mlsanityData to 7 Oct 2026

Quo Vadis, Skeleton Action Recognition ?

arXiv 2007.02072 ↗First posted 4 Jul 2020cs.CV cs.GR cs.MMcited by 21

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Abstract (arXiv)

In this paper, we study current and upcoming frontiers across the landscape of skeleton-based human action recognition. To study skeleton-action recognition in the wild, we introduce Skeletics-152, a curated and 3-D pose-annotated subset of RGB videos sourced from Kinetics-700, a large-scale action dataset. We extend our study to include out-of-context actions by introducing Skeleton-Mimetics, a dataset derived from the recently introduced Mimetics dataset. We also introduce Metaphorics, a dataset with caption-style annotated YouTube videos of the popular social game Dumb Charades and interpretative dance performances. We benchmark state-of-the-art models on the NTU-120 dataset and provide multi-layered assessment of the results. The results from benchmarking the top performers of NTU-120 on the newly introduced datasets reveal the challenges and domain gap induced by actions in the wild. Overall, our work characterizes the strengths and limitations of existing approaches and datasets. Via the introduced datasets, our work enables new frontiers for human action recognition.

Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). First posted on arXiv 4 Jul 2020.

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Citing papers per year: 2021: 5; 2022: 6; 2023: 5; 2024: 4; 2025: 1.

21 papers.

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  1. 2021Revisiting Skeleton-based Action Recognitioncited by 256
  2. 2021UNIK: A Unified Framework for Real-world Skeleton-based Action Recognitioncited by 35
  3. 2022Holistic Interaction Transformer Network for Action Detectioncited by 28
  4. 2023Holistic Representation Learning for Multitask Trajectory Anomaly Detectioncited by 15
  5. 2021Skeleton-Based Mutually Assisted Interacted Object Localization and Human Action Recognitioncited by 13
  6. 2022Learning from the Best: Contrastive Representations Learning Across Sensor Locations for Wearable Activity Recognitioncited by 13
  7. 2021NTU-X: An Enhanced Large-scale Dataset for Improving Pose-based Recognition of Subtle Human Actionscited by 11
  8. 2023SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognitioncited by 11
  9. 2022ConfLab: A Data Collection Concept, Dataset, and Benchmark for Machine Analysis of Free-Standing Social Interactions in the Wildcited by 9
  10. 2021The Imaginative Generative Adversarial Network: Automatic Data Augmentation for Dynamic Skeleton-Based Hand Gesture and Human Action Recognitioncited by 8
  11. 2022Understanding the Vulnerability of Skeleton-based Human Activity Recognition via Black-box Attackcited by 7
  12. 2024Action Selection Learning for Multi-label Multi-view Action Recognitioncited by 6
9 more
  1. 2022Collaborating Domain-shared and Target-specific Feature Clustering for Cross-domain 3D Action Recognitioncited by 4
  2. 2022Cross-Skeleton Interaction Graph Aggregation Network for Representation Learning of Mouse Social Behaviourcited by 4
  3. 2025MultiSensor-Home: A Wide-area Multi-modal Multi-view Dataset for Action Recognition and Transformer-based Sensor Fusioncited by 4
  4. 2023Learning by Aligning 2D Skeleton Sequences and Multi-Modality Fusioncited by 3
  5. 2024Using joint angles based on the international biomechanical standards for human action recognition and related taskscited by 3
  6. 2023GaitMorph: Transforming Gait by Optimally Transporting Discrete Codescited by 1
  7. 2023I2MD: 3D Action Representation Learning with Inter- and Intra-modal Mutual Distillationcited by 1
  8. 2024Flat'n'Fold: A Diverse Multi-Modal Dataset for Garment Perception and Manipulationcited by 1
  9. 2024Dark Transformer: A Video Transformer for Action Recognition in the Darkcited by 0