mlsanityData to 7 Oct 2026

FLAG3D: A 3D Fitness Activity Dataset with Language Instruction

arXiv 2212.04638 ↗First posted 9 Dec 2022cs.CVcited by 23

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Abstract (arXiv)

With the continuously thriving popularity around the world, fitness activity analytic has become an emerging research topic in computer vision. While a variety of new tasks and algorithms have been proposed recently, there are growing hunger for data resources involved in high-quality data, fine-grained labels, and diverse environments. In this paper, we present FLAG3D, a large-scale 3D fitness activity dataset with language instruction containing 180K sequences of 60 categories. FLAG3D features the following three aspects: 1) accurate and dense 3D human pose captured from advanced MoCap system to handle the complex activity and large movement, 2) detailed and professional language instruction to describe how to perform a specific activity, 3) versatile video resources from a high-tech MoCap system, rendering software, and cost-effective smartphones in natural environments. Extensive experiments and in-depth analysis show that FLAG3D contributes great research value for various challenges, such as cross-domain human action recognition, dynamic human mesh recovery, and language-guided human action generation. Our dataset and source code are publicly available at https://andytang15.github.io/FLAG3D.

Key facts. Cited by 23 papers in the map (data through 7 Oct 2026). Builds on 85 of its 123 references that are in the map. First posted on arXiv 9 Dec 2022.

Builds on

85 of 123 references.

References · 85

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Citing papers per year: 2023: 6; 2024: 7; 2025: 7; 2026: 3.

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  1. 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 164
  2. 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
  3. 2023DiverseMotion: Towards Diverse Human Motion Generation via Discrete Diffusioncited by 36
  4. 2024RodinHD: High-Fidelity 3D Avatar Generation with Diffusion Modelscited by 36
  5. 2024EgoExo-Fitness: Towards Egocentric and Exocentric Full-Body Action Understandingcited by 35
  6. 2024LOGO: A Long-Form Video Dataset for Group Action Quality Assessmentcited by 30
  7. 2023Plan, Posture and Go: Towards Open-World Text-to-Motion Generationcited by 26
  8. 2023Revisit Human-Scene Interaction via Space Occupancycited by 24
  9. 2024MotionCraft: Crafting Whole-Body Motion with Plug-and-Play Multimodal Controlscited by 24
  10. 2024Text-controlled Motion Mamba: Text-Instructed Temporal Grounding of Human Motioncited by 16
  11. 2025Video Action Differencingcited by 14
  12. 2023Bridging the Gap between Human Motion and Action Semantics via Kinematic Phrasescited by 13
11 more
  1. 2025A Decade of Action Quality Assessment: Largest Systematic Survey of Trends, Challenges, and Future Directionscited by 7
  2. 2025Mojito: LLM-Aided Motion Instructor with Jitter-Reduced Inertial Tokenscited by 4
  3. 2025SGA-INTERACT: A 3D Skeleton-based Benchmark for Group Activity Understanding in Modern Basketball Tacticcited by 4
  4. 2024MuJo: Multimodal Joint Feature Space Learning for Human Activity Recognitioncited by 2
  5. 2025Jointly Understand Your Command and Intention:Reciprocal Co-Evolution between Scene-Aware 3D Human Motion Synthesis and Analysiscited by 2
  6. 2023SwimXYZ: A large-scale dataset of synthetic swimming motions and videoscited by 1
  7. 2025FLEX: A Largescale Multimodal, Multiview Dataset for Learning Structured Representations for Fitness Action Quality Assessmentcited by 1
  8. 2025From Motion to Behavior: Hierarchical Modeling of Humanoid Generative Behavior Controlcited by 0
  9. 2026TROPHIES: Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videoscited by 0
  10. 2026In-Context Model Predictive Generation: Open-Vocabulary Motion Synthesis from Language Models to Physicscited by 0
  11. 2026MyoMechanix: Biomechanically-Grounded Compositional Skilled Activity Understanding and Coachingcited by 0