Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition
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Abstract (arXiv)
Action recognition with skeleton data has recently attracted much attention in computer vision. Previous studies are mostly based on fixed skeleton graphs, only capturing local physical dependencies among joints, which may miss implicit joint correlations. To capture richer dependencies, we introduce an encoder-decoder structure, called A-link inference module, to capture action-specific latent dependencies, i.e. actional links, directly from actions. We also extend the existing skeleton graphs to represent higher-order dependencies, i.e. structural links. Combing the two types of links into a generalized skeleton graph, we further propose the actional-structural graph convolution network (AS-GCN), which stacks actional-structural graph convolution and temporal convolution as a basic building block, to learn both spatial and temporal features for action recognition. A future pose prediction head is added in parallel to the recognition head to help capture more detailed action patterns through self-supervision. We validate AS-GCN in action recognition using two skeleton data sets, NTU-RGB+D and Kinetics. The proposed AS-GCN achieves consistently large improvement compared to the state-of-the-art methods. As a side product, AS-GCN also shows promising results for future pose prediction.
Key facts. Cited by 228 papers in the map (data through 7 Oct 2026). First posted on arXiv 26 Apr 2019.
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Citing papers per year: 2021: 62; 2022: 54; 2023: 49; 2024: 32; 2025: 21; 2026: 10.
228 papers.
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- 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
- 2021Revisiting Skeleton-based Action Recognitioncited by 256
- 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 251
- 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
- 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
- 2021Skeleton Aware Multi-modal Sign Language Recognitioncited by 101
- 2021MSR-GCN: Multi-Scale Residual Graph Convolution Networks for Human Motion Predictioncited by 100
- 2023EqMotion: Equivariant Multi-agent Motion Prediction with Invariant Interaction Reasoningcited by 97
- 2021Graph Stacked Hourglass Networks for 3D Human Pose Estimationcited by 94
- 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
- 2022PYSKL: Towards Good Practices for Skeleton Action Recognitioncited by 83
- 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
38 more
- 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
- 2022PSTNet: Point Spatio-Temporal Convolution on Point Cloud Sequencescited by 68
- 2021Graph-Based Deep Learning for Medical Diagnosis and Analysis: Past, Present and Futurecited by 67
- 2022Motion Puzzle: Arbitrary Motion Style Transfer by Body Partcited by 64
- 2021Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimationcited by 62
- 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
- 2022A Survey on Graph Neural Networks and Graph Transformers in Computer Vision: A Task-Oriented Perspectivecited by 56
- 2021Recent Advances in Monocular 2D and 3D Human Pose Estimation: A Deep Learning Perspectivecited by 49
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 46
- 2023SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-trainingcited by 41
- 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
- 20233Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognitioncited by 40
- 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
- 2021Multiscale Spatio-Temporal Graph Neural Networks for 3D Skeleton-Based Motion Predictioncited by 36
- 2024LLMs are Good Action Recognizerscited by 36
- 2021UNIK: A Unified Framework for Real-world Skeleton-based Action Recognitioncited by 35
- 2022IGFormer: Interaction Graph Transformer for Skeleton-based Human Interaction Recognitioncited by 31
- 2021Saliency-Associated Object Trackingcited by 30
- 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
- 2022Dynamic-Group-Aware Networks for Multi-Agent Trajectory Prediction with Relational Reasoningcited by 28
- 2021GeomNet: A Neural Network Based on Riemannian Geometries of SPD Matrix Space and Cholesky Space for 3D Skeleton-Based Interaction Recognitioncited by 27
