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Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognition

arXiv 2010.09978 ↗First posted 20 Oct 2020cs.CVcited by 91

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Abstract (arXiv)

One essential problem in skeleton-based action recognition is how to extract discriminative features over all skeleton joints. However, the complexity of the State-Of-The-Art (SOTA) models of this task tends to be exceedingly sophisticated and over-parameterized, where the low efficiency in model training and inference has obstructed the development in the field, especially for large-scale action datasets. In this work, we propose an efficient but strong baseline based on Graph Convolutional Network (GCN), where three main improvements are aggregated, i.e., early fused Multiple Input Branches (MIB), Residual GCN (ResGCN) with bottleneck structure and Part-wise Attention (PartAtt) block. Firstly, an MIB is designed to enrich informative skeleton features and remain compact representations at an early fusion stage. Then, inspired by the success of the ResNet architecture in Convolutional Neural Network (CNN), a ResGCN module is introduced in GCN to alleviate computational costs and reduce learning difficulties in model training while maintain the model accuracy. Finally, a PartAtt block is proposed to discover the most essential body parts over a whole action sequence and obtain more explainable representations for different skeleton action sequences. Extensive experiments on two large-scale datasets, i.e., NTU RGB+D 60 and 120, validate that the proposed baseline slightly outperforms other SOTA models and meanwhile requires much fewer parameters during training and inference procedures, e.g., at most 34 times less than DGNN, which is one of the best SOTA methods.

Key facts. Cited by 91 papers in the map (data through 14 Oct 2026). First posted on arXiv 20 Oct 2020.

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Citing papers per year: 2021: 16; 2022: 25; 2023: 24; 2024: 14; 2025: 9; 2026: 3.

91 papers.

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  1. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
  2. 2021Revisiting Skeleton-based Action Recognitioncited by 257
  3. 2021GaitGraph: Graph Convolutional Network for Skeleton-Based Gait Recognitioncited by 115
  4. 2022Gait Recognition in the Wild with Dense 3D Representations and A Benchmarkcited by 114
  5. 2021Skeleton Aware Multi-modal Sign Language Recognitioncited by 101
  6. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
  7. 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
  8. 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
  9. 2022Towards a Deeper Understanding of Skeleton-based Gait Recognitioncited by 56
  10. 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 47
  11. 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
  12. 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 42
38 more
  1. 2023GPGait: Generalized Pose-based Gait Recognitioncited by 40
  2. 2022Hypergraph Transformer for Skeleton-based Action Recognitioncited by 36
  3. 2021UNIK: A Unified Framework for Real-world Skeleton-based Action Recognitioncited by 35
  4. 2022Spatial Transformer Network on Skeleton-based Gait Recognitioncited by 33
  5. 2022A Survey on Video Action Recognition in Sports: Datasets, Methods and Applicationscited by 28
  6. 2023Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequencescited by 25
  7. 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargetingcited by 22
  8. 2022Gait Recognition in the Wild with Multi-hop Temporal Switchcited by 22
  9. 2023Unified Multi-modal Unsupervised Representation Learning for Skeleton-based Action Understandingcited by 20
  10. 2022GaitMixer: Skeleton-based Gait Representation Learning via Wide-spectrum Multi-axial Mixercited by 18
  11. 2021IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based Action Recognitioncited by 17
  12. 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognitioncited by 17
  13. 2021Sign Language Recognition via Skeleton-Aware Multi-Model Ensemblecited by 16
  14. 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
  15. 2021Fusion-GCN: Multimodal Action Recognition using Graph Convolutional Networkscited by 15
  16. 2023LAC: Latent Action Composition for Skeleton-based Action Segmentationcited by 15
  17. 2022PSUMNet: Unified Modality Part Streams are All You Need for Efficient Pose-based Action Recognitioncited by 14
  18. 2022Skeleton-based Action Recognition via Temporal-Channel Aggregationcited by 13
  19. 2024Simba: Mamba augmented U-ShiftGCN for Skeletal Action Recognition in Videoscited by 13
  20. 2021Hierarchical Graph Convolutional Skeleton Transformer for Action Recognitioncited by 12
  21. 2022Skeleton-based Action Recognition via Adaptive Cross-Form Learningcited by 12
  22. 2023One-Shot Action Recognition via Multi-Scale Spatial-Temporal Skeleton Matchingcited by 12
  23. 2021NTU-X: An Enhanced Large-scale Dataset for Improving Pose-based Recognition of Subtle Human Actionscited by 11
  24. 2021Logsig-RNN: a novel network for robust and efficient skeleton-based action recognitioncited by 11
  25. 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognitioncited by 11
  26. 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decisioncited by 11
  27. 2023GaitPT: Skeletons Are All You Need For Gait Recognitioncited by 11
  28. 2022ERA: Expert Retrieval and Assembly for Early Action Predictioncited by 9
  29. 2024GLGait: A Global-Local Temporal Receptive Field Network for Gait Recognition in the Wildcited by 9
  30. 2021STAR: Sparse Transformer-based Action Recognitioncited by 8
  31. 2022Bootstrapped Representation Learning for Skeleton-Based Action Recognitioncited by 8
  32. 2022Combining the Silhouette and Skeleton Data for Gait Recognitioncited by 8
  33. 2023Overcoming Topology Agnosticism: Enhancing Skeleton-Based Action Recognition through Redefined Skeletal Topology Awarenesscited by 8
  34. 2023Condition-Adaptive Graph Convolution Learning for Skeleton-Based Gait Recognitioncited by 8
  35. 2025SMART-Vision: Survey of Modern Action Recognition Techniques in Visioncited by 8
  36. 2022Two-person Graph Convolutional Network for Skeleton-based Human Interaction Recognitioncited by 7
  37. 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognitioncited by 7
  38. 2022Real-World Graph Convolution Networks (RW-GCNs) for Action Recognition in Smart Video Surveillancecited by 6

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