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Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition

arXiv 1904.12659 ↗First posted 26 Apr 2019cs.CV cs.AIcited by 228

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Abstract (arXiv)

Action recognition with skeleton data has recently attracted much attention in computer vision. Previous studies are mostly based on fixed skeleton graphs, only capturing local physical dependencies among joints, which may miss implicit joint correlations. To capture richer dependencies, we introduce an encoder-decoder structure, called A-link inference module, to capture action-specific latent dependencies, i.e. actional links, directly from actions. We also extend the existing skeleton graphs to represent higher-order dependencies, i.e. structural links. Combing the two types of links into a generalized skeleton graph, we further propose the actional-structural graph convolution network (AS-GCN), which stacks actional-structural graph convolution and temporal convolution as a basic building block, to learn both spatial and temporal features for action recognition. A future pose prediction head is added in parallel to the recognition head to help capture more detailed action patterns through self-supervision. We validate AS-GCN in action recognition using two skeleton data sets, NTU-RGB+D and Kinetics. The proposed AS-GCN achieves consistently large improvement compared to the state-of-the-art methods. As a side product, AS-GCN also shows promising results for future pose prediction.

Key facts. Cited by 228 papers in the map (data through 7 Oct 2026). First posted on arXiv 26 Apr 2019.

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Citing papers per year: 2021: 62; 2022: 54; 2023: 49; 2024: 32; 2025: 21; 2026: 10.

228 papers.

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  1. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
  2. 2021Revisiting Skeleton-based Action Recognitioncited by 256
  3. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 251
  4. 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
  5. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
  6. 2021Skeleton Aware Multi-modal Sign Language Recognitioncited by 101
  7. 2021MSR-GCN: Multi-Scale Residual Graph Convolution Networks for Human Motion Predictioncited by 100
  8. 2023EqMotion: Equivariant Multi-agent Motion Prediction with Invariant Interaction Reasoningcited by 97
  9. 2021Graph Stacked Hourglass Networks for 3D Human Pose Estimationcited by 94
  10. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
  11. 2022PYSKL: Towards Good Practices for Skeleton Action Recognitioncited by 83
  12. 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
38 more
  1. 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
  2. 2022PSTNet: Point Spatio-Temporal Convolution on Point Cloud Sequencescited by 68
  3. 2021Graph-Based Deep Learning for Medical Diagnosis and Analysis: Past, Present and Futurecited by 67
  4. 2022Motion Puzzle: Arbitrary Motion Style Transfer by Body Partcited by 64
  5. 2021Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimationcited by 62
  6. 2021Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learningcited by 58
  7. 2022A Survey on Graph Neural Networks and Graph Transformers in Computer Vision: A Task-Oriented Perspectivecited by 56
  8. 2021Recent Advances in Monocular 2D and 3D Human Pose Estimation: A Deep Learning Perspectivecited by 49
  9. 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 46
  10. 2023SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-trainingcited by 41
  11. 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
  12. 20233Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognitioncited by 40
  13. 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
  14. 2021Multiscale Spatio-Temporal Graph Neural Networks for 3D Skeleton-Based Motion Predictioncited by 36
  15. 2024LLMs are Good Action Recognizerscited by 36
  16. 2021UNIK: A Unified Framework for Real-world Skeleton-based Action Recognitioncited by 35
  17. 2022IGFormer: Interaction Graph Transformer for Skeleton-based Human Interaction Recognitioncited by 31
  18. 2021Saliency-Associated Object Trackingcited by 30
  19. 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
  20. 2022Dynamic-Group-Aware Networks for Multi-Agent Trajectory Prediction with Relational Reasoningcited by 28
  21. 2021GeomNet: A Neural Network Based on Riemannian Geometries of SPD Matrix Space and Cholesky Space for 3D Skeleton-Based Interaction Recognitioncited by 27
  22. 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognitioncited by 27
  23. 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
  24. 2021BASAR:Black-box Attack on Skeletal Action Recognitioncited by 25
  25. 2021Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognitioncited by 25
  26. 2022No Pain, Big Gain: Classify Dynamic Point Cloud Sequences with Static Models by Fitting Feature-level Space-time Surfacescited by 25
  27. 2022Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognitioncited by 24
  28. 2021Understanding the Robustness of Skeleton-based Action Recognition under Adversarial Attackcited by 23
  29. 2021A Survey on Human-aware Robot Navigationcited by 23
  30. 2022FLAG3D: A 3D Fitness Activity Dataset with Language Instructioncited by 23
  31. 2023Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action Recognitioncited by 23
  32. 2024Part-aware Unified Representation of Language and Skeleton for Zero-shot Action Recognitioncited by 23
  33. 2021Fusing Higher-order Features in Graph Neural Networks for Skeleton-based Action Recognitioncited by 22
  34. 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargetingcited by 22
  35. 2022Temporal-Viewpoint Transportation Plan for Skeletal Few-shot Action Recognitioncited by 22
  36. 2023Hulk: A Universal Knowledge Translator for Human-Centric Taskscited by 22
  37. 2021AdaSGN: Adapting Joint Number and Model Size for Efficient Skeleton-Based Action Recognitioncited by 21
  38. 2022Learn to Predict How Humans Manipulate Large-sized Objects from Interactive Motionscited by 21

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