- 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognitioncited by 27
- 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
- 2021BASAR:Black-box Attack on Skeletal Action Recognitioncited by 25
- 2021Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognitioncited by 25
- 2022No Pain, Big Gain: Classify Dynamic Point Cloud Sequences with Static Models by Fitting Feature-level Space-time Surfacescited by 25
- 2022Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognitioncited by 24
- 2021Understanding the Robustness of Skeleton-based Action Recognition under Adversarial Attackcited by 23
- 2021A Survey on Human-aware Robot Navigationcited by 23
- 2022FLAG3D: A 3D Fitness Activity Dataset with Language Instructioncited by 23
- 2023Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action Recognitioncited by 23
- 2024Part-aware Unified Representation of Language and Skeleton for Zero-shot Action Recognitioncited by 23
- 2021Fusing Higher-order Features in Graph Neural Networks for Skeleton-based Action Recognitioncited by 22
- 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargetingcited by 22
- 2022Temporal-Viewpoint Transportation Plan for Skeletal Few-shot Action Recognitioncited by 22
- 2023Hulk: A Universal Knowledge Translator for Human-Centric Taskscited by 22
- 2021AdaSGN: Adapting Joint Number and Model Size for Efficient Skeleton-Based Action Recognitioncited by 21
- 2022Learn to Predict How Humans Manipulate Large-sized Objects from Interactive Motionscited by 21
50 most cited of 228 All 228 (JSON)
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift26 Sep 2026
- 2026Structure over Depth: A Single-Block Spatio-Temporal Transformer for Multi-Entity Reasoning25 Jul 2026
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition19 Jul 2026
- 2026KidRisk: Benchmark Dataset for Children Dangerous Action Recognition24 Jun 2026
- 2026TAG-Head: Time-Aligned Graph Head for Plug-and-Play Fine-grained Action Recognition13 Apr 2026
- 2026LLM Enhanced Action Recognition via Hierarchical Global-Local Skeleton-Language Model28 Mar 2026
- 2026Subspace Kernel Learning on Tensor Sequences20 Mar 2026
- 2026GATS: Gaussian Aware Temporal Scaling Transformer for Invariant 4D Spatio-Temporal Point Cloud Representation17 Mar 2026
- 2026KGS-GCN: Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Skeleton-Based Action Recognition16 Mar 2026
- 2026SkeFi: Cross-Modal Knowledge Transfer for Wireless Skeleton-Based Action Recognition18 Jan 2026
- 2025DynaPURLS: Dynamic Refinement of Part-Aware Representations for Skeleton-Based Zero-Shot Action Recognition12 Dec 2025
- 2025Boosting Skeleton-based Zero-Shot Action Recognition with Training-Free Test-Time Adaptation12 Dec 2025
38 more
- 2025Informative Sample Selection Model for Skeleton-based Action Recognition with Limited Training Samples29 Oct 2025
- 2025G3CN: Gaussian Topology Refinement Gated Graph Convolutional Network for Skeleton-Based Action Recognition9 Sep 2025
- 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentation5 Sep 2025
- 2025Spatial-Temporal Graph Mamba for Music-Guided Dance Video Synthesis9 Jul 2025
- 2025Feature Hallucination for Self-supervised Action Recognition25 Jun 2025
- 2025Error-Guided Pose Augmentation: Enhancing Rehabilitation Exercise Assessment through Targeted Data Generation11 Jun 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2025Are Spatial-Temporal Graph Convolution Networks for Human Action Recognition Over-Parameterized?15 May 2025
- 2025SkeletonX: Data-Efficient Skeleton-based Action Recognition via Cross-sample Feature Aggregation16 Apr 2025
- 2025Action Recognition in Real-World Ambient Assisted Living Environment29 Mar 2025
- 2025Stack Transformer Based Spatial-Temporal Attention Model for Dynamic Sign Language and Fingerspelling Recognition21 Mar 2025
- 2025Multi Activity Sequence Alignment via Implicit Clustering16 Mar 2025
- 2025VA-AR: Learning Velocity-Aware Action Representations with Mixture of Window Attention14 Mar 2025
- 2025Online hand gesture recognition using Continual Graph Transformers20 Feb 2025
- 2025MoFM: A Large-Scale Human Motion Foundation Model8 Feb 2025
- 2025DSTSA-GCN: Advancing Skeleton-Based Gesture Recognition with Semantic-Aware Spatio-Temporal Topology Modeling21 Jan 2025
