mlsanityData to 14 Oct 2026

BASKET: A Large-Scale Video Dataset for Fine-Grained Skill Estimation

arXiv 2503.20781 ↗First posted 26 Mar 2025cs.CVcited by 17

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Abstract (arXiv)

We present BASKET, a large-scale basketball video dataset for fine-grained skill estimation. BASKET contains 4,477 hours of video capturing 32,232 basketball players from all over the world. Compared to prior skill estimation datasets, our dataset includes a massive number of skilled participants with unprecedented diversity in terms of gender, age, skill level, geographical location, etc. BASKET includes 20 fine-grained basketball skills, challenging modern video recognition models to capture the intricate nuances of player skill through in-depth video analysis. Given a long highlight video (8-10 minutes) of a particular player, the model needs to predict the skill level (e.g., excellent, good, average, fair, poor) for each of the 20 basketball skills. Our empirical analysis reveals that the current state-of-the-art video models struggle with this task, significantly lagging behind the human baseline. We believe that BASKET could be a useful resource for developing new video models with advanced long-range, fine-grained recognition capabilities. In addition, we hope that our dataset will be useful for domain-specific applications such as fair basketball scouting, personalized player development, and many others. Dataset and code are available at https://github.com/yulupan00/BASKET.

Key facts. Cited by 17 papers in the map (data through 14 Oct 2026). Builds on 41 of its 51 references that are in the map. First posted on arXiv 26 Mar 2025.

Builds on

41 of 51 references.

References · 41

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29 more
  1. 2022X-CLIP: End-to-End Multi-grained Contrastive Learning for Video-Text Retrievalcited by 280
  2. 2021Revisiting Skeleton-based Action Recognitioncited by 257
  3. 2020FineGym: A Hierarchical Video Dataset for Fine-grained Action Understandingcited by 234
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  5. 2022Learning Video Representations from Large Language Modelscited by 205
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 7; 2026: 10.

17 papers.

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  1. 2026TimeBlind: A Spatio-Temporal Compositionality Benchmark for Video LLMscited by 11
  2. 2025SoccerMaster: A Vision Foundation Model for Soccer Understandingcited by 10
  3. 2025ExAct: A Video-Language Benchmark for Expert Action Analysiscited by 8
  4. 2025ProfVLM: A lightweight video-language model for multi-view proficiency estimationcited by 4
  5. 2025Learning Skill-Attributes for Transferable Assessment in Videocited by 4
  6. 2025SkillSight: Efficient First-Person Skill Assessment with Gazecited by 4
  7. 2026MistExit: Learning to Exit for Early Mistake Detection in Procedural Videoscited by 2
  8. 2026SportSkills: Physical Skill Learning from Sports Instructional Videoscited by 1
  9. 2026ExpertEdit: Learning Skill-Aware Motion Editing from Expert Videoscited by 1
  10. 2026SVI-Bench: A Dynamic Microworld for Strategic Video Intelligencecited by 1
  11. 2026Towards Comprehensive Basketball Understandingcited by 1
  12. 2025MSC: A Marine Wildlife Video Dataset with Grounded Segmentation and Clip-Level Captioningcited by 0
5 more
  1. 2025StretchySnake: Flexible SSM Training Unlocks Action Recognition Across Spatio-Temporal Scalescited by 0
  2. 2026SHANDS: A Multi-View Dataset and Benchmark for Surgical Hand-Gesture and Error Recognition Toward Medical Trainingcited by 0
  3. 2026VideoNet: A Large-Scale Dataset for Domain-Specific Action Recognitioncited by 0
  4. 2026Parameter-Efficient Multi-View Proficiency Estimation: From Discriminative Classification to Generative Feedbackcited by 0
  5. 2026OmniAssistBench: Assistant-style Interaction Benchmark for Omni-LLMscited by 0