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Hierarchical Deep Temporal Models for Group Activity Recognition

arXiv 1607.02643 ↗First posted 9 Jul 2016cs.CVcited by 89

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Abstract (arXiv)

In this paper we present an approach for classifying the activity performed by a group of people in a video sequence. This problem of group activity recognition can be addressed by examining individual person actions and their relations. Temporal dynamics exist both at the level of individual person actions as well as at the level of group activity. Given a video sequence as input, methods can be developed to capture these dynamics at both person-level and group-level detail. We build a deep model to capture these dynamics based on LSTM (long short-term memory) models. In order to model both person-level and group-level dynamics, we present a 2-stage deep temporal model for the group activity recognition problem. In our approach, one LSTM model is designed to represent action dynamics of individual people in a video sequence and another LSTM model is designed to aggregate person-level information for group activity recognition. We collected a new dataset consisting of volleyball videos labeled with individual and group activities in order to evaluate our method. Experimental results on this new Volleyball Dataset and the standard benchmark Collective Activity Dataset demonstrate the efficacy of the proposed models.

Key facts. Cited by 89 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 Jul 2016.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 17; 2022: 14; 2023: 19; 2024: 17; 2025: 11; 2026: 11.

89 papers.

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  1. 2021Revisiting Skeleton-based Action Recognitioncited by 256
  2. 2021GroupFormer: Group Activity Recognition with Clustered Spatial-Temporal Transformercited by 54
  3. 2021AGENT: A Benchmark for Core Psychological Reasoningcited by 42
  4. 2021Spatio-Temporal Dynamic Inference Network for Group Activity Recognitioncited by 42
  5. 2022Spotting Temporally Precise, Fine-Grained Events in Videocited by 40
  6. 2021JRDB-Act: A Large-scale Dataset for Spatio-temporal Action, Social Group and Activity Detectioncited by 38
  7. 2024LOGO: A Long-Form Video Dataset for Group Action Quality Assessmentcited by 30
  8. 2022Dual-AI: Dual-path Actor Interaction Learning for Group Activity Recognitioncited by 27
  9. 2022A Survey on Video Action Recognition in Sports: Datasets, Methods and Applicationscited by 27
  10. 2021PHASE: PHysically-grounded Abstract Social Events for Machine Social Perceptioncited by 22
  11. 2022Hunting Group Clues with Transformers for Social Group Activity Recognitioncited by 22
  12. 2022A Comprehensive Review of Computer Vision in Sports: Open Issues, Future Trends and Research Directionscited by 21
38 more
  1. 2022Detector-Free Weakly Supervised Group Activity Recognitioncited by 20
  2. 2024CaRiNG: Learning Temporal Causal Representation under Non-Invertible Generation Processcited by 20
  3. 2021COMPOSER: Compositional Reasoning of Group Activity in Videos with Keypoint-Only Modalitycited by 19
  4. 2021Pose is all you need: The pose only group activity recognition system (POGARS)cited by 16
  5. 2023SPARTAN: Self-supervised Spatiotemporal Transformers Approach to Group Activity Recognitioncited by 14
  6. 2024SportsHHI: A Dataset for Human-Human Interaction Detection in Sports Videoscited by 14
  7. 2024MotionBank: A Large-scale Video Motion Benchmark with Disentangled Rule-based Annotationscited by 14
  8. 2025Video Action Differencingcited by 14
  9. 2022Panoramic Human Activity Recognitioncited by 13
  10. 2023Action-slot: Visual Action-centric Representations for Multi-label Atomic Activity Recognition in Traffic Scenescited by 12
  11. 2024Causal Temporal Representation Learning with Nonstationary Sparse Transitioncited by 12
  12. 2021Human Interaction Recognition Framework based on Interacting Body Part Attentioncited by 11
  13. 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decisioncited by 11
  14. 2023Towards More Practical Group Activity Detection: A New Benchmark and Modelcited by 11
  15. 2025SoccerMaster: A Vision Foundation Model for Soccer Understandingcited by 10
  16. 2023Widely Applicable Strong Baseline for Sports Ball Detection and Trackingcited by 9
  17. 2024A Survey of Video Datasets for Grounded Event Understandingcited by 9
  18. 2023SoGAR: Self-supervised Spatiotemporal Attention-based Social Group Activity Recognitioncited by 8
  19. 2022Entry-Flipped Transformer for Inference and Prediction of Participant Behaviorcited by 7
  20. 2023Survey of Action Recognition, Spotting and Spatio-Temporal Localization in Soccer -- Current Trends and Research Perspectivescited by 7
  21. 2025F3Set: Towards Analyzing Fast, Frequent, and Fine-grained Events from Videoscited by 7
  22. 2022Video-based Human Action Recognition using Deep Learning: A Reviewcited by 6
  23. 2023Interaction-aware Joint Attention Estimation Using People Attributescited by 6
  24. 2024Skeleton-based Group Activity Recognition via Spatial-Temporal Panoramic Graphcited by 6
  25. 2022P2ANet: A Dataset and Benchmark for Dense Action Detection from Table Tennis Match Broadcasting Videoscited by 5
  26. 2022Group Activity Recognition in Basketball Tracking Data -- Neural Embeddings in Team Sports (NETS)cited by 5
  27. 2022VREN: Volleyball Rally Dataset with Expression Notation Languagecited by 5
  28. 2023M3Act: Learning from Synthetic Human Group Activitiescited by 5
  29. 2023REACT: Recognize Every Action Everywhere All At Oncecited by 5
  30. 2021Learning Group Activities from Skeletons without Individual Action Labelscited by 4
  31. 2021A Unified Taxonomy and Multimodal Dataset for Events in Invasion Gamescited by 4
  32. 2023HAtt-Flow: Hierarchical Attention-Flow Mechanism for Group Activity Scene Graph Generation in Videoscited by 4
  33. 2024Flow-Assisted Motion Learning Network for Weakly-Supervised Group Activity Recognitioncited by 4
  34. 2025SGA-INTERACT: A 3D Skeleton-based Benchmark for Group Activity Understanding in Modern Basketball Tacticcited by 4
  35. 2025TrackID3x3: A Dataset and Algorithm for Multi-Player Tracking with Identification and Pose Estimation in 3x3 Basketball Full-court Videoscited by 4
  36. 2021Actor-centered Representations for Action Localization in Streaming Videoscited by 3
  37. 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognitioncited by 3
  38. 2021Temporal and Object Quantification Networkscited by 2

50 most cited of 89 All 89 (JSON)