mlsanityData to 7 Oct 2026

Just Add π! Pose Induced Video Transformers for Understanding Activities of Daily Living

arXiv 2311.18840 ↗First posted 30 Nov 2023cs.CVcited by 19

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Abstract (arXiv)

Video transformers have become the de facto standard for human action recognition, yet their exclusive reliance on the RGB modality still limits their adoption in certain domains. One such domain is Activities of Daily Living (ADL), where RGB alone is not sufficient to distinguish between visually similar actions, or actions observed from multiple viewpoints. To facilitate the adoption of video transformers for ADL, we hypothesize that the augmentation of RGB with human pose information, known for its sensitivity to fine-grained motion and multiple viewpoints, is essential. Consequently, we introduce the first Pose Induced Video Transformer: PI-ViT (or π-ViT), a novel approach that augments the RGB representations learned by video transformers with 2D and 3D pose information. The key elements of π-ViT are two plug-in modules, 2D Skeleton Induction Module and 3D Skeleton Induction Module, that are responsible for inducing 2D and 3D pose information into the RGB representations. These modules operate by performing pose-aware auxiliary tasks, a design choice that allows π-ViT to discard the modules during inference. Notably, π-ViT achieves the state-of-the-art performance on three prominent ADL datasets, encompassing both real-world and large-scale RGB-D datasets, without requiring poses or additional computational overhead at inference.

Key facts. Cited by 19 papers in the map (data through 7 Oct 2026). Builds on 48 of its 60 references that are in the map. First posted on arXiv 30 Nov 2023.

Builds on

48 of 60 references.

References · 48

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 6; 2025: 8; 2026: 5.

19 papers.

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  1. 2024LLAVIDAL: A Large LAnguage VIsion Model for Daily Activities of Livingcited by 7
  2. 2024SVFormer: A Direct Training Spiking Transformer for Efficient Video Action Recognitioncited by 3
  3. 2024Fibottention: Inceptive Visual Representation Learning with Diverse Attention Across Headscited by 3
  4. 2024PO-GUISE+: Pose and object guided transformer token selection for efficient driver action recognitioncited by 2
  5. 2024EPAM-Net: An Efficient Pose-driven Attention-guided Multimodal Network for Video Action Recognitioncited by 2
  6. 2025Pose-Aware Weakly-Supervised Action Segmentationcited by 2
  7. 2025Vision Language Models for Dynamic Human Activity Recognition in Healthcare Settingscited by 2
  8. 2025Trunk-branch Contrastive Network with Multi-view Deformable Aggregation for Multi-view Action Recognitioncited by 1
  9. 2025Just Dance with π! A Poly-modal Inductor for Weakly-supervised Video Anomaly Detectioncited by 1
  10. 2025Heatmap Pooling Network for Action Recognition from RGB Videoscited by 1
  11. 2024LS-HAR: Language Supervised Human Action Recognition with Salient Fusion, Construction Sites as a Use-Casecited by 0
  12. 2025Compact Recurrent Transformer with Persistent Memorycited by 0
7 more
  1. 2025Beyond Real versus Fake Towards Intent-Aware Video Analysiscited by 0
  2. 2025Patch as Node: Human-Centric Graph Representation Learning for Multimodal Action Recognitioncited by 0
  3. 2026Recognition of Daily Activities through Multi-Modal Deep Learning: A Video, Pose, and Object-Aware Approach for Ambient Assisted Livingcited by 0
  4. 2026UNIEGO: Proxies as Mediators for Unified Egocentric Video Representation Learningcited by 0
  5. 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognitioncited by 0
  6. 2026Grad-CAM for Vision Transformers: A Systematic Taxonomy and Audit of Methodological Ambiguity in Explainable AIcited by 0
  7. 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shiftcited by 0