Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognition
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Abstract (arXiv)
One essential problem in skeleton-based action recognition is how to extract discriminative features over all skeleton joints. However, the complexity of the State-Of-The-Art (SOTA) models of this task tends to be exceedingly sophisticated and over-parameterized, where the low efficiency in model training and inference has obstructed the development in the field, especially for large-scale action datasets. In this work, we propose an efficient but strong baseline based on Graph Convolutional Network (GCN), where three main improvements are aggregated, i.e., early fused Multiple Input Branches (MIB), Residual GCN (ResGCN) with bottleneck structure and Part-wise Attention (PartAtt) block. Firstly, an MIB is designed to enrich informative skeleton features and remain compact representations at an early fusion stage. Then, inspired by the success of the ResNet architecture in Convolutional Neural Network (CNN), a ResGCN module is introduced in GCN to alleviate computational costs and reduce learning difficulties in model training while maintain the model accuracy. Finally, a PartAtt block is proposed to discover the most essential body parts over a whole action sequence and obtain more explainable representations for different skeleton action sequences. Extensive experiments on two large-scale datasets, i.e., NTU RGB+D 60 and 120, validate that the proposed baseline slightly outperforms other SOTA models and meanwhile requires much fewer parameters during training and inference procedures, e.g., at most 34 times less than DGNN, which is one of the best SOTA methods.
Key facts. Cited by 91 papers in the map (data through 14 Oct 2026). First posted on arXiv 20 Oct 2020.
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Citing papers per year: 2021: 16; 2022: 25; 2023: 24; 2024: 14; 2025: 9; 2026: 3.
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- 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
- 2021Revisiting Skeleton-based Action Recognitioncited by 257
- 2021GaitGraph: Graph Convolutional Network for Skeleton-Based Gait Recognitioncited by 115
- 2022Gait Recognition in the Wild with Dense 3D Representations and A Benchmarkcited by 114
- 2021Skeleton Aware Multi-modal Sign Language Recognitioncited by 101
- 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
- 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
- 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
- 2022Towards a Deeper Understanding of Skeleton-based Gait Recognitioncited by 56
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 47
- 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
- 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 42
38 more
- 2023GPGait: Generalized Pose-based Gait Recognitioncited by 40
- 2022Hypergraph Transformer for Skeleton-based Action Recognitioncited by 36
- 2021UNIK: A Unified Framework for Real-world Skeleton-based Action Recognitioncited by 35
- 2022Spatial Transformer Network on Skeleton-based Gait Recognitioncited by 33
- 2022A Survey on Video Action Recognition in Sports: Datasets, Methods and Applicationscited by 28
- 2023Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequencescited by 25
- 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargetingcited by 22
- 2022Gait Recognition in the Wild with Multi-hop Temporal Switchcited by 22
- 2023Unified Multi-modal Unsupervised Representation Learning for Skeleton-based Action Understandingcited by 20
- 2022GaitMixer: Skeleton-based Gait Representation Learning via Wide-spectrum Multi-axial Mixercited by 18
- 2021IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based Action Recognitioncited by 17
- 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognitioncited by 17
- 2021Sign Language Recognition via Skeleton-Aware Multi-Model Ensemblecited by 16
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
- 2021Fusion-GCN: Multimodal Action Recognition using Graph Convolutional Networkscited by 15
- 2023LAC: Latent Action Composition for Skeleton-based Action Segmentationcited by 15
- 2022PSUMNet: Unified Modality Part Streams are All You Need for Efficient Pose-based Action Recognitioncited by 14
- 2022Skeleton-based Action Recognition via Temporal-Channel Aggregationcited by 13
