LLMs are Good Action Recognizers
Not on the map. Why?
Abstract (arXiv)
Skeleton-based action recognition has attracted lots of research attention. Recently, to build an accurate skeleton-based action recognizer, a variety of works have been proposed. Among them, some works use large model architectures as backbones of their recognizers to boost the skeleton data representation capability, while some other works pre-train their recognizers on external data to enrich the knowledge. In this work, we observe that large language models which have been extensively used in various natural language processing tasks generally hold both large model architectures and rich implicit knowledge. Motivated by this, we propose a novel LLM-AR framework, in which we investigate treating the Large Language Model as an Action Recognizer. In our framework, we propose a linguistic projection process to project each input action signal (i.e., each skeleton sequence) into its ``sentence format'' (i.e., an ``action sentence''). Moreover, we also incorporate our framework with several designs to further facilitate this linguistic projection process. Extensive experiments demonstrate the efficacy of our proposed framework.
Key facts. Cited by 36 papers in the map (data through 7 Oct 2026). Builds on 50 of its 80 references that are in the map. First posted on arXiv 31 Mar 2024.
Builds on
50 of 80 references.
References · 50
- 2020Language Models are Few-Shot Learnerscited by 32,199
- 2022Training language models to follow instructions with human feedbackcited by 15,712
- 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,084
- 2023LLaMA: Open and Efficient Foundation Language Modelscited by 13,958
- 2023Visual Instruction Tuningcited by 7,792
- 2017Neural Discrete Representation Learningcited by 4,650
- 2016Categorical Reparameterization with Gumbel-Softmaxcited by 2,708
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
- 2016Temporal Segment Networks: Towards Good Practices for Deep Action Recognitioncited by 899
- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
- 2017Poincar'e Embeddings for Learning Hierarchical Representationscited by 674
- 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 577
38 more
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
- 2023MotionGPT: Human Motion as a Foreign Languagecited by 521
- 2018Hyperbolic Neural Networkscited by 393
- 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
- 2021Revisiting Skeleton-based Action Recognitioncited by 256
- 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
- 2019Hyperbolic Image Embeddingscited by 219
- 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
- 2023Is ChatGPT A Good Translator? Yes With GPT-4 As The Enginecited by 172
- 2017Mind the Class Weight Bias: Weighted Maximum Mean Discrepancy for Unsupervised Domain Adaptationcited by 151
- 2023MotionGPT: Finetuned LLMs Are General-Purpose Motion Generatorscited by 145
- 2016Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognitioncited by 142
- 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 125
- 2021UAV-Human: A Large Benchmark for Human Behavior Understanding with Unmanned Aerial Vehiclescited by 95
- 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
- 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
- 2023LLaFS: When Large Language Models Meet Few-Shot Segmentationcited by 48
- 2023Regularized Vector Quantization for Tokenized Image Synthesiscited by 46
- 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
- 2023HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representationscited by 42
- 20233Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognitioncited by 40
- 2023Can Language Models Learn to Listen?cited by 40
- 2015Differential Recurrent Neural Networks for Action Recognitioncited by 39
- 2021UNIK: A Unified Framework for Real-world Skeleton-based Action Recognitioncited by 35
- 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
- 2021Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognitioncited by 29
- 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognitioncited by 27
- 2023AI-Generated Content (AIGC) for Various Data Modalities: A Surveycited by 25
- 2023Unified Keypoint-based Action Recognition Framework via Structured Keypoint Poolingcited by 19
- 2022Leveraging Spatio-Temporal Dependency for Skeleton-Based Action Recognitioncited by 13
- 2022Skeleton-based Action Recognition via Adaptive Cross-Form Learningcited by 12
- 2023LMC: Large Model Collaboration with Cross-assessment for Training-Free Open-Set Object Recognitioncited by 10
- 2023AI, write an essay for me: A large-scale comparison of human-written versus ChatGPT-generated essayscited by 9
- 2020Selective Spatio-Temporal Aggregation Based Pose Refinement System: Towards Understanding Human Activities in Real-World Videoscited by 7
- 2023Ske2Grid: Skeleton-to-Grid Representation Learning for Action Recognitioncited by 7
- 2023On the Benefit of Generative Foundation Models for Human Activity Recognitioncited by 2
- 2015Activity Recognition Using A Combination of Category Components And Local Models for Video Surveillancecited by 1
- 2022Searching for Effective Multilingual Fine-Tuning Methods: A Case Study in Summarizationcited by 1
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Citing papers per year: 2024: 3; 2025: 24; 2026: 9.
