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Affinity Contrastive Learning for Skeleton-based Human Activity Understanding

arXiv 2601.16694 ↗First posted 23 Jan 2026cs.CVcited by 0

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Abstract (arXiv)

In skeleton-based human activity understanding, existing methods often adopt the contrastive learning paradigm to construct a discriminative feature space. However, many of these approaches fail to exploit the structural inter-class similarities and overlook the impact of anomalous positive samples. In this study, we introduce ACLNet, an Affinity Contrastive Learning Network that explores the intricate clustering relationships among human activity classes to improve feature discrimination. Specifically, we propose an affinity metric to refine similarity measurements, thereby forming activity superclasses that provide more informative contrastive signals. A dynamic temperature schedule is also introduced to adaptively adjust the penalty strength for various superclasses. In addition, we employ a margin-based contrastive strategy to improve the separation of hard positive and negative samples within classes. Extensive experiments on NTU RGB+D 60, NTU RGB+D 120, Kinetics-Skeleton, PKU-MMD, FineGYM, and CASIA-B demonstrate the superiority of our method in skeleton-based action recognition, gait recognition, and person re-identification. The source code is available at https://github.com/firework8/ACLNet.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 43 of its 67 references that are in the map. First posted on arXiv 23 Jan 2026.

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References · 43

  1. 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 11,979
  2. 2018Representation Learning with Contrastive Predictive Codingcited by 7,662
  3. 2019Momentum Contrast for Unsupervised Visual Representation Learningcited by 7,482
  4. 2017The Kinetics Human Action Video Datasetcited by 1,894
  5. 2020Understanding Contrastive Representation Learning through Alignment and Uniformity on the Hyperspherecited by 1,393
  6. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  7. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  8. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
  9. 2017Rethinking Spatiotemporal Feature Learning: Speed-Accuracy Trade-offs in Video Classificationcited by 521
  10. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
  11. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
  12. 2021Revisiting Skeleton-based Action Recognitioncited by 256
31 more
  1. 2020FineGym: A Hierarchical Video Dataset for Fine-grained Action Understandingcited by 232
  2. 2020Human Action Recognition from Various Data Modalities: A Reviewcited by 162
  3. 2021GaitGraph: Graph Convolutional Network for Skeleton-Based Gait Recognitioncited by 114
  4. 2017PKU-MMD: A Large Scale Benchmark for Continuous Multi-Modal Human Action Understandingcited by 101
  5. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
  6. 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
  7. 2022PYSKL: Towards Good Practices for Skeleton Action Recognitioncited by 83
  8. 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
  9. 2022Towards a Deeper Understanding of Skeleton-based Gait Recognitioncited by 55
  10. 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 41
  11. 2023SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-trainingcited by 41
  12. 2022Unbiased Supervised Contrastive Learningcited by 40
  13. 2020Richly Activated Graph Convolutional Network for Robust Skeleton-based Action Recognitioncited by 36
  14. 2021Learning Rich Features for Gait Recognition by Integrating Skeletons and Silhouettescited by 29
  15. 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
  16. 2017Skeleton based action recognition using translation-scale invariant image mapping and multi-scale deep cnncited by 26
  17. 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
  18. 2019Making the Invisible Visible: Action Recognition Through Walls and Occlusionscited by 25
  19. 2022Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognitioncited by 24
  20. 2020A Self-Supervised Gait Encoding Approach with Locality-Awareness for 3D Skeleton Based Person Re-Identificationcited by 20
  21. 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
  22. 2023Graph Contrastive Learning for Skeleton-based Action Recognitioncited by 17
  23. 2023TranSG: Transformer-Based Skeleton Graph Prototype Contrastive Learning with Structure-Trajectory Prompted Reconstruction for Person Re-Identificationcited by 14
  24. 2022Self-Taught Metric Learning without Labelscited by 13
  25. 2020Self-Supervised Gait Encoding with Locality-Aware Attention for Person Re-Identificationcited by 12
  26. 2023Ske2Grid: Skeleton-to-Grid Representation Learning for Action Recognitioncited by 7
  27. 2023DMMG: Dual Min-Max Games for Self-Supervised Skeleton-Based Action Recognitioncited by 6
  28. 2024Wavelet-Decoupling Contrastive Enhancement Network for Fine-Grained Skeleton-Based Action Recognitioncited by 5
  29. 2025VA-AR: Learning Velocity-Aware Action Representations with Mixture of Window Attentioncited by 4
  30. 2025Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognitioncited by 4
  31. 2023Balanced Representation Learning for Long-tailed Skeleton-based Action Recognitioncited by 3

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