Many modern video-based human action recognition (HAR) approaches use 2D skeleton as the intermediate representation in their prediction pipelines. Despite overall encouraging results, these approaches still struggle in many common scenes, mainly because the skeleton does not capture critical action-related information pertaining to the depth of the joints, contour of the human body, and interaction between the human and objects. To address this, we propose an effective approach to augment skeleton with a representation capturing action-related information in the pipeline of HAR. The representation, termed Scale-Body-Flow (SBF), consists of three distinct components, namely a scale map volume given by the scale (and hence depth information) of each joint, a body map outlining the human subject, and a flow map indicating human-object interaction given by pixel-wise optical flow values. To predict SBF, we further present SFSNet, a novel segmentation network supervised by the skeleton and optical flow without extra annotation overhead beyond the existing skeleton extraction. Extensive experiments across different datasets demonstrate that our pipeline based on SBF and SFSNet achieves significantly higher HAR accuracy with similar compactness and efficiency as compared with the state-of-the-art skeleton-only approaches.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 37 of its 49 references that are in the map. First posted on arXiv 4 Apr 2026.

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37 of 49 references.

References · 37

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25 more
  1. 2019PointRend: Image Segmentation as Renderingcited by 439
  2. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
  3. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
  4. 2021Revisiting Skeleton-based Action Recognitioncited by 256
  5. 2023RTMPose: Real-Time Multi-Person Pose Estimation based on MMPosecited by 170
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  11. 2022PYSKL: Towards Good Practices for Skeleton Action Recognitioncited by 83
  12. 2021SMURF: Self-Teaching Multi-Frame Unsupervised RAFT with Full-Image Warpingcited by 74
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  14. 2022Rethinking Video ViTs: Sparse Video Tubes for Joint Image and Video Learningcited by 49
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  16. 2017On the Integration of Optical Flow and Action Recognitioncited by 42
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  18. 2020JOLO-GCN: Mining Joint-Centered Light-Weight Information for Skeleton-Based Action Recognitioncited by 33
  19. 2022Unsupervised Video Object Segmentation via Prototype Memory Networkcited by 30
  20. 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
  21. 2023Unified Keypoint-based Action Recognition Framework via Structured Keypoint Poolingcited by 19
  22. 2021Skeleton-Based Mutually Assisted Interacted Object Localization and Human Action Recognitioncited by 13
  23. 2025OmniVec2 -- A Novel Transformer based Network for Large Scale Multimodal and Multitask Learningcited by 13
  24. 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connectionscited by 11
  25. 2024UnSAMFlow: Unsupervised Optical Flow Guided by Segment Anything Modelcited by 8

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