ASMa: Asymmetric Spatio-temporal Masking for Skeleton Action Representation Learning
Not on the map. Why?
Abstract (arXiv)
Self-supervised learning (SSL) has shown remarkable success in skeleton-based action recognition by leveraging data augmentations to learn meaningful representations. However, existing SSL methods rely on data augmentations that predominantly focus on masking high-motion frames and high-degree joints such as joints with degree 3 or 4. This results in biased and incomplete feature representations that struggle to generalize across varied motion patterns. To address this, we propose Asymmetric Spatio-temporal Masking (ASMa) for Skeleton Action Representation Learning, a novel combination of masking to learn a full spectrum of spatio-temporal dynamics inherent in human actions. ASMa employs two complementary masking strategies: one that selectively masks high-degree joints and low-motion, and another that masks low-degree joints and high-motion frames. These masking strategies ensure a more balanced and comprehensive skeleton representation learning. Furthermore, we introduce a learnable feature alignment module to effectively align the representations learned from both masked views. To facilitate deployment in resource-constrained settings and on low-resource devices, we compress the learned and aligned representation into a lightweight model using knowledge distillation. Extensive experiments on NTU RGB+D 60, NTU RGB+D 120, and PKU-MMD datasets demonstrate that our approach outperforms existing SSL methods with an average improvement of 2.7-4.4% in fine-tuning and up to 5.9% in transfer learning to noisy datasets and achieves competitive performance compared to fully supervised baselines. Our distilled model achieves 91.4% parameter reduction and 3x faster inference on edge devices while maintaining competitive accuracy, enabling practical deployment in resource-constrained scenarios.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 33 of its 47 references that are in the map. First posted on arXiv 5 Feb 2026.
Builds on
33 of 47 references.
References · 33
- 2017Attention Is All You Needcited by 59,932
- 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 11,979
- 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
- 2019Momentum Contrast for Unsupervised Visual Representation Learningcited by 7,482
- 2021Masked Autoencoders Are Scalable Vision Learnerscited by 7,339
- 2020Bootstrap your own latent: A new approach to self-supervised Learningcited by 4,712
- 2020Exploring Simple Siamese Representation Learningcited by 2,853
- 2018Dynamic Graph CNN for Learning on Point Cloudscited by 2,220
- 2021Barlow Twins: Self-Supervised Learning via Redundancy Reductioncited by 1,818
- 2018Unsupervised Representation Learning by Predicting Image Rotationscited by 1,586
- 2016Context Encoders: Feature Learning by Inpaintingcited by 1,424
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
21 more
- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
- 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
- 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
- 2021Revisiting Skeleton-based Action Recognitioncited by 256
- 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 125
- 2017Representation Learning by Learning to Countcited by 120
- 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
- 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
- 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 89
- 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
- 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
- 2020A Survey on 3D Skeleton-Based Action Recognition Using Learning Methodcited by 46
- 2023SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-trainingcited by 41
- 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
- 2022SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognitioncited by 29
- 2023Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequencescited by 25
- 2023SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognitioncited by 11
- 2022Bootstrapped Representation Learning for Skeleton-Based Action Recognitioncited by 8
- 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognitioncited by 7
- 2025Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognitioncited by 4
Built on by
Not cited yet.