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- 2025LongDiff: Training-Free Long Video Generation in One Gocited by 13
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- 2025Unraveling Spatio-Temporal Foundation Models via the Pipeline Lens: A Comprehensive Reviewcited by 10
- 2025RadarLLM: Empowering Large Language Models to Understand Human Motion from Millimeter-Wave Point Cloud Sequencecited by 7
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- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Compositioncited by 1
- 2026Neurosymbolic Framework for Concept-Driven Logical Reasoning in Skeleton-Based Human Action Recognitioncited by 1
- 2024Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognitioncited by 0
- 2025BiomechGPT: Extending Motion-Language Models to Clinical Motion Understandingcited by 0
- 2025(LiFT) Lightweight Fitness Transformer: A language-vision model for Remote Monitoring of Physical Trainingcited by 0
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- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabulariescited by 0
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchorscited by 0
- 2026High-Speed Vision Improves Zero-Shot Semantic Understanding of Human Actionscited by 0
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- 2026A Plug-and-Play 2D Motion Interface for Real-World Motion Language Modelscited by 0
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- 2026AI Smart Glasses for Wearable Intelligence: From Egocentric Sensing to Agentic Personalization17 Sep 2026
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- 2026Translating Signals to Languages for sEMG-Based Activity Recognition21 May 2026
- 2026Neurosymbolic Framework for Concept-Driven Logical Reasoning in Skeleton-Based Human Action Recognition8 May 2026
- 2026High-Speed Vision Improves Zero-Shot Semantic Understanding of Human Actions1 May 2026
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors20 Apr 2026
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies18 Apr 2026
- 2026DiffGraph: An Automated Agent-driven Model Merging Framework for In-the-Wild Text-to-Image Generation20 Mar 2026
- 2026Skarimva: Skeleton-based Action Recognition is a Multi-view Application26 Feb 2026
- 2025Patch as Node: Human-Centric Graph Representation Learning for Multimodal Action Recognition26 Dec 2025
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition24 Dec 2025
- 2025Towards Stable Cross-Domain Depression Recognition under Missing Modalities6 Dec 2025
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- 2025Unsupervised Discovery of Long-Term Spatiotemporal Periodic Workflows in Human Activities18 Nov 2025
- 2025Achieving Effective Virtual Reality Interactions via Acoustic Gesture Recognition based on Large Language Models10 Nov 2025
- 2025Informative Sample Selection Model for Skeleton-based Action Recognition with Limited Training Samples29 Oct 2025
- 2025CGTGait: Collaborative Graph and Transformer for Gait Emotion Recognition20 Sep 2025
- 2025Hyperbolic Large Language Models6 Sep 2025
- 2025Foundation Model for Skeleton-Based Human Action Understanding18 Aug 2025
- 2025Discrete Tokenization for Multimodal LLMs: A Comprehensive Survey21 Jul 2025
- 2025Language-driven Description Generation and Common Sense Reasoning for Video Action Recognition20 Jun 2025
- 2025(LiFT) Lightweight Fitness Transformer: A language-vision model for Remote Monitoring of Physical Training6 Jun 2025
- 2025Unraveling Spatio-Temporal Foundation Models via the Pipeline Lens: A Comprehensive Review2 Jun 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2025BiomechGPT: Extending Motion-Language Models to Clinical Motion Understanding24 May 2025
- 2025HoloLLM: Multisensory Foundation Model for Language-Grounded Human Sensing and Reasoning23 May 2025
- 2025RadarLLM: Empowering Large Language Models to Understand Human Motion from Millimeter-Wave Point Cloud Sequence14 Apr 2025
