SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-training
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Abstract (arXiv)
Skeleton sequence representation learning has shown great advantages for action recognition due to its promising ability to model human joints and topology. However, the current methods usually require sufficient labeled data for training computationally expensive models, which is labor-intensive and time-consuming. Moreover, these methods ignore how to utilize the fine-grained dependencies among different skeleton joints to pre-train an efficient skeleton sequence learning model that can generalize well across different datasets. In this paper, we propose an efficient skeleton sequence learning framework, named Skeleton Sequence Learning (SSL). To comprehensively capture the human pose and obtain discriminative skeleton sequence representation, we build an asymmetric graph-based encoder-decoder pre-training architecture named SkeletonMAE, which embeds skeleton joint sequence into Graph Convolutional Network (GCN) and reconstructs the masked skeleton joints and edges based on the prior human topology knowledge. Then, the pre-trained SkeletonMAE encoder is integrated with the Spatial-Temporal Representation Learning (STRL) module to build the SSL framework. Extensive experimental results show that our SSL generalizes well across different datasets and outperforms the state-of-the-art self-supervised skeleton-based action recognition methods on FineGym, Diving48, NTU 60 and NTU 120 datasets. Additionally, we obtain comparable performance to some fully supervised methods. The code is avaliable at https://github.com/HongYan1123/SkeletonMAE.
Key facts. Cited by 41 papers in the map (data through 7 Oct 2026). Builds on 76 of its 106 references that are in the map. First posted on arXiv 17 Jul 2023.
Builds on
76 of 106 references.
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Citing papers per year: 2023: 3; 2024: 16; 2025: 11; 2026: 11.
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- 2026AnyMo: Geometry-Aware Setup-Agnostic Modeling of Human Motion in the Wild21 May 2026
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- 2026Learning Context-Adaptive Motion Priors for Masked Motion Diffusion Models with Efficient Kinematic Attention Aggregation8 Mar 2026
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- 2026Affinity Contrastive Learning for Skeleton-based Human Activity Understanding23 Jan 2026
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- 2025MaskSem: Semantic-Guided Masking for Learning 3D Hybrid High-Order Motion Representation18 Aug 2025
- 2025Foundation Model for Skeleton-Based Human Action Understanding18 Aug 2025
- 2025How do Foundation Models Compare to Skeleton-Based Approaches for Gesture Recognition in Human-Robot Interaction?25 Jun 2025
- 2025Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognition29 May 2025
- 2025Multi Activity Sequence Alignment via Implicit Clustering16 Mar 2025
- 2025VideoPure: Diffusion-based Adversarial Purification for Video Recognition25 Jan 2025
- 2025Towards Robust and Realistic Human Pose Estimation via WiFi Signals16 Jan 2025
- 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation12 Dec 2024
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- 2024Muscles in Time: Learning to Understand Human Motion by Simulating Muscle Activations31 Oct 2024
- 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognition27 Oct 2024
- 2024Spatial Hierarchy and Temporal Attention Guided Cross Masking for Self-supervised Skeleton-based Action Recognition26 Sep 2024
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- 2024Hi-GMAE: Hierarchical Graph Masked Autoencoders17 May 2024
- 2024Where to Mask: Structure-Guided Masking for Graph Masked Autoencoders24 Apr 2024
- 2024Predicting Long-horizon Futures by Conditioning on Geometry and Time17 Apr 2024
- 2024MEIA: Multimodal Embodied Perception and Interaction in Unknown Environments1 Feb 2024
- 2024Skeleton2vec: A Self-supervised Learning Framework with Contextualized Target Representations for Skeleton Sequence1 Jan 2024
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- 2023Multi-entity Video Transformers for Fine-Grained Video Representation Learning17 Nov 2023
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- 2023Hulk: A Universal Knowledge Translator for Human-Centric Taskscited by 22
- 2024SignMusketeers: An Efficient Multi-Stream Approach for Sign Language Translation at Scalecited by 18
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- 2024Where to Mask: Structure-Guided Masking for Graph Masked Autoencoderscited by 7
- 2024Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognitioncited by 7
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
- 2025Towards Robust and Realistic Human Pose Estimation via WiFi Signalscited by 5
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12 most cited of 38 All 38 (JSON)
- 2026DiMoP: Diffusion-Driven Motion Representation Learning With Frame-Level Pseudo-Classification for Skeleton-Based Action Recognition28 Sep 2026
- 2026AnyMo: Geometry-Aware Setup-Agnostic Modeling of Human Motion in the Wild21 May 2026
- 2026iMiGUE-3K: A Large-Scale Benchmark for Micro-Gesture Analysis with Self-Supervised Learning16 May 2026
- 2026Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movements30 Apr 2026
- 2026GenGait: A Transformer-Based Model for Human Gait Anomaly Detection and Normative Twin Generation2 Apr 2026
- 2026Subspace Kernel Learning on Tensor Sequences20 Mar 2026
- 2026Bridging the Visual-to-Physical Gap: Physically Aligned Representations for Fall Risk Analysis12 Mar 2026
- 2026Robust Human Trajectory Prediction via Self-Supervised Skeleton Representation Learning26 Feb 2026
- 2026ASMa: Asymmetric Spatio-temporal Masking for Skeleton Action Representation Learning5 Feb 2026
- 2026Affinity Contrastive Learning for Skeleton-based Human Activity Understanding23 Jan 2026
- 2025Lifelong Domain Adaptive 3D Human Pose Estimation29 Dec 2025
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition24 Dec 2025
12 newest of 38 All 38 (JSON)