- 2025HFGCN:Hypergraph Fusion Graph Convolutional Networks for Skeleton-Based Action Recognition19 Jan 2025
- 2025Nonisotropic Gaussian Diffusion for Realistic 3D Human Motion Prediction10 Jan 2025
- 2025Evolving Skeletons: Motion Dynamics in Action Recognition5 Jan 2025
- 2024Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognition19 Dec 2024
- 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognition28 Nov 2024
- 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connections22 Nov 2024
- 2024Topological Symmetry Enhanced Graph Convolution for Skeleton-Based Action Recognition19 Nov 2024
- 2024Skeleton-Guided Spatial-Temporal Feature Learning for Video-Based Visible-Infrared Person Re-Identification17 Nov 2024
- 2024DanceFusion: A Spatio-Temporal Skeleton Diffusion Transformer for Audio-Driven Dance Motion Reconstruction7 Nov 2024
- 2024Human Action Recognition (HAR) Using Skeleton-based Spatial Temporal Relative Transformer Network: ST-RTR31 Oct 2024
- 2024Understanding Spatio-Temporal Relations in Human-Object Interaction using Pyramid Graph Convolutional Network10 Oct 2024
- 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition9 Oct 2024
- 2024Zero-Shot Skeleton-based Action Recognition with Dual Visual-Text Alignment22 Sep 2024
- 2024Joint Temporal Pooling for Improving Skeleton-based Action Recognition18 Aug 2024
- 2024Skeleton-Based Action Recognition with Spatial-Structural Graph Convolution31 Jul 2024
- 2024PAFUSE: Part-based Diffusion for 3D Whole-Body Pose Estimation14 Jul 2024
- 2024Graph in Graph Neural Network30 Jun 2024
- 2024Part-aware Unified Representation of Language and Skeleton for Zero-shot Action Recognition19 Jun 2024
- 2024Deep video representation learning: a survey10 May 2024
- 2024Cross-Block Fine-Grained Semantic Cascade for Skeleton-Based Sports Action Recognition30 Apr 2024
- 2024Frequency-Guided Multi-Level Human Action Anomaly Detection with Normalizing Flows26 Apr 2024
- 2024MK-SGN: A Spiking Graph Convolutional Network with Multimodal Fusion and Knowledge Distillation for Skeleton-based Action Recognition16 Apr 2024
50 newest of 228 All 228 (JSON)
- 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
- 2021Revisiting Skeleton-based Action Recognitioncited by 256
- 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 251
- 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
- 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
- 2021Skeleton Aware Multi-modal Sign Language Recognitioncited by 101
- 2021MSR-GCN: Multi-Scale Residual Graph Convolution Networks for Human Motion Predictioncited by 100
- 2023EqMotion: Equivariant Multi-agent Motion Prediction with Invariant Interaction Reasoningcited by 97
- 2021Graph Stacked Hourglass Networks for 3D Human Pose Estimationcited by 94
- 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
- 2022PYSKL: Towards Good Practices for Skeleton Action Recognitioncited by 83
- 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
12 most cited of 224 All 224 (JSON)
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift26 Sep 2026
- 2026Structure over Depth: A Single-Block Spatio-Temporal Transformer for Multi-Entity Reasoning25 Jul 2026
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition19 Jul 2026
- 2026KidRisk: Benchmark Dataset for Children Dangerous Action Recognition24 Jun 2026
- 2026TAG-Head: Time-Aligned Graph Head for Plug-and-Play Fine-grained Action Recognition13 Apr 2026
- 2026LLM Enhanced Action Recognition via Hierarchical Global-Local Skeleton-Language Model28 Mar 2026
- 2026Subspace Kernel Learning on Tensor Sequences20 Mar 2026
- 2026GATS: Gaussian Aware Temporal Scaling Transformer for Invariant 4D Spatio-Temporal Point Cloud Representation17 Mar 2026
- 2026KGS-GCN: Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Skeleton-Based Action Recognition16 Mar 2026
- 2026SkeFi: Cross-Modal Knowledge Transfer for Wireless Skeleton-Based Action Recognition18 Jan 2026
- 2025DynaPURLS: Dynamic Refinement of Part-Aware Representations for Skeleton-Based Zero-Shot Action Recognition12 Dec 2025
- 2025Boosting Skeleton-based Zero-Shot Action Recognition with Training-Free Test-Time Adaptation12 Dec 2025
12 newest of 224 All 224 (JSON)