mlsanityData to 14 Oct 2026

Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies

arXiv 2604.17013 ↗First posted 18 Apr 2026cs.CVcited by 0

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Abstract (arXiv)

Skeleton data used for action recognition are acquired from a wide range of sources, including depth sensors, marker-based motion capture systems, and 2D/3D pose estimators. These sources yield skeletons that differ in joint number, skeletal topology, and coordinate dimensionality, making skeleton data inherently heterogeneous. However, previous works overlook the data heterogeneity of skeletons and solely construct models using homogeneous skeletons. Moreover, open-vocabulary action recognition is also essential for real-world applications. To this end, this work studies the challenging problem of heterogeneous skeleton-based action recognition with open vocabularies. We construct a large-scale Heterogeneous Open-Vocabulary (HOV) Skeleton dataset by integrating and refining multiple representative large-scale skeleton-based action datasets. To address universal skeleton-based action recognition, we propose a Transformer-based model that standardizes heterogeneous skeletons into a unified representation, encodes multi-modal skeleton embeddings with a two-stream motion encoder to learn spatio-temporal action representations, and maps them to a semantic space through multi-grained motion-text alignment. The alignment incorporates contrastive learning at three levels: global instance alignment, stream-specific alignment, and fine-grained alignment. Extensive experiments on popular benchmarks with heterogeneous skeleton data demonstrate both the effectiveness and the generalization ability of the proposed method. Code is available at https://github.com/jidongkuang/Universal-Skeleton.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 53 of its 71 references that are in the map. First posted on arXiv 18 Apr 2026.

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References · 53

  1. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  2. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
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  5. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 441
  6. 2021BABEL: Bodies, Action and Behavior with English Labelscited by 265
  7. 2021Revisiting Skeleton-based Action Recognitioncited by 257
  8. 2018Generalized Zero- and Few-Shot Learning via Aligned Variational Autoencoderscited by 206
  9. 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 193
  10. 2016An Empirical Study and Analysis of Generalized Zero-Shot Learning for Object Recognition in the Wildcited by 146
  11. 2014Cross-view Action Modeling, Learning and Recognitioncited by 134
  12. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 106
38 more
  1. 2019Fine-Grained Action Retrieval Through Multiple Parts-of-Speech Embeddingscited by 101
  2. 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
  3. 2019PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognitioncited by 91
  4. 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 90
  5. 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
  6. 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
  7. 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
  8. 2017Learning Robust Visual-Semantic Embeddingscited by 56
  9. 2023HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representationscited by 44
  10. 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
  11. 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 42
  12. 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
  13. 2024LLMs are Good Action Recognizerscited by 37
  14. 2021UNIK: A Unified Framework for Real-world Skeleton-based Action Recognitioncited by 35
  15. 2022Contrastive Positive Mining for Unsupervised 3D Action Representation Learningcited by 34
  16. 2022Global-local Motion Transformer for Unsupervised Skeleton-based Action Learningcited by 33
  17. 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
  18. 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
  19. 2020Prototypical Contrast and Reverse Prediction: Unsupervised Skeleton Based Action Recognitioncited by 25
  20. 2023Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequencescited by 25
  21. 2021Syntactically Guided Generative Embeddings for Zero-Shot Skeleton Action Recognitioncited by 24
  22. 2023Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximizationcited by 24
  23. 2024Part-aware Unified Representation of Language and Skeleton for Zero-shot Action Recognitioncited by 23
  24. 2023Unified Multi-modal Unsupervised Representation Learning for Skeleton-based Action Understandingcited by 20
  25. 2019Skeleton based Zero Shot Action Recognition in Joint Pose-Language Semantic Spacecited by 19
  26. 2021Contrast-reconstruction Representation Learning for Self-supervised Skeleton-based Action Recognitioncited by 19
  27. 2024Fine-Grained Side Information Guided Dual-Prompts for Zero-Shot Skeleton Action Recognitioncited by 19
  28. 2024SA-DVAE: Improving Zero-Shot Skeleton-Based Action Recognition by Disentangled Variational Autoencoderscited by 19
  29. 2023Graph Contrastive Learning for Skeleton-based Action Recognitioncited by 17
  30. 2024A Cross-Dataset Study for Text-based 3D Human Motion Retrievalcited by 17
  31. 2021Unsupervised Motion Representation Learning with Capsule Autoencoderscited by 16
  32. 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
  33. 2024Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognitioncited by 13
  34. 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
  35. 2023SCD-Net: Spatiotemporal Clues Disentanglement Network for Self-supervised Skeleton-based Action Recognitioncited by 11
  36. 2024Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognitioncited by 9
  37. 2024An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognitioncited by 7
  38. 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognitioncited by 7

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