Mimetics: Towards Understanding Human Actions Out of Context
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Abstract (arXiv)
Recent methods for video action recognition have reached outstanding performances on existing benchmarks. However, they tend to leverage context such as scenes or objects instead of focusing on understanding the human action itself. For instance, a tennis field leads to the prediction playing tennis irrespectively of the actions performed in the video. In contrast, humans have a more complete understanding of actions and can recognize them without context. The best example of out-of-context actions are mimes, that people can typically recognize despite missing relevant objects and scenes. In this paper, we propose to benchmark action recognition methods in such absence of context and introduce a novel dataset, Mimetics, consisting of mimed actions for a subset of 50 classes from the Kinetics benchmark. Our experiments show that (a) state-of-the-art 3D convolutional neural networks obtain disappointing results on such videos, highlighting the lack of true understanding of the human actions and (b) models leveraging body language via human pose are less prone to context biases. In particular, we show that applying a shallow neural network with a single temporal convolution over body pose features transferred to the action recognition problem performs surprisingly well compared to 3D action recognition methods.
Key facts. Cited by 32 papers in the map (data through 7 Oct 2026). First posted on arXiv 16 Dec 2019.
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Citing papers per year: 2021: 5; 2022: 4; 2023: 12; 2024: 2; 2025: 8; 2026: 1.
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- 2021Revisiting Skeleton-based Action Recognitioncited by 256
- 2021Evidential Deep Learning for Open Set Action Recognitioncited by 96
- 2021Which Shortcut Cues Will DNNs Choose? A Study from the Parameter-Space Perspectivecited by 56
- 2023On the Benefits of 3D Pose and Tracking for Human Action Recognitioncited by 32
- 2021Video Pose Distillation for Few-Shot, Fine-Grained Sports Action Recognitioncited by 29
- 2023HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actionscited by 25
- 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargetingcited by 22
- 2023Prompt-Guided Zero-Shot Anomaly Action Recognition using Pretrained Deep Skeleton Featurescited by 21
- 2023Unified Keypoint-based Action Recognition Framework via Structured Keypoint Poolingcited by 19
- 2023Synthetic-to-Real Domain Adaptation for Action Recognition: A Dataset and Baseline Performancescited by 15
- 2022Spatio-Temporal Action Detection Under Large Motioncited by 14
- 2023SOAR: Scene-debiasing Open-set Action Recognitioncited by 12
20 more
- 2021NTU-X: An Enhanced Large-scale Dataset for Improving Pose-based Recognition of Subtle Human Actionscited by 11
- 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decisioncited by 11
- 2025MimeQA: Towards Socially-Intelligent Nonverbal Foundation Modelscited by 9
- 2023GaitContour: Efficient Gait Recognition based on a Contour-Pose Representationcited by 8
- 2024EMAG: Ego-motion Aware and Generalizable 2D Hand Forecasting from Egocentric Videoscited by 8
- 2024Human-Centric Transformer for Domain Adaptive Action Recognitioncited by 8
- 2023DEVIAS: Learning Disentangled Video Representations of Action and Scenecited by 7
- 2025Can masking background and object reduce static bias for zero-shot action recognition?cited by 6
- 2025ALBAR: Adversarial Learning approach to mitigate Biases in Action Recognitioncited by 5
- 2023Neglected Free Lunch -- Learning Image Classifiers Using Annotation Byproductscited by 4
- 2023Distillation-guided Representation Learning for Unconstrained Gait Recognitioncited by 3
- 2023S3Aug: Segmentation, Sampling, and Shift for Action Recognitioncited by 3
- 2022Should I take a walk? Estimating Energy Expenditure from Video Datacited by 2
- 2025Unbiasing through Textual Descriptions: Mitigating Representation Bias in Video Benchmarkscited by 2
- 2025Can Vision Language Models Understand Mimed Actions?cited by 2
- 2025Seeing Beyond the Scene: Analyzing and Mitigating Background Bias in Action Recognitioncited by 2
- 2025Separating Shared and Domain-Specific LoRAs for Multi-Domain Learningcited by 1
- 2022Identifying Auxiliary or Adversarial Tasks Using Necessary Condition Analysis for Adversarial Multi-task Video Understandingcited by 0
- 2025MoExDA: Domain Adaptation for Edge-based Action Recognitioncited by 0
- 2026Learning to Deny: Action Denial in Multimodal Large Language Modelscited by 0
- 2026Learning to Deny: Action Denial in Multimodal Large Language Models30 Jun 2026
- 2025Seeing Beyond the Scene: Analyzing and Mitigating Background Bias in Action Recognition17 Dec 2025
- 2025MoExDA: Domain Adaptation for Edge-based Action Recognition5 Aug 2025