- 2025REEF: Relevance-Aware and Efficient LLM Adapter for Video Understanding7 Apr 2025
- 2025LongDiff: Training-Free Long Video Generation in One Go23 Mar 2025
- 2025AGIR: Assessing 3D Gait Impairment with Reasoning based on LLMs23 Mar 2025
- 2025CountLLM: Towards Generalizable Repetitive Action Counting via Large Language Model22 Mar 2025
- 2025Mojito: LLM-Aided Motion Instructor with Jitter-Reduced Inertial Tokens22 Feb 2025
- 2025Explainable XR: Understanding User Behaviors of XR Environments using LLM-assisted Analytics Framework23 Jan 2025
- 2025UAVs Meet LLMs: Overviews and Perspectives Toward Agentic Low-Altitude Mobility4 Jan 2025
- 2024Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognition19 Dec 2024
- 2024Human Motion Instruction Tuning25 Nov 2024
- 2024LLMs are Good Sign Language Translators1 Apr 2024
- 2025AGIR: Assessing 3D Gait Impairment with Reasoning based on LLMscited by 3
- 2025HoloLLM: Multisensory Foundation Model for Language-Grounded Human Sensing and Reasoningcited by 1
- 2026Neurosymbolic Framework for Concept-Driven Logical Reasoning in Skeleton-Based Human Action Recognitioncited by 1
- 2025Language-driven Description Generation and Common Sense Reasoning for Video Action Recognitioncited by 0
- 2026Neurosymbolic Framework for Concept-Driven Logical Reasoning in Skeleton-Based Human Action Recognition8 May 2026
- 2025Language-driven Description Generation and Common Sense Reasoning for Video Action Recognition20 Jun 2025
- 2025HoloLLM: Multisensory Foundation Model for Language-Grounded Human Sensing and Reasoning23 May 2025
- 2025AGIR: Assessing 3D Gait Impairment with Reasoning based on LLMs23 Mar 2025
- 2024LLMs are Good Sign Language Translatorscited by 76
- 2024Human Motion Instruction Tuningcited by 29
- 2025CountLLM: Towards Generalizable Repetitive Action Counting via Large Language Modelcited by 13
- 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
- 2025Unraveling Spatio-Temporal Foundation Models via the Pipeline Lens: A Comprehensive Reviewcited by 10
- 2025RadarLLM: Empowering Large Language Models to Understand Human Motion from Millimeter-Wave Point Cloud Sequencecited by 7
- 2025Explainable XR: Understanding User Behaviors of XR Environments using LLM-assisted Analytics Frameworkcited by 6
- 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
- 2025Mojito: LLM-Aided Motion Instructor with Jitter-Reduced Inertial Tokenscited by 4
- 2025Informative Sample Selection Model for Skeleton-based Action Recognition with Limited Training Samplescited by 4
- 2025Towards Stable Cross-Domain Depression Recognition under Missing Modalitiescited by 3
- 2025Hyperbolic Large Language Modelscited by 2
12 most cited of 27 All 27 (JSON)
- 2026AI Smart Glasses for Wearable Intelligence: From Egocentric Sensing to Agentic Personalization17 Sep 2026
- 2026A Plug-and-Play 2D Motion Interface for Real-World Motion Language Models17 Aug 2026
- 2026Translating Signals to Languages for sEMG-Based Activity Recognition21 May 2026
- 2026High-Speed Vision Improves Zero-Shot Semantic Understanding of Human Actions1 May 2026
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors20 Apr 2026
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies18 Apr 2026
- 2026Skarimva: Skeleton-based Action Recognition is a Multi-view Application26 Feb 2026
- 2025Patch as Node: Human-Centric Graph Representation Learning for Multimodal Action Recognition26 Dec 2025
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition24 Dec 2025
- 2025Towards Stable Cross-Domain Depression Recognition under Missing Modalities6 Dec 2025
- 2025Unsupervised Discovery of Long-Term Spatiotemporal Periodic Workflows in Human Activities18 Nov 2025
- 2025Achieving Effective Virtual Reality Interactions via Acoustic Gesture Recognition based on Large Language Models10 Nov 2025
12 newest of 27 All 27 (JSON)