- 2024Simba: Mamba augmented U-ShiftGCN for Skeletal Action Recognition in Videoscited by 13
- 2021Hierarchical Graph Convolutional Skeleton Transformer for Action Recognitioncited by 12
- 2022Skeleton-based Action Recognition via Adaptive Cross-Form Learningcited by 12
- 2023One-Shot Action Recognition via Multi-Scale Spatial-Temporal Skeleton Matchingcited by 12
- 2021NTU-X: An Enhanced Large-scale Dataset for Improving Pose-based Recognition of Subtle Human Actionscited by 11
- 2021Logsig-RNN: a novel network for robust and efficient skeleton-based action recognitioncited by 11
- 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognitioncited by 11
- 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decisioncited by 11
- 2023GaitPT: Skeletons Are All You Need For Gait Recognitioncited by 11
- 2022ERA: Expert Retrieval and Assembly for Early Action Predictioncited by 9
- 2024GLGait: A Global-Local Temporal Receptive Field Network for Gait Recognition in the Wildcited by 9
- 2021STAR: Sparse Transformer-based Action Recognitioncited by 8
- 2022Bootstrapped Representation Learning for Skeleton-Based Action Recognitioncited by 8
- 2022Combining the Silhouette and Skeleton Data for Gait Recognitioncited by 8
- 2023Overcoming Topology Agnosticism: Enhancing Skeleton-Based Action Recognition through Redefined Skeletal Topology Awarenesscited by 8
- 2023Condition-Adaptive Graph Convolution Learning for Skeleton-Based Gait Recognitioncited by 8
- 2025SMART-Vision: Survey of Modern Action Recognition Techniques in Visioncited by 8
- 2022Two-person Graph Convolutional Network for Skeleton-based Human Interaction Recognitioncited by 7
- 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognitioncited by 7
- 2022Real-World Graph Convolution Networks (RW-GCNs) for Action Recognition in Smart Video Surveillancecited by 6
50 most cited of 91 All 91 (JSON)
- 2026PhysioAI: Clinical Knowledge-Guided Semantic Supervision for Skeleton-Based Physiotherapy Action Recognition11 Sep 2026
- 2026NeuroPath: Brain-Inspired Dual-Pathway Graph Convolutional Networks for Skeleton-Based Action Recognition18 Aug 2026
- 2026From Coarse to Fine: Managing Temporal Granularity in Spatio-Temporal Data for Fine-Grained Traffic Prediction8 Jun 2026
- 2025MoME: Estimating Psychological Traits from Gait with Multi-Stage Mixture of Movement Experts6 Oct 2025
- 2025Rodrigues Network for Learning Robot Actions3 Jun 2025
- 2025Database-Agnostic Gait Enrollment using SetTransformers5 May 2025
- 2025Action Recognition in Real-World Ambient Assisted Living Environment29 Mar 2025
- 2025VA-AR: Learning Velocity-Aware Action Representations with Mixture of Window Attention14 Mar 2025
- 2025Modeling Human Skeleton Joint Dynamics for Fall Detection10 Mar 2025
- 2025SMART-Vision: Survey of Modern Action Recognition Techniques in Vision22 Jan 2025
- 2025HFGCN:Hypergraph Fusion Graph Convolutional Networks for Skeleton-Based Action Recognition19 Jan 2025
- 2025IoT-Based Real-Time Medical-Related Human Activity Recognition Using Skeletons and Multi-Stage Deep Learning for Healthcare13 Jan 2025
38 more
- 2024Choose Your Explanation: A Comparison of SHAP and GradCAM in Human Activity Recognition20 Dec 2024
- 2024SurfGNN: A robust surface-based prediction model with interpretability for coactivation maps of spatial and cortical features5 Nov 2024
- 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognition27 Oct 2024
- 2024Benchmarking Reliability of Deep Learning Models for Pathological Gait Classification20 Sep 2024
- 2024GMFL-Net: A Global Multi-geometric Feature Learning Network for Repetitive Action Counting31 Aug 2024
- 2024GLGait: A Global-Local Temporal Receptive Field Network for Gait Recognition in the Wild13 Aug 2024
- 2024Skeleton-based Group Activity Recognition via Spatial-Temporal Panoramic Graph28 Jul 2024
- 2024Enhancing Action Recognition from Low-Quality Skeleton Data via Part-Level Knowledge Distillation28 Apr 2024
- 2024Leveraging Speech for Gesture Detection in Multimodal Communication23 Apr 2024
- 2024GaitPoint+: A Gait Recognition Network Incorporating Point Cloud Analysis and Recycling16 Apr 2024
- 2024Simba: Mamba augmented U-ShiftGCN for Skeletal Action Recognition in Videos11 Apr 2024
- 2024GCN-DevLSTM: Path Development for Skeleton-Based Action Recognition22 Mar 2024
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition14 Mar 2024
