mlsanityData to 7 Oct 2026

Skeleton-based Action Recognition via Adaptive Cross-Form Learning

arXiv 2206.15085 ↗First posted 30 Jun 2022cs.CV cs.MMcited by 12

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Abstract (arXiv)

Skeleton-based action recognition aims to project skeleton sequences to action categories, where skeleton sequences are derived from multiple forms of pre-detected points. Compared with earlier methods that focus on exploring single-form skeletons via Graph Convolutional Networks (GCNs), existing methods tend to improve GCNs by leveraging multi-form skeletons due to their complementary cues. However, these methods (either adapting structure of GCNs or model ensemble) require the co-existence of all forms of skeletons during both training and inference stages, while a typical situation in real life is the existence of only partial forms for inference. To tackle this issue, we present Adaptive Cross-Form Learning (ACFL), which empowers well-designed GCNs to generate complementary representation from single-form skeletons without changing model capacity. Specifically, each GCN model in ACFL not only learns action representation from the single-form skeletons, but also adaptively mimics useful representations derived from other forms of skeletons. In this way, each GCN can learn how to strengthen what has been learned, thus exploiting model potential and facilitating action recognition as well. Extensive experiments conducted on three challenging benchmarks, i.e., NTU-RGB+D 120, NTU-RGB+D 60 and UAV-Human, demonstrate the effectiveness and generalizability of the proposed method. Specifically, the ACFL significantly improves various GCN models (i.e., CTR-GCN, MS-G3D, and Shift-GCN), achieving a new record for skeleton-based action recognition.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 23 of its 36 references that are in the map. First posted on arXiv 30 Jun 2022.

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23 of 36 references.

References · 23

  1. 2019Deep High-Resolution Representation Learning for Human Pose Estimationcited by 1,339
  2. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  3. 2016Temporal Segment Networks: Towards Good Practices for Deep Action Recognitioncited by 899
  4. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  5. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
  6. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
  7. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
  8. 2021Revisiting Skeleton-based Action Recognitioncited by 256
  9. 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
  10. 2020Learning From Multiple Experts: Self-paced Knowledge Distillation for Long-tailed Classificationcited by 175
  11. 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
  12. 2020Audiovisual SlowFast Networks for Video Recognitioncited by 144
11 more
  1. 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
  2. 2021UAV-Human: A Large Benchmark for Human Behavior Understanding with Unmanned Aerial Vehiclescited by 95
  3. 2020Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognitioncited by 91
  4. 2020Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognitioncited by 82
  5. 2018Representation Flow for Action Recognitioncited by 51
  6. 2018Skeleton-Based Action Recognition with Spatial Reasoning and Temporal Stack Learningcited by 47
  7. 2020Distilling Knowledge by Mimicking Featurescited by 34
  8. 2022Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognitioncited by 24
  9. 2020Mix Dimension in Poincar'e Geometry for 3D Skeleton-based Action Recognitioncited by 14
  10. 2022KTN: Knowledge Transfer Network for Learning Multi-person 2D-3D Correspondencescited by 5
  11. 2020A Human-Computer Duet System for Music Performancecited by 2

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12 papers.