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Decoupled Spatial-Temporal Attention Network for Skeleton-Based Action Recognition

arXiv 2007.03263 ↗First posted 7 Jul 2020cs.CVcited by 21

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Abstract (arXiv)

Dynamic skeletal data, represented as the 2D/3D coordinates of human joints, has been widely studied for human action recognition due to its high-level semantic information and environmental robustness. However, previous methods heavily rely on designing hand-crafted traversal rules or graph topologies to draw dependencies between the joints, which are limited in performance and generalizability. In this work, we present a novel decoupled spatial-temporal attention network(DSTA-Net) for skeleton-based action recognition. It involves solely the attention blocks, allowing for modeling spatial-temporal dependencies between joints without the requirement of knowing their positions or mutual connections. Specifically, to meet the specific requirements of the skeletal data, three techniques are proposed for building attention blocks, namely, spatial-temporal attention decoupling, decoupled position encoding and spatial global regularization. Besides, from the data aspect, we introduce a skeletal data decoupling technique to emphasize the specific characteristics of space/time and different motion scales, resulting in a more comprehensive understanding of the human actions.To test the effectiveness of the proposed method, extensive experiments are conducted on four challenging datasets for skeleton-based gesture and action recognition, namely, SHREC, DHG, NTU-60 and NTU-120, where DSTA-Net achieves state-of-the-art performance on all of them.

Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). First posted on arXiv 7 Jul 2020.

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Citing papers per year: 2021: 3; 2022: 8; 2023: 6; 2024: 3; 2025: 0; 2026: 1.

21 papers.

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  1. 2021Revisiting Skeleton-based Action Recognitioncited by 256
  2. 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
  3. 2022Hypergraph Transformer for Skeleton-based Action Recognitioncited by 36
  4. 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
  5. 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
  6. 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
  7. 2022Spatio-Temporal Tuples Transformer for Skeleton-Based Action Recognitioncited by 17
  8. 2023STEP CATFormer: Spatial-Temporal Effective Body-Part Cross Attention Transformer for Skeleton-based Action Recognitioncited by 10
  9. 2023Skeleton-based Action Recognition through Contrasting Two-Stream Spatial-Temporal Networkscited by 9
  10. 2021The Imaginative Generative Adversarial Network: Automatic Data Augmentation for Dynamic Skeleton-Based Hand Gesture and Human Action Recognitioncited by 8
  11. 2023Overcoming Topology Agnosticism: Enhancing Skeleton-Based Action Recognition through Redefined Skeletal Topology Awarenesscited by 8
  12. 2022Real-World Graph Convolution Networks (RW-GCNs) for Action Recognition in Smart Video Surveillancecited by 6
9 more
  1. 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
  2. 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognitioncited by 5
  3. 2022Towards To-a-T Spatio-Temporal Focus for Skeleton-Based Action Recognitioncited by 4
  4. 2024Real-Time Hand Gesture Recognition: Integrating Skeleton-Based Data Fusion and Multi-Stream CNNcited by 2
  5. 2021Self-attention based anchor proposal for skeleton-based action recognitioncited by 1
  6. 2022Pose-Guided Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1
  7. 2023Temporal-Channel Topology Enhanced Network for Skeleton-Based Action Recognitioncited by 0
  8. 2023SiT-MLP: A Simple MLP with Point-wise Topology Feature Learning for Skeleton-based Action Recognitioncited by 0
  9. 2026Severe Domain Shift in Skeleton-Based Action Recognition:A Study of Uncertainty Failure in Real-World Gym Environmentscited by 0