- 2024From Movements to Metrics: Evaluating Explainable AI Methods in Skeleton-Based Human Activity Recognition20 Feb 2024
- 2023Recent Advances in Deterministic Human Motion Prediction: A Review11 Dec 2023
- 2023VSViG: Real-time Video-based Seizure Detection via Skeleton-based Spatiotemporal ViG24 Nov 2023
- 2023Unified Multi-modal Unsupervised Representation Learning for Skeleton-based Action Understanding6 Nov 2023
- 2023Action Segmentation Using 2D Skeleton Heatmaps and Multi-Modality Fusion12 Sep 2023
- 2023FastPoseGait: A Toolbox and Benchmark for Efficient Pose-based Gait Recognition2 Sep 2023
- 2023LAC: Latent Action Composition for Skeleton-based Action Segmentation28 Aug 2023
- 2023TriGait: Aligning and Fusing Skeleton and Silhouette Gait Data via a Tri-Branch Network25 Aug 2023
- 2023Multi-stage Factorized Spatio-Temporal Representation for RGB-D Action and Gesture Recognition23 Aug 2023
- 2023GaitPT: Skeletons Are All You Need For Gait Recognition21 Aug 2023
- 2023Condition-Adaptive Graph Convolution Learning for Skeleton-Based Gait Recognition13 Aug 2023
- 2023Gait Data Augmentation using Physics-Based Biomechanical Simulation16 Jul 2023
- 2023One-Shot Action Recognition via Multi-Scale Spatial-Temporal Skeleton Matching14 Jul 2023
- 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decision7 Jul 2023
- 2023Learning by Aligning 2D Skeleton Sequences and Multi-Modality Fusion31 May 2023
- 2023High-Performance Inference Graph Convolutional Networks for Skeleton-Based Action Recognition30 May 2023
- 2023Overcoming Topology Agnosticism: Enhancing Skeleton-Based Action Recognition through Redefined Skeletal Topology Awareness19 May 2023
- 2023TSGCNeXt: Dynamic-Static Multi-Graph Convolution for Efficient Skeleton-Based Action Recognition with Long-term Learning Potential23 Apr 2023
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorization18 Apr 2023
- 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognition20 Mar 2023
- 2023GPGait: Generalized Pose-based Gait Recognition9 Mar 2023
- 2023Learning Discriminative Representations for Skeleton Based Action Recognition7 Mar 2023
- 2023Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequences17 Feb 2023
- 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognition5 Feb 2023
- 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognition5 Feb 2023
50 newest of 91 All 91 (JSON)
- 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
- 2021Revisiting Skeleton-based Action Recognitioncited by 257
- 2021GaitGraph: Graph Convolutional Network for Skeleton-Based Gait Recognitioncited by 115
- 2022Gait Recognition in the Wild with Dense 3D Representations and A Benchmarkcited by 114
- 2021Skeleton Aware Multi-modal Sign Language Recognitioncited by 101
- 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
- 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
- 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
- 2022Towards a Deeper Understanding of Skeleton-based Gait Recognitioncited by 56
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 47
- 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
- 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 42
12 most cited of 89 All 89 (JSON)
- 2026PhysioAI: Clinical Knowledge-Guided Semantic Supervision for Skeleton-Based Physiotherapy Action Recognition11 Sep 2026
- 2026NeuroPath: Brain-Inspired Dual-Pathway Graph Convolutional Networks for Skeleton-Based Action Recognition18 Aug 2026
- 2026From Coarse to Fine: Managing Temporal Granularity in Spatio-Temporal Data for Fine-Grained Traffic Prediction8 Jun 2026
- 2025MoME: Estimating Psychological Traits from Gait with Multi-Stage Mixture of Movement Experts6 Oct 2025
- 2025Rodrigues Network for Learning Robot Actions3 Jun 2025
- 2025Database-Agnostic Gait Enrollment using SetTransformers5 May 2025
- 2025Action Recognition in Real-World Ambient Assisted Living Environment29 Mar 2025
- 2025VA-AR: Learning Velocity-Aware Action Representations with Mixture of Window Attention14 Mar 2025
- 2025Modeling Human Skeleton Joint Dynamics for Fall Detection10 Mar 2025
- 2025SMART-Vision: Survey of Modern Action Recognition Techniques in Vision22 Jan 2025
- 2025HFGCN:Hypergraph Fusion Graph Convolutional Networks for Skeleton-Based Action Recognition19 Jan 2025
- 2025IoT-Based Real-Time Medical-Related Human Activity Recognition Using Skeletons and Multi-Stage Deep Learning for Healthcare13 Jan 2025
12 newest of 89 All 89 (JSON)