mlsanityData to 7 Oct 2026

3Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognition

arXiv 2303.14474 ↗First posted 25 Mar 2023cs.CV cs.AI cs.LGcited by 40

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Abstract (arXiv)

Many skeletal action recognition models use GCNs to represent the human body by 3D body joints connected body parts. GCNs aggregate one- or few-hop graph neighbourhoods, and ignore the dependency between not linked body joints. We propose to form hypergraph to model hyper-edges between graph nodes (e.g., third- and fourth-order hyper-edges capture three and four nodes) which help capture higher-order motion patterns of groups of body joints. We split action sequences into temporal blocks, Higher-order Transformer (HoT) produces embeddings of each temporal block based on (i) the body joints, (ii) pairwise links of body joints and (iii) higher-order hyper-edges of skeleton body joints. We combine such HoT embeddings of hyper-edges of orders 1, ..., r by a novel Multi-order Multi-mode Transformer (3Mformer) with two modules whose order can be exchanged to achieve coupled-mode attention on coupled-mode tokens based on 'channel-temporal block', 'order-channel-body joint', 'channel-hyper-edge (any order)' and 'channel-only' pairs. The first module, called Multi-order Pooling (MP), additionally learns weighted aggregation along the hyper-edge mode, whereas the second module, Temporal block Pooling (TP), aggregates along the temporal block mode. Our end-to-end trainable network yields state-of-the-art results compared to GCN-, transformer- and hypergraph-based counterparts.

Key facts. Cited by 40 papers in the map (data through 7 Oct 2026). Builds on 55 of its 87 references that are in the map. First posted on arXiv 25 Mar 2023.

Builds on

55 of 87 references.

References · 55

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38 more
  1. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
  2. 2021VATT: Transformers for Multimodal Self-Supervised Learning from Raw Video, Audio and Textcited by 427
  3. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
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  5. 2019Revealing the Dark Secrets of BERTcited by 300
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  20. 2019Symbiotic Graph Neural Networks for 3D Skeleton-based Human Action Recognition and Motion Predictioncited by 50
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 4; 2024: 15; 2025: 13; 2026: 8.

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  1. 2024Advancing Video Anomaly Detection: A Concise Review and a New Datasetcited by 48
  2. 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 46
  3. 2024LLMs are Good Action Recognizerscited by 36
  4. 2024Prototypical Calibrating Ambiguous Samples for Micro-Action Recognitioncited by 22
  5. 2023Just Add π! Pose Induced Video Transformers for Understanding Activities of Daily Livingcited by 19
  6. 2024Frequency Guidance Matters: Skeletal Action Recognition by Frequency-Aware Mixed Transformercited by 15
  7. 2024Do Language Models Understand Time?cited by 14
  8. 2023One-Shot Action Recognition via Multi-Scale Spatial-Temporal Skeleton Matchingcited by 12
  9. 2023Flow Dynamics Correction for Action Recognitioncited by 12
  10. 2024Taylor Videos for Action Recognitioncited by 12
  11. 2023InfoGCN++: Learning Representation by Predicting the Future for Online Human Skeleton-based Action Recognitioncited by 11
  12. 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connectionscited by 11
28 more
  1. 2025Motion Matters: Motion-guided Modulation Network for Skeleton-based Micro-Action Recognitioncited by 11
  2. 2024Meet JEANIE: a Similarity Measure for 3D Skeleton Sequences via Temporal-Viewpoint Alignmentcited by 10
  3. 2024Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognitioncited by 9
  4. 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
  5. 2024Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognitioncited by 4
  6. 2025Informative Sample Selection Model for Skeleton-based Action Recognition with Limited Training Samplescited by 4
  7. 2025DSTSA-GCN: Advancing Skeleton-Based Gesture Recognition with Semantic-Aware Spatio-Temporal Topology Modelingcited by 3
  8. 2025Body-Hand Modality Expertized Networks with Cross-attention for Fine-grained Skeleton Action Recognitioncited by 3
  9. 2025Feature Hallucination for Self-supervised Action Recognitioncited by 3
  10. 2024SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorderscited by 1
  11. 2025Evolving Skeletons: Motion Dynamics in Action Recognitioncited by 1
  12. 2025Trunk-branch Contrastive Network with Multi-view Deformable Aggregation for Multi-view Action Recognitioncited by 1
  13. 2025Learning Adaptive Node Selection with External Attention for Human Interaction Recognitioncited by 1
  14. 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Compositioncited by 1
  15. 2024Continual Gesture Learning without Data via Synthetic Feature Samplingcited by 0
  16. 2024GMFL-Net: A Global Multi-geometric Feature Learning Network for Repetitive Action Countingcited by 0
  17. 2024Physics Augmented Tuple Transformer for Autism Severity Level Detectioncited by 0
  18. 2025CoCoDiff: Diversifying Skeleton Action Features via Coarse-Fine Text-Co-Guided Latent Diffusioncited by 0
  19. 2025CGTGait: Collaborative Graph and Transformer for Gait Emotion Recognitioncited by 0
  20. 2025Patch as Node: Human-Centric Graph Representation Learning for Multimodal Action Recognitioncited by 0
  21. 2026BHaRNet: Reliability-Aware Body-Hand Modality Expertized Networks for Fine-grained Skeleton Action Recognitioncited by 0
  22. 2026Skarimva: Skeleton-based Action Recognition is a Multi-view Applicationcited by 0
  23. 2026Subspace Kernel Learning on Tensor Sequencescited by 0
  24. 2026Interpretable Human Activity Recognition for Subtle Robbery Detection in Surveillance Videoscited by 0
  25. 2026Marrying Text-to-Motion Generation with Skeleton-Based Action Recognitioncited by 0
  26. 2026Beyond Pairwise Relations: Dynamic Manipulation Hypergraphs for Vision-Based Human Activity Recognitioncited by 0
  27. 2026Structure over Depth: A Single-Block Spatio-Temporal Transformer for Multi-Entity Reasoningcited by 0
  28. 2026DiMoP: Diffusion-Driven Motion Representation Learning With Frame-Level Pseudo-Classification for Skeleton-Based Action Recognitioncited by 0