- 2025Separating Shared and Domain-Specific LoRAs for Multi-Domain Learning5 Aug 2025
- 2025Can Vision Language Models Understand Mimed Actions?17 Jun 2025
- 2025Unbiasing through Textual Descriptions: Mitigating Representation Bias in Video Benchmarks24 Mar 2025
- 2025MimeQA: Towards Socially-Intelligent Nonverbal Foundation Models23 Feb 2025
- 2025ALBAR: Adversarial Learning approach to mitigate Biases in Action Recognition31 Jan 2025
- 2025Can masking background and object reduce static bias for zero-shot action recognition?22 Jan 2025
- 2024Human-Centric Transformer for Domain Adaptive Action Recognition15 Jul 2024
- 2024EMAG: Ego-motion Aware and Generalizable 2D Hand Forecasting from Egocentric Videos30 May 2024
- 2023DEVIAS: Learning Disentangled Video Representations of Action and Scene30 Nov 2023
20 more
- 2023GaitContour: Efficient Gait Recognition based on a Contour-Pose Representation27 Nov 2023
- 2023S3Aug: Segmentation, Sampling, and Shift for Action Recognition23 Oct 2023
- 2023SOAR: Scene-debiasing Open-set Action Recognition3 Sep 2023
- 2023Distillation-guided Representation Learning for Unconstrained Gait Recognition27 Jul 2023
- 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decision7 Jul 2023
- 2023On the Benefits of 3D Pose and Tracking for Human Action Recognition3 Apr 2023
- 2023HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actions1 Apr 2023
- 2023Neglected Free Lunch -- Learning Image Classifiers Using Annotation Byproducts30 Mar 2023
- 2023Unified Keypoint-based Action Recognition Framework via Structured Keypoint Pooling27 Mar 2023
- 2023Prompt-Guided Zero-Shot Anomaly Action Recognition using Pretrained Deep Skeleton Features27 Mar 2023
- 2023Synthetic-to-Real Domain Adaptation for Action Recognition: A Dataset and Baseline Performances17 Mar 2023
- 2022Spatio-Temporal Action Detection Under Large Motion6 Sep 2022
- 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargeting31 Aug 2022
- 2022Identifying Auxiliary or Adversarial Tasks Using Necessary Condition Analysis for Adversarial Multi-task Video Understanding22 Aug 2022
- 2022Should I take a walk? Estimating Energy Expenditure from Video Data1 Feb 2022
- 2021Which Shortcut Cues Will DNNs Choose? A Study from the Parameter-Space Perspective6 Oct 2021
- 2021Video Pose Distillation for Few-Shot, Fine-Grained Sports Action Recognition3 Sep 2021
- 2021Evidential Deep Learning for Open Set Action Recognition21 Jul 2021
- 2021Revisiting Skeleton-based Action Recognition28 Apr 2021
- 2021NTU-X: An Enhanced Large-scale Dataset for Improving Pose-based Recognition of Subtle Human Actions27 Jan 2021
- 2026Learning to Deny: Action Denial in Multimodal Large Language Models30 Jun 2026
- 2025Can Vision Language Models Understand Mimed Actions?17 Jun 2025
- 2021Revisiting Skeleton-based Action Recognitioncited by 256
- 2021Evidential Deep Learning for Open Set Action Recognitioncited by 96
- 2021Which Shortcut Cues Will DNNs Choose? A Study from the Parameter-Space Perspectivecited by 56
- 2023On the Benefits of 3D Pose and Tracking for Human Action Recognitioncited by 32
- 2021Video Pose Distillation for Few-Shot, Fine-Grained Sports Action Recognitioncited by 29
- 2023HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actionscited by 25
- 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargetingcited by 22
- 2023Prompt-Guided Zero-Shot Anomaly Action Recognition using Pretrained Deep Skeleton Featurescited by 21
- 2023Unified Keypoint-based Action Recognition Framework via Structured Keypoint Poolingcited by 19
- 2023Synthetic-to-Real Domain Adaptation for Action Recognition: A Dataset and Baseline Performancescited by 15
- 2022Spatio-Temporal Action Detection Under Large Motioncited by 14
- 2023SOAR: Scene-debiasing Open-set Action Recognitioncited by 12
12 most cited of 30 All 30 (JSON)
- 2025Seeing Beyond the Scene: Analyzing and Mitigating Background Bias in Action Recognition17 Dec 2025
- 2025MoExDA: Domain Adaptation for Edge-based Action Recognition5 Aug 2025
- 2025Separating Shared and Domain-Specific LoRAs for Multi-Domain Learning5 Aug 2025
- 2025Unbiasing through Textual Descriptions: Mitigating Representation Bias in Video Benchmarks24 Mar 2025
- 2025MimeQA: Towards Socially-Intelligent Nonverbal Foundation Models23 Feb 2025
- 2025ALBAR: Adversarial Learning approach to mitigate Biases in Action Recognition31 Jan 2025
- 2025Can masking background and object reduce static bias for zero-shot action recognition?22 Jan 2025
- 2024Human-Centric Transformer for Domain Adaptive Action Recognition15 Jul 2024
- 2024EMAG: Ego-motion Aware and Generalizable 2D Hand Forecasting from Egocentric Videos30 May 2024
- 2023DEVIAS: Learning Disentangled Video Representations of Action and Scene30 Nov 2023
- 2023GaitContour: Efficient Gait Recognition based on a Contour-Pose Representation27 Nov 2023
- 2023S3Aug: Segmentation, Sampling, and Shift for Action Recognition23 Oct 2023
12 newest of 30 All 30 (JSON)